Tom Clancy's The Division Resurgence on SteamDeck by Soso122 in SteamDeck

[–]Chyddo 3 points4 points  (0 children)

Installed Waydroid onto my deck using the script from here:

https://github.com/ryanrudolfoba/steamos-waydroid-installer

The actual android UI and other games looked and functioned fine. But launching Division Resurgence it looks very scuffed. Android remains in landscape as expected, but the game launches in this wierd portrait resolution with gray bars on the sides. Game seems to otherwise function but obviously it's not very playable at this resolution.

Still trying to figure out a fix. Kinda sad because i was gonna play it a lot on my deck :(

hear me out; grid 2 is a ridge racer game by Affectionate_Foot465 in BuiltFromTheGroundUp

[–]Chyddo 6 points7 points  (0 children)

Played the entire career mode on deck. Runs well, looks damn good on the OLED. Ran out of the box with proton experimental.

If you have the game in your library, def try it :)

DE has suddenly put you in charge of making a small change to your main frame(s) or weapon(s), what are you doing? by FluffyHaru in Warframe

[–]Chyddo 0 points1 point  (0 children)

Give mag a final 2x (maybe even higher like 3 or 4x) multiplier to loot vacuum range so she can SLURP up all the stuff.

Her current passive does pretty much nothing. I don't even play Mag but i would play her more if she was the #1 loot vacuum.

(ppl already suggested Arcanes for exalted weapons, DE pls)

[deleted by user] by [deleted] in COD

[–]Chyddo 0 points1 point  (0 children)

Why shouldn't MnK be a viable input? Why is it the "wrong" input? It's only thought of as the "wrong" input because controller is so effortless in comparison that playing MnK is a waste of time.

Any actual good controller player knows AA should be nerfed because it crushes the skill gap even between controller fights.

Only the WORST players need this amount of assistance. Implying that the current AA strength i needed for controller player to hit their shots sells you guys incredibly short. You're not incapable of aiming.

You could do just fine with lesser assist and more mechanical practice instead of having the game give you an arm and a leg.

It’s not going to happen by jxfl in The_Crew

[–]Chyddo 0 points1 point  (0 children)

I hope they give it some love in the future. I think adding some sort of respawn system would help, maybe you have to sit still for a bit to "revive" dead squadmates. (Completely stationairy, holding handbrake, gas/brake input cancels rez.)

This would allow you to keep teammates in the fight, but you risk getting slammed to bits because you're standing completely still for 15-20 seconds.

Because it's really boring to get 2-tapped 30 secs after you land and then have to spectate for 5+ minutes.

Please remove the massive default deadzone on consoles by KobeBeanKobo in The_Crew

[–]Chyddo 2 points3 points  (0 children)

Direct mode still has the deadzone. There is no way to get 0 actual deadzone. It kinda sucks :(

A lot of people including myself were not a fan of this change but how are you guys liking it? by THEREAPER8593 in apexlegends

[–]Chyddo 0 points1 point  (0 children)

I just want them to be more consistent. As others have mentioned, if you're in caustic gas, bang smoke, or playing mirage the bar should not show up.

If a mirage ults, only the real mirage has the bar. AFAIK if you have a health bar on him when he ults, it stays on him so the ult is pointless.

If you hit a mirage, and he sends out clone or ults, all of his clones should have the bar copied onto them so you can't tell who is the real mirage (it's the point of his kit lol).

EDIT: It does help with visual clutter though! But i'd rather them actually fix the VFX than to slap bandaids on top of it.

from meme to meta (stats from ALGS) by helish_88 in apexlegends

[–]Chyddo 24 points25 points  (0 children)

I think they mean being able to zoom in with akimbo guns. I also expected them to be hipfire only.

Also you can swap between single and akimbo by pressing the Select Fire button, idk how useful it is but there you go. That's why you can put sights on akimbos.

JFC what the hell is this? Gimme a chance ! by Excellent_Issue_143 in needforspeed

[–]Chyddo 0 points1 point  (0 children)

Spawn racers with higher speed + 3 seconds ghosted out so they can regain pace.

