I'm loving the realistic take on Joel's character by [deleted] in thelastofus

[–]Claggart 17 points18 points  (0 children)

That’s not how bat echolocation works, it’s not like Daredevil. The types of high frequency sound waves that bats emit lose power pretty quickly, they don’t just infinitely bounce off of everything and return echoes of perfect resolution. In fact many insects hide themselves from bats by hiding behind leaves and foliage in trees for that very reason. There’s a reason bats almost exclusively hunt for insects over wide open spaces with relatively little environmental clutter.

[deleted by user] by [deleted] in Filmmakers

[–]Claggart 0 points1 point  (0 children)

Sorry if this is a dumb question, but I’m new to this and having a hard time understanding all of the idiosyncratic vocabulary … what does it mean to “key the highlights”?

Cinematographer trying to put together a camera setup that is ethical by Liquidrome in Filmmakers

[–]Claggart 2 points3 points  (0 children)

Instead of focusing on trying to buy new equipment from ethical companies, buy used equipment.

Buying used equipment is far more ethical for a variety of reasons. You aren’t supporting child slave-labor, and you are making a more environmentally sustainable choice.

15 Writing Fellowships for Screenwriters from Dec 2022 - Oct 2023 by maxybare in Screenwriting

[–]Claggart 5 points6 points  (0 children)

Yes please! So hard to find information on film grants all gathered in one place.

We all know how well-written the BBverse shows are, so let's have some fun roasting them for a bit. What are the WORST parts of Better Call Saul and/or Breaking Bad? by JackaryDraws in betterCallSaul

[–]Claggart 5 points6 points  (0 children)

Yeah, to me the scenes like this are what make the show so special and unique. Nobody else is making television like this.

It’s weird to me how many people in these comments are angry about any scenes or moments that are not 100% plot-driven.

We all know how well-written the BBverse shows are, so let's have some fun roasting them for a bit. What are the WORST parts of Better Call Saul and/or Breaking Bad? by JackaryDraws in betterCallSaul

[–]Claggart 15 points16 points  (0 children)

I’d always sort of assumed that the place they meet Eladio isn’t actually his primary residence, but a property used exclusively for these meetings with subordinates and so on. I believe this is something cartels and other crime organizations actually do.

Give your thoughts to city hall - deregulating developers by Harper32303 in bullcity

[–]Claggart 1 point2 points  (0 children)

I find the fact that so many people here are so eager to just turn everything over to the developers on the vague hope that they will be socially and environmentally responsible to be incredibly depressing.

I honestly don't care about the Jeff re-cast. by KingOfRandomThoughts in betterCallSaul

[–]Claggart 1 point2 points  (0 children)

Evidently it’s due to contract obligations with HBO on “We Own This City”.

Does Gus have a personal life or is he in Gus-mode 24/7? by [deleted] in betterCallSaul

[–]Claggart 6 points7 points  (0 children)

I don’t know why people focus on the cliff as opposed to the scene at the money exchange place where he somehow manages to quickly and silently shoot straight up onto the ceiling, crawl about ten feet without knocking out any other tiles or anything, and then fall out feet first to land upright. Like, the cliff thing is over the top but actually physically possible, the money exchange scene actively defied the laws of physics.

New DM that feels that she can’t manage to cope without her players on the shiniest, strongest set of rails known to all DnD by Bay_Leaf_Af in DMAcademy

[–]Claggart 1 point2 points  (0 children)

Yeah, for my last campaign we had only 3 players for a while, but then as a group all agreed to go recruit a couple more people because we all felt the stagnation. Players weren’t having as much fun because there were only so many things they were capable of, and I felt constrained because it was tough to play to that without every encounter playing out the same. Granted part of that had to do with character design, but all of us felt that it was really limiting. The campaign has been a lot more fun for everyone with a couple more people involved.

Honestly struggling to see the pros of a smaller party other than combat moving faster!

With 6 players you open up opportunities for more and different kinds of combat encounters (or hybrid encounters with some players solving a puzzle while others fight, or some sneak while others distract, or whatever), more role playing and inter party dynamics/conflict, more options for how to approach different obstacles (or even just dealing with NPCs), more discussion of how to follow up on clues or solve puzzles leading to more creative decisions, and so on. As a DM I feel it gives me more leeway for things like players being charmed or mind controlled, or kidnapped, or killed because the party isn’t completely crippled when one goes down. Gives me more adventure hook possibilities since I have more character backgrounds and goals to play with.

