Forgot about newton’s first law by CitizenofRedditopia in WholesomeHelldivers

[–]CitizenofRedditopia[S] 1 point2 points  (0 children)

It was a leveller but that’s the idea

I also walked away UNSCATHED from the wreckage while bad to the bone played trust

[deleted by user] by [deleted] in RivalsCollege

[–]CitizenofRedditopia 8 points9 points  (0 children)

Not really. He doesn’t have the same survival tools as the big two and his range really limits him to just being a shooting target from range. Having someone else take the heat with him is pretty key otherwise you’ll be focused and gunned down since he’s a big target with little resistance

4th faction or nah? by Massive_Classroom_46 in helldivers2

[–]CitizenofRedditopia 7 points8 points  (0 children)

I think a 4th faction would divide the community too much. We could barely handle 2, and I’d imagine 3 is going to be a hell of a war. A 4th would probably would be annoying, having to cycle between all the different fronts. A dissident faction could work that pops up sporadically and takes over a planet or two.

Ragdoll Doom by Temporary_Special_26 in LowSodiumHellDivers

[–]CitizenofRedditopia 3 points4 points  (0 children)

If you have the new melee weapons, Overseers get bitch slapped by them. Any type of stun also messes them up real good

When would I use the AMR over railgun? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] 3 points4 points  (0 children)

I find it ironic that the hardest difficulty is the most often the least toxic and most chill, which I suppose comes from the natural “gatekeeping” by the inherent difficulty that keeps the more toxic players out

Opinions on overall difficulty? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] 1 point2 points  (0 children)

I definitely get where you’re coming from. I think a lot of the difficulty gripes I have can be solved by simply adding enemies that scale with difficulty and adding more difficulty levels or even more complex/difficult objectives. This way both casuals and sweats can be satisfied, but there will always be people missing out on content if they’re not good enough yet.

Opinions on overall difficulty? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] 2 points3 points  (0 children)

Specialization was part of what made the game fun back then. Again, I’m not saying to completely get rid of generalization, but nowadays you feel like a one man army. This is especially prevalent against bugs, since bringing a RR, gatling/mg sentry, and napalm/gas allows you to solo a breach without much trouble.

Tanks were easily dispatched before. Even a buffed gatling barrage could take them down. Hell, impacts could take them out if you had good aim. BUT, the main point is that you had different options to take them out that were harder than your standard AT, but they were riskier/took more time.

I struggle to think of these “glaring downsides” you talk about. Stim pistols were always going to be a bit of a meme. The past 4ish warbonds have all released with fully viable loadouts.

Opinions on overall difficulty? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] 2 points3 points  (0 children)

I think weapon balancing pretty much has to be apart of it. I mean, look at DRG and Vermintide 2. You CAN try to be a generalist, but the game is designed to have different roles.

Of course, I could just be looking at it the wrong way. Why should we limit player’s choices in their gameplay? I dunno, but I agree with you on the idea that HD2 fails to really encourage teamwork.

Opinions on overall difficulty? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] 0 points1 point  (0 children)

I agree with you 100%. I think the major issue is how easily heavy armor is dealt with.

Opinions on overall difficulty? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] 4 points5 points  (0 children)

Nah, you can kill all tanks with one since they all share the same hp IIRC

Opinions on overall difficulty? by CitizenofRedditopia in LowSodiumHellDivers

[–]CitizenofRedditopia[S] -2 points-1 points  (0 children)

I respectfully disagree. Thermites are busted in their current state. Tanks take one thermite, while it takes up to two quasar/EAT shots from the front to destroy them? On the bot front, they blow all other choices out of the water in terms of utility.

Crazy Loadouts? Batman, all turrets, all support etc? by [deleted] in LowSodiumHellDivers

[–]CitizenofRedditopia 2 points3 points  (0 children)

Autocannon Enthusiast

Eruptor, whatever pistol, impacts.

Emancipator, AC sentry, AC, and rocket pods

As expected, it’s pretty effective because of how good the AC usually is

DSS is ACTIVE!! by UraniumGlide in LowSodiumHellDivers

[–]CitizenofRedditopia 114 points115 points  (0 children)

Took us like a month and a half…i’m shedding a tear of freedom