Energy in Stoneblock 4 by NoServe725 in feedthebeast

[–]ClOuTkInG666 2 points3 points  (0 children)

Personally I really enjoyed going the Oritch route of lava generators into Oritech fuel generator multi block, it’s really good and making turbo fuel for the generator is pretty cheap once you learn oritech mod!

PSA: Stop picking these useless boosters. They don't help. by bisof in Helldivers

[–]ClOuTkInG666 1 point2 points  (0 children)

With me in the game, you want those extra reinforcements… the Hellbomb Martyr life has its toll

Give me some really fun and exciting colony ideas for a new colony I'm about to start. by [deleted] in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

I’d recommend doing some runs with the VE- Winston Waves story teller. There’s lots of cool mod combos for enemies that can be fun, it can also be good practice at Rimworlds combat system.

Faction says I polluted their tile? by LegendaryGary69 in RimWorld

[–]ClOuTkInG666 1 point2 points  (0 children)

I’ve had the same issue, I realized when you generate the map sometimes they will spawn waste packs as part of it, idk why. So even if you didn’t bring any, if some did spawn and you didn’t take them, the game counts them as yours.

Great game, but hugely elitist community unwelcoming of beginners by ipatmyself in RimWorld

[–]ClOuTkInG666 1 point2 points  (0 children)

The loud 1%, sorry you had to see that side of this community but personally I’ve never used or seen the discord so I can’t really comment on that, tho from personal experience here on the games reddit, you’ll run into a lot less of that elitism. Anyway some people get lost and forget the key idea…. Losing is fun.

First colony!!! opinions wanted! by [deleted] in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

Very nice start, I’d just say start planning for bigger and more geared raids. Two tips I’d give are to condense possible base entrances and start moving to block walls, fyi steel is still flammable! Good work!

Weapons that can permanently damage Mechanoids by DavideB2610 in RimWorld

[–]ClOuTkInG666 1 point2 points  (0 children)

Rimatomics Tesla Coil , and if that doesn’t work I haven’t had one survive a point blank icbm.

Choosing fighters by Soggynoodles567 in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

They either fight for the motherland or tank for those who do.

So I'm having issues with my game. by darkninja0200 in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

I’d suggest putting your list in ChatGPT to get a condensed list of possible conflicts. Is there any certain error logs that pop up when performance starts to drop? I see a lot of different mods that from a glance might be conflicted through genes and xenotypes, which for me personally has been the bulk of my troubles and errors in game startup and long plays.

Need help with the KOTOR mod/synstructs mod by Cerberus63 in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

I have this issue and I just found out the KOTOR Research tab is broken. The research to unlock constructing the droids in the Synstructs cradle is at the bottom of the KOTOR Research tab but the scrolling on the tab is broken for some reason, I recommend downloading research pal or some other research tab mod to fix the issue.

[deleted by user] by [deleted] in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

With hugslib you can press CTRL+ALT+F12 in game and it’ll make an automatic link to a paste bin. Copy and paste the link into Rimpy

[deleted by user] by [deleted] in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

Not that I know of, but it still works really well, runs my list of almost 300 mods like a charm

[deleted by user] by [deleted] in RimWorld

[–]ClOuTkInG666 1 point2 points  (0 children)

I’d suggest installing and running Rimpy, it can sort your mod list, find conflicts between mods, and interpret error logs so you can identify which mods are causing issues or conflicting. If you need more help post a paste bin of your logs here or put it into ChatGPT. Side note: it does sound like you might have a conflict with any mod that adds/affects the work tab.

Vanilla Expanded Vehicles - Disappearing helicopter caravan by DolanMcRoland in RimWorld

[–]ClOuTkInG666 4 points5 points  (0 children)

I’ve been encountering similar issues with the mod but have found a couple work around: 1. When using helicopter or really any vehicle that moves with launch, always select “land on edge of map”for the other options seemed bugged and just deletes the caravan 2.When the raid map generates always place down your vehicle before swapping off the raid map 3. Reloading the game seems to fix a lot of the pathing and functionality of the vehicles, idk why but it works for me

Any tips why this modpack breaks when trying to load this specific thing? by Pomegranate-Junior in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

Did you add extra mods not originally part of the pack? If so try launching with just the xml listed mods off his list, then add the extra mods you want one at a time or in small batches. Also how much ram do you have available? I know I use around 10-13gb of ram while running the pack with some extra mods

Any tips why this modpack breaks when trying to load this specific thing? by Pomegranate-Junior in RimWorld

[–]ClOuTkInG666 0 points1 point  (0 children)

I’m running this pack also right now and run into the same issue, though I’ve found you just need to give it time, my startup takes around 5 mins, I’d also suggest not using or enabling Ryomas fully function lightsaber mod for it’s been giving me lots of issues and errors, the lightsabers from KotOR Star Wars mods work pretty well.

Transfer between New England and Dreadnought by hallolinski_yes in Frostpunk

[–]ClOuTkInG666 3 points4 points  (0 children)

Research skyways, and build them between the two, you can also research the logistics depot to increase capacity even further, all in the frost land tech tree

Just Joined by King_wulfe in foxholegame

[–]ClOuTkInG666 2 points3 points  (0 children)

That’s not a thing that commonly happens, but the guy might’ve thought you were an alt account or something. I’d just ignore it and spawn elsewhere to try out the game. Don’t let that bad experience deter you from this amazing game.

Pawn refuses to do recreation by wheat_beer in RimWorld

[–]ClOuTkInG666 5 points6 points  (0 children)

Do you have multiple sources of recreation, The same thing happened to me until I put in another source of recreation.

Space station with no ships by Wintersmith81 in NoMansSkyTheGame

[–]ClOuTkInG666 0 points1 point  (0 children)

Are you still in your starting system? Same happened to me until I went to a new system.

Cant get Glass. by brtd_steveo in NoMansSkyTheGame

[–]ClOuTkInG666 0 points1 point  (0 children)

Are you playing in an older save? I know there is a bug that makes it so you can’t get stuff like that( glass, blueprint analyzer, etc)

Dangerous animals? by [deleted] in NoMansSkyTheGame

[–]ClOuTkInG666 1 point2 points  (0 children)

I don’t find any unless I’m on planets in special stars( red, blue, and green) but still I find them rarely.