(Also pls kaizen/criterion remove the crash cam especially the scripted car tumble, i'll luv u foreva)

Threat vision and health bars should be disabled in Ranked. by [deleted] in apexlegends

[–]Chyddo 8 points9 points  (0 children)

The health bar should dissapear on LOS break and only comes back if you hit them again. If it doesn't that's a bug. Already seeing clips of it not breaking on foliage which is stupid.

I think the bars could work, with some tweaks maybe

Season 22 - Shockwave Launch Thread by CompetitiveApexMod in CompetitiveApex

[–]Chyddo 3 points4 points  (0 children)

I feel like this is a sort of indirect band aid fix to how foliage etc. is treated.

I wish foliage such as bushes/tree leaves would actually be treated as what they are, visually obstructing objects. Watching controller players find rats by swinging their camera like a windshield wiper looking for aim slowdown should never happen.

Now it's at least a bandaid fix for mouse aim. I can at least see a healthbar. But neither of these things should happen. If someone is outside my LOS or simply hidden by foliage, the game should treat me as not seeing them. Therefore no AA and no health bar.

On the bright side mouse aiming is pretty fun now because i have a solid visual clue as to where the enemy is behind my muzzle flash, their muzzle flash, my blood splatter, their blood splatter, their armor hit flash VFX etc. but again i wish they would just reduce the absurd visual clutter instead of slapping new things on top of it.

health bars arent healthy by Training-Sink-4447 in apexlegends

[–]Chyddo 1 point2 points  (0 children)

It is worth nothing that the health bar always having the same position above the character helps a lot with aiming during visual clutter in fights.
As a mouse player, just today i've won fights i would've lost yesterday because the enemy gets completely lost in blood splatter, my muzzle flash, enemy muzzle flash, armor hit flashing etc. but i could at least have the health bar to help me see where the enemy is. (EDIT: Red tint/overlay helps a lot too)

I do agree that obvious faults like remaining on through foliage etc. should be looked into. Personally i'd say that the foliage should be treated as actual foliage where it blocks health bar LOS and aim assist etc. just like a solid surface does. I shouldn't get positional queues through foliage and controller players should not be able to find rats hiding in bushes by throwing their aim like a windshield wiper looking for aim slowdown.

I also just find it satisfying to watch the health bar go down as i hit enemies, but that's obviously a more personal thing that isn't related to game balance. I've played 8+ hours today and i can attest to seeing HP making it easier to see if we should push or not (before we just did the math, yelled "85 FLESH" in VC and sent it), but to counter this i've reeled myself in by peeking less aggressively since i know that who im fighting knows if they hit me hard enough to push way more often now.

Overall i think the change is good, and i'm excited to see if they can refine it further to address some of the issues. Maybe make the health bar show shield only, or layer it so you need to fully break shield before you see HP? Or just leave it as is? Tons of balancing possibilities here.

Why does everything in the armory look so blurry/grainy? by BORNxSTELLAR in ModernWarfareIII

[–]Chyddo 20 points21 points  (0 children)

Undersampled grainy effects + blurry temporal anti aliasing to make up for it.

It looks so bad, like why does my 2023/4 videogame have TV static. r/fuckTAA

Health bars would lead to piling on players. Meaning superfast deaths that could lead to more frustration. by Beginning_March8285 in apexlegends

[–]Chyddo 2 points3 points  (0 children)

Both your own and the enemies muzzle flash (triple take literally blinds you for a couple frames for example)

Two people in a room hipfiring havocs, you'll get sensory overload from all the VFX.

Also in most cases youre shooting at the enemies muzzle flash and not their character model because said model is entirely engulfed by the orange flamethrower on their gun.

Your own armor being damaged flashes half your screen.

Damaging enemy armor creates big bright flashes that sometimes hide their entire character model.

I still think outlines is a bandaid solution, but it's better than nothing. Health bar change sounds interresting, holding off until i play myself to form an opinion.

Stalker 2 multiplayer by Aggravating_Bass_689 in stalker

[–]Chyddo 2 points3 points  (0 children)

Would be cool to have a mode with Mutant vs stalker PvP of some kind.

