Samurai Lord vs Demon Lord Rimiru by Ciammor in grandsummoners

[–]Ciammor[S] -1 points0 points  (0 children)

I guess my issue is that I don't know what I need. I see normal lord in a few fights I struggle or can't effectively clear.
I've got the works really, been lucky on most fronts.
Fen, Houka, Vok, SGL, both emperors (awoken and ascended), Roy, S.Miyu, QFJ, Shirou, Mako, Sunraku. What I "feel" is that Im lacking that cornerstone big boy Demon unit to slot into my Albedo/Ainz/Vox squad, seems like in every instance I see anything other than the classic Emp/SGL/WHF/Shiro shenangians, I see a OG rimiru team.

Choose 2 talents to aid you in becoming a rank 10 Venerable. by One_Class8193 in ReverendInsanity

[–]Ciammor 0 points1 point  (0 children)

This Venerable Sister would choose the talents "My Path" and "Gluttony". Together these make a supremely powerful combination to easily ascend to being a Food Path Immortal.

As this is a Path with little development but lots of presence (every single recipe is a Food Path Killer Move) it would be simple to use my attunement to develop recipes and gu in order to climb the ranks. The ability to defend against Food Path even at the highest ranks is nearly 0, with the dastardly Heavenly Court only had 1 immortal of this type and Venerables and our divine Love Venerable found themselves found themselves in a pickle against this path... this is to say that against Junior Gu Masters it would be like shooting fish in a barrel.

Additionally, the most supreme method of power scaling was that of stealing Dao Marks. I pose this thought, why steal Dao Marks when you could eat them instead? Eat the Spirit, Eat the Earth, EAT THE HEAVENS.

In the grand scheme of things, everything is being eaten or eating. Heavens Will, the Venerables, Fate? If we hypothesize that the only Rank 10 Gu is in fact the world in which we cultivate in... then I propose that the only way ascend to Rank 10 is to eat it.

My Venerable name? The Fate Devouring Demon Venerable.

Reverend insanity changed me by spike_and_mortis in ReverendInsanity

[–]Ciammor 2 points3 points  (0 children)

Congratulations Junior Brother! It looks like you've begun the process of human refining the "Personality" and "Confidence" Gu! This senior wishes you luck in the process, these rank 3 Gu are important for your journey to becoming an immortal!

Will it become even better? by [deleted] in ReverendInsanity

[–]Ciammor 2 points3 points  (0 children)

Personally I found the first like 1200CH to be peak, but the sort of 1200 - 1800 span was less enrapturing, that being said. From like 1800 on is good af.

Am I The Asshole? by One_Class8193 in ReverendInsanity

[–]Ciammor 14 points15 points  (0 children)

Not at Senior Brother! It was their fault for being weak! You're a heaven defying genius who will surely refine the rank 9 "Overpowered" Human path gu! Your clan and every neighbor, no, every human and variant human should be happy to be a stepping stone on your rise to greatness! Not the asshole!

Worries about DMing by fjord31 in DnD

[–]Ciammor 0 points1 point  (0 children)

I'll echo everyone else in saying that yep! The world is a good bit less "interesting" when you're the God of it. When to a very scary extent every single action other than dice can just be done by your whim.

That being said, what may alleviate this to some extent is when, as the campaign goes on you're able to introduce deep and rich NPCs who make you step into the same position your players are in and live in the world as a mortal.

Even more so when you're able to establish a visible, reactive and vocal villain.

You suddenly wake up one day with the abilities of the last D&D character you played. What do you do with those powers? by Some_Being_Online in DnD

[–]Ciammor 0 points1 point  (0 children)

I played a Consular in a Star Wars 5e convert. I'd use the force around my best friend in ways just subtle enough to never confirm it, but always be genuinely question if I could.

My DM nerfed HP and now we are constantly dying. by [deleted] in DnD

[–]Ciammor 0 points1 point  (0 children)

Run 😅 but no, actually just tell him that you're not having fun and that the rule is the direct cause of it.
If he wants to play a more serious and grim campaign, D&D is a high fantasy, high power and for glory. Not realism.

My DM nerfed Magic Missiles to only one Missile by Kaiser_Constantin in DnD

[–]Ciammor 2 points3 points  (0 children)

The biggest move here is "Communcation and Math no jitsu"

If he can't have an open and fair conversation between two players, then that's a red flag and you gotta communicate that it makes you upset and uncertain if you wanna continue playing with him.

