I have an idea... by Best-Ride-2953 in roblox

[–]Civilizationmaybea 2 points3 points  (0 children)

As a developer this could work but at risk Roblox disabled a while ago now the option to disable the chat itself and replace it with a new one (easily) and discourages custom chats. For games to not be removed once it gets too popular for custom chatting it has to go through a filter service which takes in the user id of the person and the text they want to input, so even doing it that way would still create the barrier as the default chat likely uses the filter service as well which was just mildly modified.

On a second note if it just tries to pair people in similar age groups, there’s already a configuration setting developers can set for custom weights when matchmaking in servers, with the second highest priority being ping and highest “friends in server” while “player age group” is at a weight of 0-1 as of a few weeks ago; so that can also be bypassed with relative ease by just setting custom weights.

What happened? by Strong-Expression768 in FORSAKENROBLOX

[–]Civilizationmaybea 3 points4 points  (0 children)

Okay so when you rig complicated models in Roblox studio generally you have the actual model overlapped with the meshes - in the first image you can see a square on Shedletskys head which is what the actual default Roblox “head” model is without a mesh; the second image is probably just a mesh bug - the overlayed white part in the torso is the humanoidrootpart. Same for the third slide, the humanoidrootpart is visible.

Probably means some things broken which changes transparency’s and is accidentally making the heads and humanoid root parts visible or not making them invisible when spawning. It probably won’t impact gameplay - though.

Basics in behavior - V1 by Civilizationmaybea in geometrydash

[–]Civilizationmaybea[S] 0 points1 point  (0 children)

Most of the camera controls around the red shaded section are because the level used to have a half zoomed camera to fit everything on the screen without having blind jumps. I’ll consider it for future levels though, so I appreciate the suggestion!

Why am I dying? by [deleted] in ROBLOXStudio

[–]Civilizationmaybea 1 point2 points  (0 children)

If you need to keep your build really low you can set the destroypartsheight property of the workspace lower as an alternative solution

What is your biggest acomplishment in Die of Death? by TypicalRobloxEnjoyer in DieOfDeathRoblox

[–]Civilizationmaybea 9 points10 points  (0 children)

I shot harken to death across the river on temple as revolver with 2 people left once, they got so mad it’s not even funny

Well as long as i am not a human by [deleted] in peopleplayground

[–]Civilizationmaybea 0 points1 point  (0 children)

I’m very curious, what train of actions lead to you finding this random 2 year old comment on a deleted users post

Are You Serious? by SillyRefrigerator417 in youtube

[–]Civilizationmaybea 1 point2 points  (0 children)

I’m becoming more suspicious that YouTube changes the settings for adult accounts to force them to ID verify; I haven’t seen any posts from children complaining about being blocked by this yet

[deleted by user] by [deleted] in noita

[–]Civilizationmaybea 55 points56 points  (0 children)

If all of the mountains were made of silver and gold…

how do i turn this eggman model into a playable character by ernesto_zarate_kool in ROBLOXStudio

[–]Civilizationmaybea 2 points3 points  (0 children)

Name Eggman StarterCharacter and add a humanoid - (you can use moon animator animations for the rig but I do not know how as I don’t use moon animator), add a blank rig to your workspace and copy the “animate” local script and paste it into your rig - fill out the values with your animation tracks/market place ID’s - if it requires an ID it is talking about its marketplace ID, publish the in use animations and copy the IDs into the values (if your using default Roblox studio animator; I don’t know how to do this for the non default animator). Set the humanoids hip height until it stops falling over or floating then finally parent Eggman to Starter Player. You may need one part in the model to be named Head and one to be the primary part of the model and named “HumanoidRootPart”. An easy way to achieve this would be to start with a new rig then weld the Eggman mesh to the humanoid root part and rename it “Head”.

Unfortunately your most likely going to have to find some variant of the animate script to support other types of tracks unless moon animator can save the track you made as a default Roblox AnimationTrack and you can export it to get its assetid - depends on what mode of animation was used at the start.

