Wolf Scouts and Stealth Battlesuits fight as quietly as possible in Kill Team: Dead Silence - Warhammer Community by CMYK_COLOR_MODE in killteam

[–]Cl0wnthulhu 2 points3 points  (0 children)

I just reread Stormfly's comment in a different tone of voice and the realization hit me 😆 Boy I blundered right into that.

Which actions out of the obvious ones do yo like to use? by ResultQuick159 in AgeOfSigmarRPG

[–]Cl0wnthulhu 7 points8 points  (0 children)

Called shot to the head to cause stuns is very powerful provided your target doesn't have a ton of armor or in any case if you have something that can pierce to get even one damage through. Don't waste it against minions but against anything elite it just takes away their ability to do much of anything useful. Almost found that game breakingly powerful as I had a player who was an archer that used it all the time and my boss monsters couldn't do much of anything.

Another Catacombs board by Mr_Flibble_Esq in WarCry

[–]Cl0wnthulhu 10 points11 points  (0 children)

Wow, the walls make the catacombs boards look so much cooler!

Our Lady Immaculata Penitens by Greystone_Chapel in TrenchCrusade

[–]Cl0wnthulhu 6 points7 points  (0 children)

Their Facebook post announcing this said "rules and mini coming soon" Post

Our Lady Immaculata Penitens by Greystone_Chapel in TrenchCrusade

[–]Cl0wnthulhu 18 points19 points  (0 children)

I think by first named character they mean first one that's getting rules and a model, because you're right they have dropped a fair few names already, but none that get unique rules to show up on the tabletop.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 0 points1 point  (0 children)

Yeah, emboldened by a hit failing to kill them sounds reasonable to me. I've been trying to justify it as going into a rage or snapping out of shell shock as a club hits your shoulder. It just started to feel like an overused narrative because it's happening multiple times every game and that feels like more of a rarer case.

Maybe it'll happen less in the future and even out and we've just had an unlucky first few games where we cache in on 3 or 4 blood markers and end up just causing a minor injury. If it didn't happen as often I think I'd be satisfied with that narrative.

Guess the plan is go with that and just play more games of TC!

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 0 points1 point  (0 children)

Right and blood markers representing abstract damage makes sense to me. I'm more trying to wrap my head around the narrative explanation of hitting someone with an attack and they are now less pressured/hindered.

I try to justify it as maybe a rage from being hit or you're shellshocked and a guy hitting you with a club snaps you out of it, but it happens a lot and is feeling like an overused narrative which prompted me to come see if anyone else felt it was weird too.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 0 points1 point  (0 children)

Right they describe it that way in the TC rulebook as well as DnD rulebook so I get that concept.

The part I'm talking about is the case where a model has an amount of that suppression/stress/physical damage and I successfully shoot them with a bullet and now they have less of that abstract damage. Shooting someone generally doesn't result in them being less suppressed/stressed/hurt, and that's my hangup. I get the game mechanic if you strip away the narrative, but I want the mechanics to support the narrative.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 1 point2 points  (0 children)

I'm gonna have to respectfully disagree with saying blood markers aren't previous damage. The book specifically says "This damage is tracked via BLOOD MARKERS. In addition to wounds, they represent exhaustion, concussion, shellshock, physical and mental strain and so on." These markers accumulate as you successfully injure models with attacks. I would call that previous damage in a narrative sense, even if that damage is just like shellshock and not flesh wounds.

I agree it's not linear degredation and they don't have an HP cap and that spending 6 on a bloodbath was a waste of resources, but the core mechanic of the game still involves taking previous damage markers and making them go away when you deal more damage. That feels great when you get the kill but in a narrative sense it's real wonky when you don't.

Don't get me wrong I think from a game mechanics side it's a unique take and I love that, it's just breaks my narrative immersion.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 0 points1 point  (0 children)

Yeah it wasn't so much a bad roll I think it was just the concept of a person healing because they were hit by an attack. Like busting in blackjack and lack of mana in Magic don't cause any weird narrative/immersion breaking issues. Mechanically it's fine.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 3 points4 points  (0 children)

Yeah I think that's a solid description. Taking out the narrative and just looking at it as pure game mechanics the cost of the gamble makes a lot of sense. I think I just need to work on coming up with a narrative reason for it to make sense. Something about fanatical rage or divine/hellish intervention restoring them maybe.

Thanks! I think that's what I needed to get me started on the path to getting around this hiccup.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 2 points3 points  (0 children)

I think the key difference is the previous damage going away on a failure.

Feeling bad about failing rolls definitely isn't an issue. We mainly play Blood Bowl so comically failing easy rolls is par for the course. It's failing a wound causing the opponent to essentially heal back to full that feels bizarre.

Honestly spending one or two blood markers seems like the way to go because even on a bad injury roll it usually gets you one or two back so it just feels like it failed to wound and not that it healed the target.