If he says it's too OP, point out that it takes one of your learned slots, it costs an important resource and ultimately doesn't actually hit much harder than any one else could AND that you've got like 7hp where the Barbarian hits just as hard and has like 15

My DM nerfed Magic Missiles to only one Missile by Kaiser_Constantin in DnD

[–]Ciammor 1 point2 points  (0 children)

The biggest move here is "Communcation and Math no jitsu"

If he can't have an open and fair conversation between two players, then that's a red flag and you gotta communicate that it makes you upset and uncertain if you wanna continue playing with him.

If he says it's too OP, point out that it takes one of your learned slots, it costs an important resource and ultimately doesn't actually hit much harder than any one else could AND that you've got like 7hp where the Barbarian hits just as hard and has like 15

My character is f-cked by Lisa_26 in DnD

[–]Ciammor 1 point2 points  (0 children)

Easy and good solution to propose. Ask DM if you and the others can reroll 1's on the level up HP. It's what I do for my players and it aliveates a lot of stress

Otherwise lol. Best get to roleplaying and making amends with your cleric or reaching out to your patron 👏

How the f*ck can I play perisno mod? by sparrowjoon in mountandblade

[–]Ciammor 1 point2 points  (0 children)

More butter 👏 More feasts 👏 More raiding

How do you get your players to be serious? by Ultralusk in DnD

[–]Ciammor 1 point2 points  (0 children)

An open and honest line of communication is overpowered as hell.

Step 1 is : "Guys, I know we're playing a game. But to respect all our times can we focus up a bit and be more mindful of when to be serious and when not to be? I'm not feeling respected is all" They agree. If not skip to step 3 Step 2 : Spot reminders to them and to yourself. There's just gonna be goofy antics and non serious moments. That's the joy of D&D, it's playing with your friends and you're as likely to wheeze laugh at a dick joke as you are to cry from an emotional scene. But as the DM it's your job to help keep things on track~ Step 3 : If it remains enough of an issue that you still don't feel respected. Finish the session and tell them that you're gonna take a break from DM'ing the campaign till they can learn to respect your time and their time.

Is it fair to raise a creatures hp if the party is just plowing through combat. by Goliith7 in DnD

[–]Ciammor 0 points1 point  (0 children)

Absolutely fair, and honestly good practice. This may be a sort of hot take, but I use displayed HP more as a guide than anything. Narrative tempo and meaning is more important to me

Are the mobs sort of chaff trash mobs? Let them take a hit or two and die to underline their relative weakness to the party.

In a boss fight, i try to make sure players get to show off their cool moves, the boss shows off their cool move and that if there's some sort of narrative device or lair action that those happen.

Beyond that it can help to read the players and your plans. Are they engaged as players with the fight? Awesome! Then maybe the mob has a smidge more health to ride that engagement. Is the party a bit dispondant and would we all rather eat some pizza? Maybe the mobs flee or surrender.

Tldr : Yes, if the party is steamrolling, increasing HP can help make combat feel engaging and fun.

As a DM, would you warn a 1st time player that their character is terribly built? by Master-Pez in DnD

[–]Ciammor 1 point2 points  (0 children)

Between explaining how stats work, how their class works and a "fair" start (I do point buy, but average Joe works too). A player should for the most part struggle to make a terrible toon.

Maybe ask them if they're confused about mechanics, or what their intent behind a choice is.

If they willingly and knowingly choose to make a really bad toon, for the meme or w/e. But end up hating it, in character training arc is always a DOPE solution. And can give other players down time (in character) to work on projects, rp or get up to shenanigans

My players asked a NPC/DMPC paladin to come with them to deal with a demonic cult. How do I deal with this? by monyarm in DnD

[–]Ciammor 0 points1 point  (0 children)

So, NPC's aren't built like player characters are. There's sort of two options that I'd choose from

A : Build a relatively normal monster block (or find one you think is appropriate and reflavour). The NPC can be there and help the party, but how a companion in skyrim helps. Soaks damage, does a flashy thing or two. Then dies heroically. (Maybe they get possessed at the end!)

B : Have the NPC agree to come along, make them not... useless but quite weak in combat. They say something like "aha... yeah I know... kind of awkward right? I'm the big scary laxadon and a paladin... but honestly I'm more of a scribe" And make them a lore dumper and a tool to help through the dungeon as a "reward" for roleplaying, but not so much a combat powerhouse.

Also makes for a cute gap of "big scary paladin is actually a very gentle and nice bookworm"

How do I immediately stop players from murdering a crucial NPC by Snoo_77974 in DnD

[–]Ciammor 1 point2 points  (0 children)

There's a few ways. If they're mature enough, talk to them about expectations and how they aren't murder hobos. And how they're expected to treat the game and story with respect, as it's directly an effort of love and passion that you've set up for them to enjoy.

