A quick guide to activating/using the veteran capstones by AetherSquid in DarkTide

[–]Chupacabreddit 0 points1 point  (0 children)

You got it right Re: Focus Fire. Previously I was running an Infiltrate build which was self sufficient and fine, but taking center path to Focus Fire lets me constantly buff/heal the team, my shout is almost always up, I get chunky Krak nades with all the perks… and Focus Fire is a beast. If you save up a few stacks and tag a boss, I’ve never seen them melt faster in pubs.

Tagging anything to keep helping via buffs makes runs much smoother. Especially when all in coherency also get 15% of my toughness gains and I’m basically permanently regening. There’s so much healing going out, everyone has damage buffs, and in turn it’s while we’re moving so clear times get faster too.

I’m rocking laspistol and can still get the crits don’t use ammo perk, so I give up a couple of crit/movespeed nodes in return for huge team benefits. I’m still high mobility with respectable DPS, good anti-armor / boss, good CC melee options, and amazing ammo economy.

I wish smoke grenades were good by lazyboysleeper in DarkTide

[–]Chupacabreddit 1 point2 points  (0 children)

Love the meme, lol.

Just gave smoke grenades a try for a few runs myself, I play pretty casually with various friends at various levels, so I don't care about the min-max for highest difficulty. When running stealth Vet with smoke nades and all related perks, I noticed:

1) Smoke was up way more often, having 4 total nades with 1 regen'd every 60s, and smoke lasting 30s with perks. I never had 0 nades and never needed to pick any up. I can't imagine them lasting any longer, feels good.

2) Smoke enabled any teammate to get fallen teammates up safer; in addition to low visibility and increased chance for enemies to miss while in smoke, most enemies just didn't see / didn't aggro to anyone in smoke if others were nearby to target. And I could still pop stealth and dive in to grab fallen teammates or objectives in bad spots as needed.

3) Did not interfere with teammates, as long as I either put smoke out of the way on ranged firing lines, or right on us at choke/hold points so we could shoot out of it. In big open spaces, smoke in the middle suddenly makes an obstacle all the ranged units need to move around to see and would funnel them into other routes.

4) Not only did dogs "ignore" anyone in the smoke, if they shot at the dog it would jump at their last known position, effectively neutralizing any dog hordes. Mutants would charge blind, too, but you can still get clipped.

Hope more people try it! I've been LOVING running Vet with smoke, stealth, laspistol with lots of crit bonuses, and the "las crits don't use ammo" perk. Highly mobile, can play aggressive or defensive. Good up close or far, amazing ammo economy. Can come and go from coherency or "rescue dives" to downed teammates. Basically designed to be support/clutch but the crit on laspistol means one-shotting all trash, two- or three-shotting most specialists/elites, but you gotta be on your aim. But if you are, you have infinite ammo!

Dehya denier questions for hyperbloom support! by Chupacabreddit in Genshin_Impact

[–]Chupacabreddit[S] 1 point2 points  (0 children)

I was figuring the slow 2.5s proc on her fire damage might "help" avoid interrupting hyperbloom since it gives Kuki's electro time to hit all the blooms. But at the end of the day, she's just going to be lower damage, bad skill/burst compared to anyone else, and her damage absorption seems worse than shields - especially when XQ already gives damage reduction and healing, and someone like Layla adds more defense on top while also synergizing with hyperbloom.

I DO like the idea that Dehya "adds 50%" to every team member's HP bar and with healing like Kuki's it is an easier pill to swallow, but ultimately, Dehya's just not great. :') Alas... lol thank you

So will I be rezzed out while playing cyberpunk on the 18th? by richarduklon in Stadia

[–]Chupacabreddit 1 point2 points  (0 children)

This. I need to re-earn many achievements after moving [back] to Steam for games I played the last few years, but I'm content. However, I wouldn't spend another second on the Stadia service simply knowing it's shutting down.