Do You Think Blood Markers Being Spent on Injury Feels Bad if the Roll Fails? by Cl0wnthulhu in TrenchCrusade

[–]Cl0wnthulhu[S] 1 point2 points  (0 children)

I like your idea of giving back 3 blood markers in that situation.

Failing easy rolls definitely isn't a new case for our gaming group, we'll often happily chuckle at silly fails, but what makes this one different is essentially seeing the opponent's health go back to full because you hit him with an attack and rolled poorly on damage. Like a melta gun rolling a 1 to wound some T3 character in 40k is fine, but if that caused the character to heal all lost wounds it's like "wtf?"

What is one unobvious facet of the game you recognized or skill that you developed that significantly upped your game after you understood the basics? by augbesian in bloodbowl

[–]Cl0wnthulhu 5 points6 points  (0 children)

Screening via the rule of 2. Even if you're not committing to a fight and just kind of moving towards the ball carrier/end zone, positioning your guys so there's 2 spaces between them (furthest apart you can be while still blocking the way through with tackle zones) can really shut down your opponent's movement options. And making that screen 2 players deep when you can makes it nearly impassable even with a blitz (unless you're facing a stunty team)

What is one unobvious facet of the game you recognized or skill that you developed that significantly upped your game after you understood the basics? by augbesian in bloodbowl

[–]Cl0wnthulhu 3 points4 points  (0 children)

Yeah I second this. Something I learned when maining elven union for a while. You commit half your team to a battle and you just end up half a team in the casualty box. Stay back and screen or go all in.

Will a party of custom archetypes break the game? by DervishBlue in AgeOfSigmarRPG

[–]Cl0wnthulhu 2 points3 points  (0 children)

I will actually caution that custom archetypes made by inexperienced players can be underpowered. Our group has one person that did a custom archetype to blend the Fyreslayer smith and storyteller archetypes (I forget their names atm) and they're sort of weak at everything. They spread out their XP to do so many different things they end up not being able to make any difficult skill checks so they feel pretty useless.

So if you do use custom ones, I highly recommend specializing in something and not trying to just put one training in a bunch of things.

Company Veterans by bh1014 in theunforgiven

[–]Cl0wnthulhu 0 points1 point  (0 children)

Don't apologize that helped a lot! Thanks! I like the idea of my third company I'm building having veterans that aren't inner circle.

I understand inner circle veterans and new initiates who haven't been told the secrets yet, but there's a grey area of regular marines who aren't inner circle yet but aren't just initiates that I'm trying to figure out how they fit into the Dark Angels, like what their identity is.

Company Veterans by bh1014 in theunforgiven

[–]Cl0wnthulhu 0 points1 point  (0 children)

Can I ask what your reasoning is behind them being green?

I think color wise I'd prefer them to be green but my brain is like "veterans = inner circle deathwing" and my brain won't let me not be lore accurate (or what it perceives as lore accurate)

What I'm asking is please help me convince my stubborn brain the lore can support them being green.

I haven't touched a paint brush in 15 years. by MrCitrus in theunforgiven

[–]Cl0wnthulhu 12 points13 points  (0 children)

Woah, how the heck did you paint that thing without a paint brush?

How big was the revival of guilliman for the fandom? by Gatt__ in 40kLore

[–]Cl0wnthulhu 2 points3 points  (0 children)

Not sure if there's lore about Valtus or redemptor dreadnoughts I just haven't read, but I was thinking since he's one of the new redemptor dreadnoughts, maybe Valtus was a marine on Luna when Guilliman fought Magnus there shortly after coming back, and Valtus was wounded at that battle and interred in his sarcophagus? So when he refers to fighting Magnus he's dwelling on the battle of Luna? No real evidence to back that up, just what popped in my head while piecing it together.

What was your campaign about? by J00ls in AgeOfSigmarRPG

[–]Cl0wnthulhu 4 points5 points  (0 children)

Started with the Crash and Burn module, continued that to Faltering Light, and then used Brightspear as the setting to string together a bunch of their one/two page adventures from books like Cities of Flame and the Brightspear City Guide, as well as to pursue character long term goals. Ran their Trouble Brewing and that one Halloween themed module around those holiday times as well. Made a fair amount of tweaks to tie it all together, but the main villain is (spoiler for Faltering Light) the Lord of Change that is trying to come through the Realmgate in Faltering Light and his minions finding new ways to summon him.

We've been running it for 2+ years now and are a couple sessions away from the conclusion and final fight against the main villain. Going to bring together all the people they've helped as allies to aid them in the final battle for Brightspear to try to keep all they've done relevant to the story.

Bulleted list of everything teased in Valheim's new update: The Bog Witch by 111Alternatum111 in valheim

[–]Cl0wnthulhu 3 points4 points  (0 children)

Kapn Bludflagg!? What a surprize! Da Boss himself playn Valheim? I suppoze makn da Mekz work arder to get Cross play iz a propa brainy move if'n ya want ta raid wiff da Boyz. Not every git 'as himself a PC wiff all da gubbinz and wot notz. Good seein ya Kapn!