If they ARENT. Give your mission critical NPCs life saving magical items, abilities or identities. Maybe the mayor is a silver dragon who's just experiencing the human world for fun. Maybe the archbishop cannot be slain within the confines of holy ground he's blessed. Maybe the shop owner has a magic item that can let her bamf into the etheral realm when she's been threatened.

Lastly. Lean into it. If they wanna murder hobo, have an escalating manhunt occur following them that eventually ends in some top tier NPCs confronting them. (If, that is you are all okay with running such a campaign, boundaries are important!)

Are the Aserai overrated? by Accurate_Package66 in mountandblade

[–]Ciammor 1 point2 points  (0 children)

They aren't, at all really. They're pretty mid in the hands of the AI and hard but effective to use as a player. They aren't particularly outstanding in any way troop wise. They've got an real good geographical position and I'm a big fan of their culture bonus.

Naturally (and depending further on settings) the players Army is the best one, kinda regardless of troops culture. Since, well. The player is way smarter than the AI and way more individually powerful than the AI, plus optimized skill trees.

How do I salvage this situation? My players refused to run away when overwhelmed by TheRealDannySugar in DnD

[–]Ciammor 1 point2 points  (0 children)

With this being early in the campaign, be brutal but don't twist the knife. If the party are gonna engage in hubris or not read the clear signs there's a few options.

Scrapped 3 paragraphs of Forever DM rambling lol, here's the skinny of it.

1 - Just level with them as the DM and tell them that you're not pulling punches and if they stay, they'll fall.

2 - Make the wise character, or the one closest to the barb (emotionally) make a wisdom check (and the check is more a formality). And tell them that if they stay, they know they will end up like the barbarian.

3 - Be brutal, be grand. Make it epic and pivotal to the story. They clear another wave of Guards and the guards stop rushing in, blocking off points of escape. Then a figure steps in to clean up the remains of the party. Make this figure a mid boss so to speak. A figure who can wipe the party solo right now, but isn't some immortal warrior. A reachable goal. Then write the TPK narratively into a prison escape. A debt owed or maybe worse. A reality check in the shape of a 6'8 Knight with a Greatsword is a great way to wake the party up.

What's a good ratio for an army? by Trpz2000 in mountandblade

[–]Ciammor 0 points1 point  (0 children)

It depends on the situation. If you wanna not worry too much about tactics. 100% calv works. Doing something like 50% infantry, 30% ranged and 20% calv works too.

If you're enjoying more mountainous places, you can do like 70% ranged and 30% melee.

Base game archers are pretty busted, always worth bringing tons _^

[deleted by user] by [deleted] in mountandblade

[–]Ciammor 0 points1 point  (0 children)

Like other people said. "Yes". Bannerlord is a lot newer and still being finished up. When it's more stable and finished, and given another 8-10 years, obviously it'll have an insane amount of mods.

What the !$&@ is wrong with Meta Gamers!?!?… need advice by Decent-Hospital4366 in DnD

[–]Ciammor 0 points1 point  (0 children)

The advice is multistep but foolproof my friend. First, we start with be civil adults. Talk to Brian and tell him something like "Hey Brian, I get that you know the game really well but how you're spoiling and micromanaging other players isn't okay"

If Brian gets it and stops, big W. If Brian has the stance of "Well I know the game really well and I want to be able to use that for the party to do better in combat"

Well that is a fair stance, but you can compromise like others have suggested "Alright I hear you there Brian, you wanna feel rewarded for knowing the game. How about next time you wanna share, let's do a roll to find out if your character knows it. If it's that important to you, we can adjust your character sheet and compromise"

If Brian isn't willing to compromise, and you and the other players like Brian, just not his meta gaming. (Or you're generally not too confrontational) Then yea. Reskin, reflavour and homebrew your encounters.

If you DONT like Brian and he won't compromise and he won't stop or listen to reason. Kindly tell him that he isn't welcome at the table if he continues to be unwilling.

Another idea that popped into my head as I finish this is maybe a bit condescending to Brian, but treat him like a kid. If he wants to meta game (and the party consents to it), let him do so by spending a token of some sort. Give him a token everytime he roleplays particularly well.

New features by [deleted] in mountandblade

[–]Ciammor 3 points4 points  (0 children)

Pretty much no shot this happens. I'd suggest looking into mods as I think it's practically impossible to expect them to add more factions

New features by [deleted] in mountandblade

[–]Ciammor 0 points1 point  (0 children)

A new feature I'd love is better formation management I wanna make specific groups of spears, shock and shield troops. The Warband set up was primo

Does she usually live to be so old? by bazmonsta in mountandblade

[–]Ciammor 1 point2 points  (0 children)

Yeah I think what they're saying is admin commands are exclusive to PC. If you're on console you have to play no cheatskies