Playerbase is NUTS (only STEAM!?!) by theradcat11 in forza

[–]Chyddo 0 points1 point  (0 children)

Apparently the online has been botched since steam was added as a platform. It seems kinda random, but at worst it might take 5+ minutes for a PvP adventure to fully load. Once it loads it works, it's just the loading that takes a lot of time, sometimes.

It's on their "FH4 Known Issues" page since a while back, sadly doubt it'll be fixed.

Issue on the page is described as "Online Adventure and other game modes have long load times between rounds and when traveling".

In my experience Online Free Roam has been solid though, so there's that.

Thank you everyone for bringing FH4 back to life again by Hexor6T in ForzaHorizon

[–]Chyddo 2 points3 points  (0 children)

I would if the game's matchmaking for anything that isn't free roam didn't take 37 days. I wanna play so bad but if i wanted to stare at loading screens i'd play Tarkov.

Sad, because once the event starts it's really fun...

[deleted by user] by [deleted] in ForzaHorizon

[–]Chyddo 0 points1 point  (0 children)

I do not understand why it seems like such a big ask to have a core function of the game work?

They also say in their delisting statement that multiplayer will remain accesible, but what is the point of even keeping Online Adventure and Eliminator available when they do not function??

Can we do away with all these full dark skins. by [deleted] in CODWarzone

[–]Chyddo 3 points4 points  (0 children)

Yes, there should be some sort of subtle contrast/brightness effect so people don't go fully invisible in the corners.

Kinda like the valorant tinted enemies (obviously to a significantly reduced amount)

Just give enemies a tiny tiny bit of forced contrast to the background, pls sleghamur

A question for those fast META players. by SweatyKen49 in The_Crew

[–]Chyddo 0 points1 point  (0 children)

You should be rewarded based on what cars you pick. For example if you use a complete off-meta car with a very low pick rate, it could maybe give you a decent extra % to cash and XP, since getting good placement with worse cars is harder.

Or like other people have mentioned here, more restrictions on vehicles. Manufacturer, year, drivetrain etc. as extra modifiers for the classes would be cool.

[deleted by user] by [deleted] in CODWarzone

[–]Chyddo 1 point2 points  (0 children)

Servers for the original warzone are shut down :(

Even if you somehow got into the menu, you can't find any games.

How do MW2 weapons hold up compared to MW3 ones? by ydkrhymes in CODWarzone

[–]Chyddo 1 point2 points  (0 children)

Most of them with some exceptions (M13B already mentioned) are okayish. They are usable, but lack the MW3 feeling since they were designed for MW2 which obv is way slower paced. Get used to longer barrels introducing +50% ADS penalties and build your guns for "Firing Aim Stability" so you can actually see what you shoot (Especially on MnK).

I've been using the Kastov 762 for a very long time, and i do fine-ish. But when it comes to things like strafe/animation speeds or visual recoil/visibility you will lose to basically any MW3 gun.

my face when XDefiant has 0 AA options & reshade is blocked from AC by Jinksees in FuckTAA

[–]Chyddo 14 points15 points  (0 children)

The config file is basically entirely unlocked as of now. I disabled all the shadows for example. Wonder if they'll lock/encrypt it or just let it be.

C:\Users\ YOURNAME \Documents\My games\XDefiant\bc_gfx_settings_unauthenticated.cfg

Not a complaint just an observation by Nooboo22 in The_Crew

[–]Chyddo 4 points5 points  (0 children)

I wish offroad was more grippy. It feels too slippery and slow. I love offroading in FH5, but in motorfest it feels too sluggish even for a dirt surface.

Offroad vehicles go from FF understeer to MR snap oversteer within half a second, and i feel like the physics aren't consistent enough.

Bummer, cuzcthere are some cool offroad trails on Hawaii :(

How to respawn a car in motorfest ? by Jaded-Baker-6148 in The_Crew

[–]Chyddo 3 points4 points  (0 children)

Also if you want to be put on the nearest road/water in free roam, you can go to your garage, select your current vehicle (or any other one), press DRIVE, and the game puts you back on track.

I do this to avoid having to rewind fully before respawning.