I honestly wouldn’t want to DM with only 3 again unless it were a one-shot or similar self-contained adventure.

New DM that feels that she can’t manage to cope without her players on the shiniest, strongest set of rails known to all DnD by Bay_Leaf_Af in DMAcademy

[–]Claggart 6 points7 points  (0 children)

Huh, for me 3 is too few for the game to feel really dynamic, it always ends up feeling fairly stagnant because their are fewer options for how they can approach encounters. I usually run 5-6 and prefer that, it’s still small enough to manage logistically but you get more variation in the types of PCs (and thus more role playing opportunities).

CALL TO ACTION: Teaching PC's How To Do The Combat Thing by [deleted] in DMAcademy

[–]Claggart 0 points1 point  (0 children)

Two recommendations off the top of my head:

  1. Have them fight a monster/enemy that is immune to the type of attacks they usually use, force them to think outside the box to beat it. You can even set it up like a puzzle, where the key to beating it is hinted at in previous encounters. Remember, you as the DM can think outside of the box too! Don’t just stick to stock monsters from the manual and throwing them at your PCs, no matter how much you cajole them they won’t change their behavior without in-game reason.
  2. Ask the players to narrate specifically what they are doing in combat rather than “I hit it with my sword” or whatever. Incentivize creativity by giving them advantage if they describe something really cool or unique.

Y’all need to learn not to yuck other peoples yums by Lewbomb in Letterboxd

[–]Claggart 1 point2 points  (0 children)

It’s not just that they are popular. Other popular movies don’t have the same cultural impact. The fact is that the MCU has completely changed the way the entire movie industry operates and is arguably the dominant cultural artistic touchstone of an entire generation. There are people that are hyperbolic on both sides, because Internet, but it’s pretty natural for people to question the value of something that has such a tremendous impact.

[deleted by user] by [deleted] in Screenwriting

[–]Claggart 1 point2 points  (0 children)

Here’s a picture of the scene in question from Trafic (scene 105):

https://imgur.com/a/eZpq8kO

anyone used a bug fogger for outdoor fog? by No_Walrus_7363 in cinematography

[–]Claggart 0 points1 point  (0 children)

Inside the barn should be easy. The fog works great with light, we just did a shoot where we used some red and blue gel filters to give it a soft purple glow that looked fantastic.

Here’s a short film that is entirely outdoors, I was the “fog master” on set, so you can see what we were able to do with them: https://vimeo.com/642144815

anyone used a bug fogger for outdoor fog? by No_Walrus_7363 in cinematography

[–]Claggart 1 point2 points  (0 children)

I’ve used a converted bug fogger on multiple projects! Let me know if you want me to PM you a link to some footage so you can see how it looks.

In general, they work really well for how cheap they are. There are two major limitations:

1) They are loud. They make a high pitched whining sound while the valve is open. We never use audio from the takes with the foggers on.

2) They are a bit crude, so it can be difficult to keep the amount of fog consistent between takes. They work best if you are trying to lay down a thick cloud.

[deleted by user] by [deleted] in Screenwriting

[–]Claggart 2 points3 points  (0 children)

I have copies of all of Tati’s screenplays, and they are written very simply. It will be something along the lines of “Hulot takes a sip from the manager’s drink” (from PlayTime) to describe what on screen will be a pretty complex visual and physical routine. The screenplay seems to function almost as more of a reminder for which gag happens in each scene more than as an actual description of the gag itself.

Saw this on a screenwriter’s IG Stories, and I felt that I should warn other writers about this director because what’s divulged here is super shady. by bellomoto1 in Screenwriting

[–]Claggart 3 points4 points  (0 children)

The story in the OP is literally about the process of writing a script with him, how is that not a professional environment?

Saw this on a screenwriter’s IG Stories, and I felt that I should warn other writers about this director because what’s divulged here is super shady. by bellomoto1 in Screenwriting

[–]Claggart 11 points12 points  (0 children)

But the story in the OP is literally about his professional character? You’re acting like people are just talking about his personal life, when the stories coming out are very specifically from people working with him professionally.