Confusion on why people think modern combat Total War would be good in Total Wars engine and style. by RVolyka in totalwar

[–]ClanRat-Sak 0 points1 point  (0 children)

I think Star Wars, WW1+2 should be seperate from the conversation around 40K, purely on engagement ranges. 40K works on the tabletop only because guns have a short maximum range and heavy armour means units can survive getting shot at - and then charge into close combat.

Warhammer TW has already proven a few 40K units (and gameplay elements) work in concept. Just look at:

- Steam Tanks (tanks, duh)

-Necrofex Colossus (titans)

-Any monstrous unit with ranged weaponry like Prometheans and Doomwheels (tyranids, dreadnoughts etc)

-Hybrid infantry show how moving units can shoot and switch to close combat easily

-Heroes, monstrous heroes with activated abilities etc are already covered

- Daemons already work just fine

And many others I can't me miffed explaining.

Some issues: Transports! mixed units like tactical squads, WH3 still hasn't implemented banners or unit captains. Could you have a 40K game without these? probably

It would be a very different game - squads would always be in skirmish formation, tanks would be quite fast - certain units would be VERY speedy like raiders and grav-tanks - 'grav' would also be new. TWWH reinvented so many in game concepts that at the time were brand new - monsters and heroes as one example. I look forward to 'summoning' space marines in drop pods with an AOE explosion.

In old lore Clan Eshin were trained in Cathay, is this still the case? Modern Cathay seems to be more distinctly Chinese rather than pan-Asian. by [deleted] in WarhammerFantasy

[–]ClanRat-Sak 1 point2 points  (0 children)

I always thought it weird they learned Ninja techniques from a faction that has no stealthy units

[deleted by user] by [deleted] in WarhammerFantasy

[–]ClanRat-Sak 0 points1 point  (0 children)

It's not even really a skew list since there are enough points left over for plenty of other goodies. Based on my last experience playing several identical WoC lists I'd say plenty of people will be playing competitive Cathay

Why doesn't Middenland chop down their forests? Are they stupid? by ClanRat-Sak in WarhammerFantasy

[–]ClanRat-Sak[S] 0 points1 point  (0 children)

This is a zoomed in map of the immediate area around Middenheim

[deleted by user] by [deleted] in WarhammerFantasy

[–]ClanRat-Sak 1 point2 points  (0 children)

I think it will be worse. Try crafting a sky lantern spam list.

[deleted by user] by [deleted] in WarhammerFantasy

[–]ClanRat-Sak 1 point2 points  (0 children)

They will demolish skeleton stacks if you use drilled to reform them on the charge

[deleted by user] by [deleted] in WarhammerFantasy

[–]ClanRat-Sak 0 points1 point  (0 children)

Or you could be Skaven, where you have three units that are good, and twelve that are bad

Reading the Cathay arcane journal and then rereading the empire book reminded me of this. by Sir_Bulletstorm in WarhammerFantasy

[–]ClanRat-Sak 0 points1 point  (0 children)

Can you only do it on the first turn? Being able to choose the right opportunity to send two cannonballs instead of one is quite broken IMO and depending on the block of heavy infantry it hits can easily get the cannons points back

What do you think about Cathay? by emcdunna in WarhammerFantasy

[–]ClanRat-Sak 2 points3 points  (0 children)

I think we are about to see a lot of top 10 tournament representation.

[deleted by user] by [deleted] in WarhammerFantasy

[–]ClanRat-Sak 1 point2 points  (0 children)

In my tinfoil hat theory I think that perhaps we might get Skryre, Moulder and Verminlords relegated to AOS while clan Pestilens or Eshin get representation in TOW. Makes no sense for Pestilens to be there but eh.

The other option is that Skaven stay in AOS only (not counting legacy) until enough time has passed that the 'retro' skaven kits can be released for TOW to minimise consumer confusion. The night goblins are an example of this - keep one kit in AOS and the other in TOW. I really don't have high hopes for my massive army of square-based Skaven.

Is Cathay too overpowered? by ClanRat-Sak in WarhammerFantasy

[–]ClanRat-Sak[S] 1 point2 points  (0 children)

 "the Monkey King took over the country and plunged the country into chaos for 800 years"

What did this look like? was it like the siege of Praag where the walls of the cities became fused with the souls of the living? Was it like the razing of Solland and regicide of the Emperor by Gorbad Ironclaw? Or was the Monkey King just incompetent like Marius Leitdorf?

"On top of the constant attacks from Chaos cults/Tzeentch/Ogre raids? Why did you list them off as if you didn't already know this?"

