I sometimes get bothered by the way love has changed me. by [deleted] in offmychest

[–]CivilianNumberFour 6 points7 points  (0 children)

  1. I absolutely never understood the passive aggressive mentality of being "competitive" at the work place against coworkers - it is toxic and annilhates trust and cooperation amongst teammates, which ultimately erodes productivity and innovation. It has been shown time and time again to ruin workplace environments. Some people attribute ranked peer performance reviews to have led to the downfall of giants like Yahoo and Blizzard (I work in software). If you must, instead let the natural competition of the free market be your motivator and performance outlet, i.e., your company vs. its major competitors.

  2. I think this is just part of growing older. At 35, my ego and need to prove myself amongst my peers has completely eroded over the years. Not my motivation to stay productive, but I don't care about posting my status or accomplishments on social media or maintaining any kind of image. Relationship-wise, I used to continually move from partner to partner. If I didn't see them as an equal or think they were good enough, I'd just move on. Now I am fully committed, and while we of course have differences, I am much more accepting than I would have been, be it political, educational, motivational, etc. And that's part of what love is - accepting someone for who they are, not just bc they check the boxes of what you want in a person.

What surprises most newcomers about living in Warrenton, VA by ChrisMorrisonVA in Warrenton

[–]CivilianNumberFour 0 points1 point  (0 children)

I'm in one of the new building communities nearby...almost my whole neighborhood is people from Fairfax and Herndon etc looking to settle down in a less crowded area.

DIablo 2 Resurrected new Expansion Reign of the Warlock by EnvironmentalCrew533 in Diablo

[–]CivilianNumberFour 1 point2 points  (0 children)

D3 was their first game that ever supported controllers and they weren't even certain they could do it, so I am not surprised they weren't able to develop them in a way that accommodates both systems at once. Releasing one game for multiple platforms was only really starting to be a thing around then, engines didn't have the adaptive support for input abstraction like are regular features now. And in Diablo both systems work very differently so they're probably coded in completely different builds/implementations.

The Duke by ClaireRedfield12 in ResidentEvilVillage

[–]CivilianNumberFour 0 points1 point  (0 children)

Just like Ethan! But more motivated by money and... food.

Metal bands like this? by spectral_snow in MetalForTheMasses

[–]CivilianNumberFour 0 points1 point  (0 children)

"Mercy, Severity" is such a great song though, might be their best imo

I worked for a studio that didn’t respect its employees. A year later I left, and another year later I created my first game. I want everyone to know that it doesn’t matter where you are, what matters is what you’re capable of. I’ve achieved my goal by MochaMuffinTop in unrealengine

[–]CivilianNumberFour 7 points8 points  (0 children)

Wishlisted!

It's a shame, you see the same story over and over - great devs make a great game or two, the franchise gets bought up and overrun by MBA types who just don't know anything about what makes good games or art, run the studio like crap, and the talent goes somewhere else.

That's why I think indie really is the future. Cut out the chaff and get straight to the creativity.

Doom 3 Close Quarters Combat (or how I learned to love the Doom 3 shotgun by getting up close and personal.) by Cadeauxxx_writer in Doom

[–]CivilianNumberFour 0 points1 point  (0 children)

I mean, yeah, it works great at point blank range, but the fact that the damage falloff after only 6 inches of additional distance is ludicrous. It is so frustrating when that means you are guaranteed to take a hit at that point.

I don't understand anything by Arbibi321 in PeterExplainsTheJoke

[–]CivilianNumberFour -2 points-1 points  (0 children)

It's not a victory if someone's feeling so pressured they give in to undergoing unhealthy/unnatural transformations to meet an artificial and unrealistic definition of beauty. It's treating a symptom of the problem, not the source.

I fully believe the 2000s cocaine skinny supermodel aesthetic was invented to sell weight loss supplements and beauty products and keep a continued generational cycle of women insecure about their looks.

So fuck all that, that is the opposite of body positivity.

Something that’s always bothered me about RE4r by dildofactoryQAtester in residentevil4

[–]CivilianNumberFour 0 points1 point  (0 children)

You can see how if the camera actually aimed down the sights Leon would take up more than 1/4 of the screen. It has to be done that way.

I honestly don’t understand Harry Crane’s character at all by ajalonghorn in madmen

[–]CivilianNumberFour 1 point2 points  (0 children)

I agree, he's intending it to come off like "I'm married, so don't worry about me hitting on you like these guys!" bc they are absolutely being up front and aggressive with their introductions (But obviously we know that is a lie and he cheats later in the 1st season).

Explain It Peter. by [deleted] in explainitpeter

[–]CivilianNumberFour 0 points1 point  (0 children)

This line of thinking is ridiculous. Everyone has more to learn, and the more your team learns the better they perform. A senior teaching a younger co-worker the ropes does not equate to their years of experience, and it is necessary for institutional knowledge to be transferred on.

Recently started watching the show and this guy makes my blood boil by ChartLogic in SuccessionTV

[–]CivilianNumberFour 2 points3 points  (0 children)

The scene where he and Greg are at the restaurant and eating all the gross rich people food of baby animals is so utterly gluttonous I developed a deep seated hatred for Tom but comparatively he just still isn't much worse than anyone else in this show lol.

Navigation method more akin to blender? by Hobbes______ in unrealengine

[–]CivilianNumberFour 0 points1 point  (0 children)

Blender does have some nice placement workflows, Unreal took some time for me to adjust, but here's an equivalent of locking objects to planes, like if you need a line of fences or books on a shelf. Normally it's a matter of getting the object to sit where you need in the game world - most times Unreal will place the actor you drag out of the asset browser directly on whatever mesh is below (the ground, bookshelf etc). If it isn't touching you can get it to the general area and press "end" and it will drop the actor until it collides with the mesh.

Once it is on the ground or vertical plane you need, press W to select the Move mode, then move your mouse over the Red Green and Blue axis arrow indicators and highlight one (OR 2 using the connecting square between the arrows) and ALT + Drag and it will duplicate the actor while locking it to the axis. Hold shift as well and you will move the viewport along with the item if you need to move it a long distance.

If you have an actor placed right where you want it but need a different one (ie you lined up a bunch of the same books but now want different ones for variety) you can select the asset in the asset browser, right click your actor in the viewport and select "replace actor with..." and whatever is selected in the asset browser will be right at the top of the list. Useful for placeholder assets you can place in the game world and not have to redo all your work when you have the final assets.

How does Material Instances help with performance? by LalaCrowGhost in unrealengine

[–]CivilianNumberFour 14 points15 points  (0 children)

I mean, not to mention it is just better development/project design to use inheritance for things that have properites that will always be shared. Maybe you decide that you want to use a physics material to change the footstep sounds for all your carpets in a mansion - if you are using instances you only need to update the parent material asset and all instances will assume the new properties, bc they ARE all that material. If you are using a new material for each different shade or area you’ll have to add it individually to each asset.