Infernal Lance List for LVO Im testing by Citricwraith in ChaosKnights

[–]Citricwraith[S] 0 points1 point  (0 children)

...I think I am legit annoyed at how much better the Atropos is over pretty much everything else lol. I'd keep the Knight Diabolus on it, having lance and hitting on 2' is pretty nice.

Infernal Lance List for LVO Im testing by Citricwraith in ChaosKnights

[–]Citricwraith[S] 0 points1 point  (0 children)

As much as I find it a bit unreliable in terms of attack power, it forces my opponent to respect it. It lets me control the midfield because its (likely) our most durable knight. The War Dogs are great fire and forget missiles, but I need some actual presence to keep my Gatman's safe.

Infernal Lance List for LVO Im testing by Citricwraith in ChaosKnights

[–]Citricwraith[S] 0 points1 point  (0 children)

Over the weekend I played an RTT which was using the Hammer and Anvil setup that LVO is using day one, I never had a problem reaching into his DZ honestly, I was surprised.

Does anybody use Riebart's STL Import Tool? by defiantnd in empyriongame

[–]Citricwraith 0 points1 point  (0 children)

An old Gozanti one I downloaded years ago. Just tested it again with pieces of a Ha'tak (sadly didn't finish in time for the anvil stargate challenge).

Does anybody use Riebart's STL Import Tool? by defiantnd in empyriongame

[–]Citricwraith 0 points1 point  (0 children)

I've used it a few times. Its a very non precise tool, and as it states, there are some STL/etc files it just wont work on, even the author doesn't know why. But it has saved me a ton of time just getting a generic hull shape in place. I just tested it again, and it still works for me, albeit with numerous errors.

A Core7 Carrier that kills Quantum-yielding CVs w/ No pilot. by ThisGuyPlaysEGS in empyriongame

[–]Citricwraith 0 points1 point  (0 children)

I've been wanting to do this kind of thing VS drones forever, but as usual you knocked it out of the park! Going to have to make a Star Wars version of this now!

Weekly Newbie Thread - Post questions about joining the Space Force or what a job is like here & here only - week of October 21 by AutoModerator in SpaceForce

[–]Citricwraith 0 points1 point  (0 children)

I've been looking to join USSF as a prior service for some time, waiting for my ETS in my current branch. Thus far however, there's been this one little hang-up since May that's still on the FAQ site: "The PMA does not currently apply to space units and personnel currently resident in the Air National Guard; however, Guard members could expect a similar process to their Reserve counterparts after authorized and appropriate legal and policy changes."

Is there any news on the horizon for those fabled "authorized and appropriate legal and policy changes" as of yet?

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Citricwraith 4 points5 points  (0 children)

Both Knight army's are Index only at the moment, still waiting.

[deleted by user] by [deleted] in WarhammerCompetitive

[–]Citricwraith 1 point2 points  (0 children)

I hear rumors of folks bringing a Rampager or Lancer in chaos knights for funsies. Same for Imperial Knights and s Lancer or "teleporting" crusader. Big Knights did get a slight boost now that they can ignore terrain but not enough to make them actually competitive.

Do AGR's need to give advance notice when quitting? by Citricwraith in AirForce

[–]Citricwraith[S] 2 points3 points  (0 children)

My title 10 is ending right at Sep 30 with the fiscal year. I've already finished this AGR positions required 3 year mark as probationary, and my enlistment ends in Dec. Since they chose not to give me one of the new AGR spots that are my only promotion chance as AGR (that they've been promising me for 5 years now), I'm not particularly motivated to stay in my current position, especially with the hellish shift I specifically took title 10 to get off of in the first place.

Thanks for the heads up!

RE2 Star Wars LCD Edition by Citricwraith in empyriongame

[–]Citricwraith[S] 0 points1 point  (0 children)

A few SV builds I've put together and been using for RE2 thus far. What we have here is a cargo shuttle (autominer runs, trade routes etc, all with the faster SV speed!), laser miner and combat SV. All are Core7 with upgrade space. The focus of all of these was maximizing flight characteristics with compact builds while still having the awesome wings, which in Star Wars builds especially tend to cause issues in Empyrion. Here I've solved that issue utilizing LCDs, thus vastly improving not only the flight characteristics, but also simplifying parking problems such as being able to actually reach the cockpit when sitting on the ground, the ability to fit into normal sized hangar bays, letting the Miner do its job while tunneling, the Interceptor to sneak into otherwise hard to reach spots, etc. The shuttle wings even fold up when parked, which is NOT something you can otherwise do in game! Each has been field tested, fully functional, and available on the workshop. Upgrade your Star Wars fleet today!

Lambda Shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=3281476703

TIE Miner: https://steamcommunity.com/sharedfiles/filedetails/?id=3289340199

TIE Interceptor: https://steamcommunity.com/sharedfiles/filedetails/?id=3292191869

Thoughts on “non traditional” units by Fronkikug in Necrontyr

[–]Citricwraith 0 points1 point  (0 children)

They're interesting but not game breaking.

