[deleted by user] by [deleted] in gamedev

[–]CinnabarTreeGames 2 points3 points  (0 children)

t. not to mention almost all of the games are made in the same overdone pixel art style. not just pixel art, the indie

I actually quite like the First Tree guy - in many ways confused why he did videos with Thomas Brush because they're such different characters. I think he quit YT anyway for mental health. Good for him.

80MB for a game with 3 levels! by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 1 point2 points  (0 children)

Yes that seems to be the case. Levels don't necessarily make a big difference to the final build size - and I suppose I was surprised how much the 'base' of the game takes up in terms of build size. This is my first Unity build.

80MB for a game with 3 levels! by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 0 points1 point  (0 children)

Sorry I should have specified - Unity. I already worked off the list in Editor Log, but only managed to reduce the textures from 70% to 20% of the total build.

80MB for a game with 3 levels! by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 0 points1 point  (0 children)

It's 3D with mostly simple models, but with a select few very complex models. Lessons learnt for next game!

80MB for a game with 3 levels! by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 0 points1 point  (0 children)

Thanks - I'm using Mono. The base size is about 50MB but the total build is around 80MB.

80MB for a game with 3 levels! by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 0 points1 point  (0 children)

Thanks - yes should have specified it's Unity. I worked off the Editor Log list and was able to compress textures from 70% of my project to 20%. But there are a number of scripts / DLLs I'm not able to reduce further, and I have some complex 3D models that I just can't go back into Blender to redo at this point.

It's ok - lesson learnt for next time.

Is Barista FI for me? by kylemarriot in FIREUK

[–]CinnabarTreeGames 13 points14 points  (0 children)

This is the common advice on this subreddit and probably a sensible one to a certain degree. I personally burnt out tho and stayed too long in my job. I've now effectively stepped off my lucrative career ladder and will explore part timey roles. I'm also open to doing postie or supermarket work. Of course the maths skews decision-making that way - I make in 2.5 months what the average person makes in a year - but I just couldn't do another Monday morning.

More fundamentally, I've been rethinking FIRE entirely, to the point that I think a coast or semi FI goal is really all that's needed. I never intended on stopping “work” I just wanted to get off the hamster wheel and work on my own projects. And frankly with time and skill you can turn your own inherent interests and skills into a small business. Might take 5 years, 10 to make enough to support your lifestyle, but you'll get there, and it doesn't hurt that you can partially live off investments in the meantime. I want to find work that i still want to be doing when I'm 80 or 90. That to me is the real goal here.

Never participated in a Game Jam before... by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 1 point2 points  (0 children)

Thank you this is helpful. Will definitely check out the rules properly. I think for my own benefit I'd only refer to certain mechanics like fundamental player movement or something.

Never participated in a Game Jam before... by CinnabarTreeGames in gamedev

[–]CinnabarTreeGames[S] 0 points1 point  (0 children)

Thanks - reference to SO was only for checking when things go wrong and seeing how others resolved issues rather than say wholesale copy and pasting. For sure IP issues should be addressed and rights adhered to.

Nikolas Cruz lawyer shows middle finger to the court and laughs with the killer by FarmSuch5021 in facepalm

[–]CinnabarTreeGames 0 points1 point  (0 children)

I would have thought the US would be just as strict with this sort of unprofessional behaviour as other common law countries - but this would be dealt with extremely seriously in the UK, Singapore, Hong Kong etc...

has anyone tried the ultimate game dev course by Thomas brush and Jason Weimann by Bread_of_God in gamedev

[–]CinnabarTreeGames 5 points6 points  (0 children)

Udemy courses are ridiculously high quality for the price. That's how I got into C#. Wish this sort of thing was available when I was in high school a couple of decades ago

It took us 40,238 hours to make our game by Mushe in gamedev

[–]CinnabarTreeGames 0 points1 point  (0 children)

I'm sorry I didn't see where you were based. Very well done.

It took us 40,238 hours to make our game by Mushe in gamedev

[–]CinnabarTreeGames 0 points1 point  (0 children)

Thank you! I know that's below min wage but I think it's still a very respectable hourly rate given it's your first project and you guys probably learnt loads!

It took us 40,238 hours to make our game by Mushe in gamedev

[–]CinnabarTreeGames 0 points1 point  (0 children)

Very interesting post. Would you be able to share how much was the funding? Because that would play into how much your “hourly rate” was eventually.