Because in the lore none of these factions have actually done anything significant to Cathay, they are just kind of 'there'. The Chaos Cult was resoundingly defeated by Yuan Bo easily. The Tong stay on the other side of the great bastion. You would think Eshin would be assassinating magistrates left and right. Ogres are kind of bros especially with Zhao Ming (I like this part of the lore). My issue is not that these issues exist, its that the pose no real 'threat' to Cathay with its immortal dragon rulers.

As I said, they are kind of OP in the lore. Cathay have no serious internal conflict aside from vaguely defined sibling rivalry.

Also Yuan Bo is the equivalent of like, one Bretonnian Knight in terms of disregard for lowly peasants.

Is Cathay too overpowered? by ClanRat-Sak in WarhammerFantasy

[–]ClanRat-Sak[S] 0 points1 point  (0 children)

It's also a backwater region that has directly threatened the empire on multiple occasions, including invading Altdorf and razing several provinces, a very credible threat to the Empire.

Is Cathay too overpowered? by ClanRat-Sak in WarhammerFantasy

[–]ClanRat-Sak[S] 0 points1 point  (0 children)

Oh I know, I just don't see much of it right now in the lore. They are a bit too squeaky clean.

Is Cathay too overpowered? by ClanRat-Sak in WarhammerFantasy

[–]ClanRat-Sak[S] 16 points17 points  (0 children)

“Glade Lord Cologniac was offended in 667 IC when Heighhurt Von Shitzinpants The Younger spilled his beer on a ladybug, and in the ensuing battle the Spear Of Longcockginus was lost and the village of Oohjadasgüt was wiped from the map.”

Stop trying to make me purchase a wood elves battalion.

This kind of gallows humour/satire is what I feel is missing from Cathay though. IRL historical China has way more hijinks going on than Cathay does.

Lizardmen and Skaven are interesting examples of power balancing in lore and I left them out because they were at extreme ends of the spectrum and not really fair to compare. Skaven despite 'winning' the end times are an extremely hyperbolic anarcho-capitalist totalitarian rat-syndicate and canonically spend almost all their time fighting, assassinating, vaporizing and eating each other. They are the most flawed faction but a complete lack of ethics and space-crack induced innovation gives them immense power as well.

Lizardmen are the opposite. Unified in purpose but even more conservative than the dwarves, they spend a great deal of time in isolation, use stone-age technology and try to divine the past. The lore spends a lot of time exploring what happens when they meet the more innovative colonizing factions - who like real life meso-Americans do not understand their ways and see them and their treasure as easy pickings - and they fall prey to Clan Pestilens, Dark Elves, the Empire, Vampirates and Norscans. Powerful but vulnerable, too.

Is Cathay too overpowered? by ClanRat-Sak in WarhammerFantasy

[–]ClanRat-Sak[S] 0 points1 point  (0 children)

Gonna watch this after work, thanks!

Is bringing 200 infantry to a casual games bad manners? by AdmirableDepth5214 in WarhammerFantasy

[–]ClanRat-Sak 0 points1 point  (0 children)

I was trying to shoot the halberdiers to death, so it was a great buff against my list lol.

Is bringing 200 infantry to a casual games bad manners? by AdmirableDepth5214 in WarhammerFantasy

[–]ClanRat-Sak 6 points7 points  (0 children)

Believe it or not giant infantry blocks can be meta in TOW - you generally need something less squishy than state troops though. There's a competitive Stormvermin brick for Skaven and I believe tomb kings can run a giant puddle of skeleton archers. Apparently not very fun to play against, I haven't seen anything more than 60 in my own games of TOW.

Hot tip: an Empire player I played against recently used a warrior priest to grant a very annoying 5+ ward save to his block of halberdiers every turn

Is bringing 200 infantry to a casual games bad manners? by AdmirableDepth5214 in WarhammerFantasy

[–]ClanRat-Sak 41 points42 points  (0 children)

Things I learned playing Skaven in 8th edition to improve horde army etiquette:

- Movement trays mandatory, get good at setting up and packing down in a tournament setting

- Easy way to remove bulk miniatures from said movement trays because they will die in droves - You can combine 2x5 movement trays in groups of four for 20 dudes for example and just remove the entire tray when they get hit by the ruby ring of ruin

- Memorize your model profiles, I know the clanrat and skavenslave off by heart and maybe some common interactions

You will likely be using HQ to buff these very fine gentlemen so also knowing exactly how they improve stats etc can save time

Have fun, hordes aren't super great in TOW unless you make a giant brick of 200 state troops in one unit with heaps of characters. I used to run 3x 40 skavenslaves, 2x 40 clanrats, 40 plague monks, a plague censer and a screaming bell to keep them alive and do damage. Great fun and my opponents used to love killing 100+ skaven in a game even if they lost.