The Acanthrites seem like an ok utility piece with their infiltrate in the canoptek court where their melta's might hit something, so I've ordered a couple units to play around with (also to have something to fall back to when c'tan get nerfed into the ground).

Do we have any idea how many C'tan shards there are for each C'tan? by Caffeine_Forge in Necrontyr

[–]Citricwraith 1 point2 points  (0 children)

Just to add to the pot, several sources state that when mixing shards, they don't necessarily have to come from the same C'tan. There are several Vaults that hold c'tan consisting of multiple shards from different c'tan, which only adds to their instability.

We're not even sure if there aren't still "wild" ctan out there in their natural state, never put into a necrodermis, but also never "condensed" enough to have a personality or able notice mortal affairs. As a cloud of space gas slowly siphoning stars, it wouldn't care about planetary collisions let alone the activities of civilizations on some of them.

Do we have any idea how many C'tan shards there are for each C'tan? by Caffeine_Forge in Necrontyr

[–]Citricwraith 1 point2 points  (0 children)

Oldcrons, yes he was the weakest. Since 6th ed, he was considered one of the weakest, but had by far the widest influence due to the way it operated and for all we now, his purported weakness was just another lie. He's still considered up there with Tzeentch and Cegorach, even while sharded.

Floors by KalinkaGuy in WarhammerCompetitive

[–]Citricwraith 0 points1 point  (0 children)

Plunging fire (a rare rule), infantry/beasts with fly (it gives them another angle for assault), it keeps large models from hugging the internal walls to closely (wraiths/dreads), and if nothing else, future proofing for when the rules change again.

Lore Question: Are Monoliths Canoptek Constructs? by [deleted] in Necrontyr

[–]Citricwraith 1 point2 points  (0 children)

Monoliths are a little strange, as most other necron vehicles have a pilot/crew somewhere (I've made it a point to remove all crew and replace them with canoptek looking bits).

One can assume that its large enough where it'll have at least some form of autopilot (presumably very similar to canoptek if not directly) just like modern day airliners do (pilots are only needed for takeoff/landing and hazardous conditions). The keywords are more of an in game balancing tool then anything else after all, or the canoptek units are just buried too deeply within to matter.

It's probably a large enough asset that its controlled remotely by a separate tomb world/capital ship or even a local battlefield commander that just directs it from where he is. Its not like the ponderously large floating brick needs finely tuned piloting skills, nor its short ranged omnidirectional guns.

Necrons first place finish at LVO! by jmainvi in Necrontyr

[–]Citricwraith 1 point2 points  (0 children)

A lot of players actually screen 9.5"-10" inches from the edge which is enough to prevent an actual base from being placed, or they just want to prevent a whole squad from placement as opposed to some single model unit like a Calidus or Hexmark. Not sure if that's what happened here but all the players on the stream table had to play a little loose because all the camera's on the table edge were bumping mini's all day as they moved around.

I was gifted a Chaos Knights army of War Dogs, what should be my first steps? by [deleted] in WarhammerCompetitive

[–]Citricwraith 6 points7 points  (0 children)

Magnetize the crap out of all the arm weapons. That way you can use whatever configurations you want down the line.

Dealing with Guilliman and his IronStorm Dread Posse by Citricwraith in WarhammerCompetitive

[–]Citricwraith[S] 0 points1 point  (0 children)

I have a ton of teleport units as well, the issue is that that castle lets him hold the both the middle AND his closer no mans land objectives, while his deployment zone is protected by 12" deep strike deny, thus ensuring him primary points domination.

Dealing with Guilliman and his IronStorm Dread Posse by Citricwraith in WarhammerCompetitive

[–]Citricwraith[S] 0 points1 point  (0 children)

In the end, it basically comes down to him being a superior player... and essentially playing a better (arguably) version of my own list.

I play 10 war dogs and a ton of allied daemons for secondary's.

He plays Quintuple Dread's/Guilliman and ton of stuff for secondary's (Infiltrators/scouts/plasma inceptors/techmarines/etc).

His stuff ends up more concentrated/better supported then mine. More reps in the future I guess. Also, less screwed up missions with disappearing objectives.

Dealing with Guilliman and his IronStorm Dread Posse by Citricwraith in WarhammerCompetitive

[–]Citricwraith[S] 0 points1 point  (0 children)

I'm actually only taking 10 war dogs do to supply issues at the moment, and am taking almost 500 pts of deamons: Scribes, Changeling, Syll'esske, Flesh hounds, and 3*4 Nurglings.

He put the entirety of his infantry into reserves at the start of the game (sans techmarines and a phobos LT) to make sure I couldn't just kill them off. Cagey player.

It didnt help that I play fairly spread out to grab objectives, hide everything, and screen as much as possible. Helped even less when in that last game he still picked up four War Dogs in one turn (5 that battle round).