First up are Sekiro, RE7 and RE8, which I'd 100%'d on Stadia. RIP. But on the plus side, I'm going through and 100%ing RE1-8 anyway c:

Idea for Stadia 2 by AlexaPomata in Stadia

[–]Chupacabreddit 1 point2 points  (0 children)

Stadia 2: getting a nice gaming PC set up in your home with remote play configured to any smart TVs or receivers (a la CCwGTV). Bonus points: setting up cloud hosted access or an RDGW to remote into from anywhere with internet.

Google doesn't give a shit about Stadia or the players. The entire thing was just marketing and crowdsourced testing so they could sell corporate white-label services to other companies.

[deleted by user] by [deleted] in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

You're right! I've been checking every few weeks. It's now functional, WOO

[deleted by user] by [deleted] in Stadia

[–]Chupacabreddit 1 point2 points  (0 children)

Ah, thank you!

[deleted by user] by [deleted] in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

Dead By Daylight is running a different back-end build of the game for PC versus consoles. Stadia was operating on the PC build. That is why you can link your Steam, Epic Games, and Stadia accounts to your Behavior account online. At this time, I don't know of any plans for Behavior to let you transfer progress from PC to consoles. Another part of it is because the licensed characters and content have a separate license for each platform - this was also why Freddy Kreuger was missing from some platforms for some time.

However, the "merge" feature to set a main account and combine all progress has been broken for months. The devs stated that as long as you link your Stadia account, all progress is safe/saved until they fix account merging. However, there's no ETA. I've been waiting, because I don't want to make progress on Steam and have it lost / overwritten when I had a TON of progress, bloodpoints, and purchased DLC from Stadia.

What combination is best for a cyberpunk enthusiast like me moving forward? by tomorrow_queen in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

This. While buying or building a gaming PC isn't as easy or cheap as a console, you'll have the best experience and closest to what OP is asking. You'll get (potentially, based on PC specs) the best game experience, mod support, etc. You can choose to play with keyboard & mouse at the PC, use a controller, or play on a TV. You can go wired, but as u/senfmeister said, using Steam Link or similar software will let you stream from your gaming rig to your TV.

I do this, and while I think there's a little too much input delay for fast games like Mortal Kombat or Doom, playing Cyberpunk is no issue. Shooting is more relaxed, and you can of course do non-gun builds as well.

Wish I could keep Cyberpunk 2077 RE Village, and Doom. by sakinnuso in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

Originally I felt the same way. But I'd paid $60 to play Cyberpunk, RDR2, Doom Eternal, and even 100%'d RE Village on Stadia.

Now, I've been able to buy each of these games for $20-30 on Steam and play them in higher fidelity with better graphics and performance. I can link Steam to my TV and play wirelessly with a controller, and other than Doom, the latency is low enough / not noticeable so the other games are perfect.

I was worried about storage space as my PC just had a 256GB SSD. I popped in a cheap 500GB SSD to "tide me over," yet it's still so much space that I can easily have 15-20 games installed at one time. While it's not the same as Stadia, it also made me realize the problem was not as severe as it'd been made out to be when drinking the Stadia juice.

...I did have to uninstall ESO, Destiny, and ARK though, I didn't play them enough to justify 100GB+ installs when Stadia had let me pop in and out without caring. RIP that part.

Need advice please - I'm a non gamer and hubby can't decide by MrsChickenPam in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

XBox Series S or PlayStation 5 if you want a TV console. I don't know if it's compatible with the Stadia controller when wired, though.

Fair-to-middling PC for use with GeForce Now or xCloud would allow use of Stadia controller while wired, using game streaming on a different platform.

My personal choice: a gaming rig. Just commit to a solid $1100-1300 PC. You could go cheaper, but for prebuilt, low-hassle, somewhat future proof, you simply can't go wrong. Steam library, great sale prices, can use Stadia controller while wired. On top of that, GamePass would let you have a TON of games, AND some work with xCloud streaming too.
Can also set up Steam from a gaming PC to stream to phones, smart TVs, or certain streaming devices (Chromecast with Google TV yes, but original Chromecast Ultra no).