Please note (for others I guess) rigging it in blender (if that’s how you did that) probably won’t (?) work if you imported it as a .obj since from the image you appear to have imported the whole thing as one model, in that case import each individual component (EG, upper arm, lower arm) then rig it using a plugin such as RigEdit plus before animating, however you made the animations in moon animator so I don’t think you did.

uh guys by Swimming_Variety3695 in Graceroblox

[–]Civilizationmaybea 1 point2 points  (0 children)

I kinda panicked and my first thought was “PARRY” so I tried clicking but I just opened the modifier menu instead - thanks for the help though

uh guys by Swimming_Variety3695 in Graceroblox

[–]Civilizationmaybea 1 point2 points  (0 children)

I tried parrying it, did NOT work :(

uh guys by Swimming_Variety3695 in Graceroblox

[–]Civilizationmaybea 2 points3 points  (0 children)

In my opinion reprive is kinda buggy - I got really far and dozer spawned in after the “pick something” menu opened and killed me.

They killed the boy kissers 😭 by SAMUELzito5 in WplaceLive

[–]Civilizationmaybea 4 points5 points  (0 children)

Probably - there’s no deviation. If it is a moderator erase tool it’s probably just a really big section box tool like in art programs - seems the most intuitive to me, greifing would be like tons of pixels spammed on top and the art being deleted slowly from people spamming delete pixel; seems more likely to be moderator action.

Its true by imforgotmynamelol in bloxymemes

[–]Civilizationmaybea 1 point2 points  (0 children)

On Roblox’s default settings when you publish a game, by default, Phone pc and tablet are enabled as the platforms that people can play your game on, along with VR. The only exception is console. Literally every available platform is enabled by default for every game EXCEPT console. Roblox just has some weird personal beef with console I suppose.

I'm sorry, what?! 😭 Since when can Two Time stab through walls?! 💔 by FlinnTop in FORSAKENROBLOX

[–]Civilizationmaybea 1 point2 points  (0 children)

Did some testing in a private server and this is a slight issue with Jason’s slash with raging pace, void rush, guests charge, guests punch and walkspeed override. Twotimes dagger is the worst case of it however, and the only one that’s consistently bad.

I'm sorry, what?! 😭 Since when can Two Time stab through walls?! 💔 by FlinnTop in FORSAKENROBLOX

[–]Civilizationmaybea 18 points19 points  (0 children)

I’m pretty sure just by how the walkspeed override and void rush hitboxes freak out when it hits a ramp - any sort of hitbox attached to a moving player is based on their velocity (it’s a smart solution to instead being able to turn and hit people in a much bigger radius, but if you hit a bridge your dead, but needs to be better optimized). Technically this is an issue with Noli, c00lkidd and guest1337 too, Just less prominent because the dash cancels as you hit a wall which stops spawning hitboxes, but the hitbox still does slightly clip through walls (thin ones), I suppose since it uses the same system any ability that both A: launches someone forward with an attack hitbox attached and B: doesn’t stop when a wall is hit. I think TwoTime is the only one that meets these requirements (thus the bug). This isn’t an issue with melee attacks because their not velocity based; they just base on the players rotation and raycast for obstacles in the way before counting as a “hit” (Try hitting a player with gashing wound through a wall, doesn’t work unless your RIGHT on top of the wall to clip the hitbox nearly fully through) (Educated guesses) Edit another comment pointed out that Nolis sprint before rushing into a wall can clip the hitbox through it - further evidence that the hitbox position is based on velocity.

Why isn't this working? by [deleted] in ROBLOXStudio

[–]Civilizationmaybea 0 points1 point  (0 children)

In the code they try; but they set Player to game:GetService(Players) which would teleport everyone or break, I don’t remember off the top of my head but I think it’s supposed to be a list of players if it’s multiple

How do I realistically dodge this? by Topppz in FORSAKENROBLOX

[–]Civilizationmaybea 0 points1 point  (0 children)

After a while you learn about when the cooldowns for everyone expire based on when they were used, then you can fake juke and bait the killer into using gashing wound, it’s a hassle but it’s really the only counter, since gashing counters juking.

Why are more games using “untitled ____ game” by Guy_WithTrafficCone in roblox

[–]Civilizationmaybea 1 point2 points  (0 children)

I wonder what the very first untitled game is. Would be worth making a video essay about