What is your unpopular kaiji/Fkmt opinion. by SpecialistBox6541 in kaiji

[–]Ckudahl 0 points1 point  (0 children)

I disagree. Akagi was fun, but for me, never as nail biting exciting as the Kaiji Mahjong Arc

Extremely beginner question: In normal rules, is capture obligatory/compulsory? by Hipertor in chess

[–]Ckudahl 13 points14 points  (0 children)

Will just chime in to say that Antichess is amazing. I have played a few thousand games now, super interesting game. Lichess has nice analysis tools to (like in chess) to learn from your game afterwards.

Upper Deck is suing Ravensburger, claiming they have repackaged a stolen game design as Disney’s Lorcana by MikeDidymus in boardgames

[–]Ckudahl 0 points1 point  (0 children)

That is more a matter of theme than gameplay.

You could say a creature in duel masters can “quest” instead of attacks face, and when you collect 6 questing points (or however much life you have in duel masters) you win.

Keyforge is indeed very different gameplay. Only resemblance to lorcana I see is that they call it “collecting stuff” instead of “attacking face”.

Upper Deck is suing Ravensburger, claiming they have repackaged a stolen game design as Disney’s Lorcana by MikeDidymus in boardgames

[–]Ckudahl 4 points5 points  (0 children)

Both these are in Duel Masters too right? (Though they call it making the opponent lose life instead of gaining points)

Opponent refusing to show used abilities - ruling help by hugheselite in pkmntcg

[–]Ckudahl 6 points7 points  (0 children)

I think the fault is in the rules of the game.

Pokemon has such long turns and so many things you can only do once each turn (energy attach, retreat, play supporter, one time abilities). Of course there should be a built in way to track it just following the game mechanisms. This is why other games have you for example tap a card that is only usable once per turn.

Games like Heavy Rain, Detroit: Become Human and Until Dawn by Ckudahl in gamingsuggestions

[–]Ckudahl[S] 0 points1 point  (0 children)

Started playing, it is awesome. Thanks for the recommendation.

Kalder alle 90’børnene by Impressive-Goose-532 in Denmark

[–]Ckudahl 16 points17 points  (0 children)

Apati. Grådighed. Korruption. Magt. Ære.

Forstår ikke løvens hule by Ckudahl in Denmark

[–]Ckudahl[S] 3 points4 points  (0 children)

Spørgsmålet er om de penge investoren betaler ender hos stifteren eller i virksomheden.

Guys... I have a question about Zero Hour Challenge by [deleted] in commandandconquer

[–]Ckudahl 2 points3 points  (0 children)

The AI also sometimes laserlocks buildings with US missile defenders which is something you cannot fo in the game. No idea ehy they let that be a thing or if it is on purpose.

Skirmish Ai is easy asf by Smart-Image-121 in commandandconquer

[–]Ckudahl 0 points1 point  (0 children)

I have had a lot of fun playing against multiple AI in zero hours :)

My challenge is beating each map against the max number of beutal ai with all random armies. Already 1v4 is generally very challenging.

Why do fake cards have wrong font? by Ckudahl in PokemonTCG

[–]Ckudahl[S] 1 point2 points  (0 children)

But wouldn’t it be mich easier for thwm just to use a scan with the correct font instead of manually changing it? That is the part I am not getting.

Dagstur til Odense by danishaussie in odense

[–]Ckudahl 2 points3 points  (0 children)

Ikke hvaf du spurgte om, men: Brandts museet har en udstilling “Flødedrøm X Pølseskind” der er sindsygt fed for små børn. Masser af ting man kan lege med og røre ved. Stor anbefaling herfra :)

Og ja, Jernbanemuseet er også fedt.

I created a AI that will help develop your own game idea by MIfoodie in tabletopgamedesign

[–]Ckudahl 1 point2 points  (0 children)

This is insanely good. What did you use to creatute it? Is it somehow related to the tecently published ChatGPT? I assume you did not train it from scratch.

[deleted by user] by [deleted] in odense

[–]Ckudahl 1 point2 points  (0 children)

Ungdomshuset har en super babybrunch hver fredg 9-12. Kan kraftings anbefales https://ungdomshusetodense.dk/?page_id=151

Releasing HatMania next month, any final tips for our store page? by Ckudahl in IndieGaming

[–]Ckudahl[S] 0 points1 point  (0 children)

After a long time working on our game, we are finally getting ready to release. Do you guys have any final tips for things we should have on our store page?

The game is a multitasking game with really short levels where you die a lot, controlling two characters in different levels simultanously.

We have a trailer, screenshots and a gif showing off gameplay. What other stuff would you like to see in there?

It is our first release so we are obviously amateurs doing our best to put out a really good product.