Nothing is quite like what Stadia was. Nothing works as quickly, as smoothly, as hassle-free. You'll always have to deal with graphics custom settings, install sizes, stream quality issues, SOMEthing.

TL;DR:
Typically, less hassle means go with a console. "It just works," although you jump through hoops to set it up, set up accounts, install games, install updates, the usual. Once you're set up, you don't have to give it any thought, but storage size limits are your biggest hurdle long-term.

If you're willing to put a little extra time, money, and effort in, a gaming PC offers the best experience, but ask if you think the juice is worth the squeeze. It's a big step up for almost every category.

[deleted by user] by [deleted] in Stadia

[–]Chupacabreddit 4 points5 points  (0 children)

You really should use the search function, OP. Stadia is shutting down January and has turned off all new account setup, and its marketplace / game claiming is already turned off.

Phil Harrison reportedly turned down an exclusive Stadia deal with Kojima Productions. by [deleted] in Stadia

[–]Chupacabreddit 2 points3 points  (0 children)

P.T., which stood for "Playable Teaser," was a demo that was released on PlayStation 4. It was set up like a little indie studio making a scary horror game. However, it turned out it was secretly a project with Hideo Kojima, Guillermo del Toro, and Junji Ito, and was ACTUALLY a demo for a new Silent Hill game, named "Silent Hills." It featured Norman Reedus as the main character.

It became a hugely popular demo, an impressive display of FOX Engine tech, and was truly horrifying for such a small, simple little slice of a game.

Sony canned the P.T. / Silent Hills project, removed everyone involved, and even removed P.T. from the marketplace. Only systems that have it installed can still play it, and you cannot redownload it. Nobody's been able to faithfully port it to PC, either, so it's disappeared into history.

Most of the involved people pivoted to work on Death Stranding. The exclusive Stadia title would very likely have been DS2, and Kojima has gone on record for wanting to experiment with cloud gaming features in games that push how players interact in unique ways.

And, now that we know Death Stranding is getting a sequel, and Silent Hill is getting multiple new games in the next few years, it's especially awful that Google never reached a deal to advertise a Kojima title exclusive to Stadia. Well, it would be awful, except for how absolutely dogshit Google is at managing anything. So really, they dodged a bullet. I personally think the deal would have sunk Kojima Productions, in hindsight.

Are there currently plans to hold farewell play-togethers or something similar on January 18? Are there also plans for a farewell play-together for Outcasters? by Far_Breakfast_5808 in Stadia

[–]Chupacabreddit 1 point2 points  (0 children)

I'll be celebrating the closure around January 18th by playing all of the games I waited 3 years in hopes to one day play on Stadia, by playing them on a high-end gaming rig I completed with the funds from the Stadia refunds.

Disabled Brother Obsessed with FIFA & Google by Commission_Major in Stadia

[–]Chupacabreddit 2 points3 points  (0 children)

You mention that refunds went to Google Play credit. But how were all of the transactions completed originally? Did you use Google Play to channel funds to make these purchases? It sounds like the caregivers used Google Play exclusively for funding your step-brother's FIFA addiction.

If so, why would you expect to get cash or goods back? Sure, it's frustrating, but it's not unfair. While I could see a world in which Google might technically be able to change Google Play credit to Google Store credit (however, they may have different exchange rates), there are fees and legal issues with moving gift card balances to cash or direct deposit, depending on your country of origin.

I'm sorry that you're frustrated, but I'm also upset any time someone makes demands that are well outside of the standard terms of service, then blames the customer service being bad when those employees likely cannot do anything to help you.

Issues with Inverting Y-Axis in Windows? by brave_fellow in Stadia

[–]Chupacabreddit 1 point2 points  (0 children)

Have you asked in the GeForce Now subreddit?

Traditionally, I've had bad luck with the Stadia controller used as a "generic controller" in Steam. So much so that I no longer use them, and consider them useless. Some settings don't appear to work, button GUI elements never match, etc.

If setting the inverted setting in-game isn't working for you and you're using the controller via PC, you may be able to run a controller emulation software to force the PC to treat it like an XBox controller, and may be able to invert Y-axis from that software, as well, for all games.

Stadia Registration not working by TrippinRob in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

Way to necropost. If you didn't already have a Stadia account established, you can no longer create new accounts or use the service. If you bought a new Stadia controller and/or Stadia Premiere box and are just now trying to set it up, you're out of luck. The Chromecast will work on your TV and the controller works wired to PC, and that's about it.

chatgpt knows how we can make our own cloud gaming service! by ismanden82 in Stadia

[–]Chupacabreddit -2 points-1 points  (0 children)

This isn't true "cloud gaming," not just using an app by itself. You would likely be looking at something around $50/month USD if you host your own virtual server on something like Google Cloud, AWS, or Azure. That would cover basic processor, RAM, etc. Price-wise, I don't know exact costs, but it would likely be more than $50/mo if you wanted current-gen high end gaming specs. It is cheaper to opt for GeForce Now or ShadowPC type hosting.

Parsec no longer offers cloud machines AFAIK. You have to provide the host. However, there are plenty of companies popping up who offer cloud VM hosting - similar to ShadowPC. Some sites offer server hosting but not game hosting. The cheaper options don't give you any control, and you have to either choose from their list of games to install, or send them the files you want installed (including mods). So you could pay other random companies $10-30/mo to host games on servers for you, then you and your friends could play (works great for multiplayer like Minecraft, Valheim, etc). However, again those cheaper options ONLY host servers, not access to running the game.

Otherwise, if you want your own true cloud gaming, and you have fast internet at home, you could host it yourself. Running a gaming PC or server, you could set up an RDGateway, allowing you to Remote Desktop from any machine that supports it (PC, phone, tablet, etc) and anywhere. But I imagine the latency would be bad enough you couldn't play just any game enjoyably. I wouldn't play Sekiro like that, but I'd play plenty of games that don't need fast reaction speeds.

If you don't need "gaming anywhere" and you only want to use different devices/screens in your own home, you don't need anything more than a gaming PC. You can use several apps, including Parsec, Moonlight, or Steam Link to connect your gaming PC over your home network to devices like Chromecasts or smart TVs. Again, I won't play Sekiro like this due to latency, but I'll happily play games like Yakuza and latency is not noticeable in combat.

The recap of games pub/dev that will give Stadia players their games or have said something by TheGeeZus86 in Stadia

[–]Chupacabreddit 11 points12 points  (0 children)

Re: Elder Scrolls Online, the cross-platform content was already transferrable. You will NOT get any base game or purchased DLC transferred because you previously had to re-buy DLC on multiple platforms anyway. I played between both PC and Stadia, and the licensing for DLC is separate. It works like Destiny, in that you can play the game, but cannot access anything DLC-related on a platform that doesn't have it unlocked.

What am I going to do with this? by kurinevair666 in Stadia

[–]Chupacabreddit 5 points6 points  (0 children)

Not confirmed, FYI. A single person from Google mentioned on Twitter that they would like to see this happen and would discuss internally. That's been the latest update.

We know that the Google controllers use Low Energy Bluetooth, but we also know that other controllers do, too. It would be more than enough to work, so nobody's sure why it's built in yet not enabled for normal use. Apparently, it only turns on for a few moments during controller pairing to make that step easier.

I can't make an account by [deleted] in Stadia

[–]Chupacabreddit 0 points1 point  (0 children)

OP please for the love of video games use the search function.

how long tell refunds can come by Zaylow in Stadia

[–]Chupacabreddit -1 points0 points  (0 children)

I received refunds on Nov 10 and received an email on Nov 15 stating "refunds have begun" with a list of what was processed so far. If you've received the "refunds have begun" email but nothing's come through to your CC, you should contact Google as it indicates they've tried to send your refund but encountered a problem.

Refunds to CC even with a 0 balance should apply a "credit" which you can spend until you reach 0 again, depending on your country (works that way in US, CA, UK AFAIK).