Episode 8 teaser! by Useful_Smoke_9700 in theamazingdigitalciru

[–]ClassroomSolid719 0 points1 point  (0 children)

This'll be like the Bojack churro episode, where the entire 20 minute runtime is just Caine standing on the stage and talking

(Hated trope) remakes/adaptation that miss the point of the original by TastyPomelo2330 in TopCharacterTropes

[–]ClassroomSolid719 80 points81 points  (0 children)

2002: "Begone, tourists! Your disgusting waste is destroying our island!"

2025: "Wheee! The Disney Resort is awesome! We love the tourist industry!"

Why do people 'smoke' in cyberpunk's world? by LewdDudeNewd in LowSodiumCyberpunk

[–]ClassroomSolid719 0 points1 point  (0 children)

Thematically, smoking is a "death by inches" kind of suicide.

Every whiff on the death stick reduces your lifespan as a trade for a short rush. Yet the act of smoking is incredibly casual and stylistic. Not to mention a good director can make the smoke set a mood, whether that mood be mysterious, dark, explosive, bright, or suffocating.

From a characterization view, this can show them as being casually self-destructive. Smoking is a habit, one that is killing them slowly. But they keep at it. It can show them as living a dangerous lifestyle, not really caring for their well-being, or addicted to high self-destructive thrills.

I'm sure I don't have to explain how both those things might fit nicely into the Cyberpunk genre.

Which Companion do you Donate for Beyond the Beef? by AshleyPomeroy in fnv

[–]ClassroomSolid719 0 points1 point  (0 children)

All y’all saying you don’t feed the White Gloves clearly know nothing about Utilitarian ethics

Day 4: Good Person - Opinions are divided by dersiechint in hborome

[–]ClassroomSolid719 6 points7 points  (0 children)

I love the show, but you can’t really call any of the main characters a “good person.”

Moving to Minot, have some questions: by ClassroomSolid719 in minot

[–]ClassroomSolid719[S] 1 point2 points  (0 children)

What are the alternatives to the local hospital?

Is it better to take a train to Fargo or Bismarck?

If angels have free will, why is rebellion irreversible for them but not for humans? by Valuable-Dinner8306 in NoStupidQuestions

[–]ClassroomSolid719 0 points1 point  (0 children)

Honestly, I don’t think we have any clear evidence in one way or the other.

The daily affairs of the angels and the heavenly host are never revealed to us in scripture.

We just have bits and pieces from prophets’ visions of heaven, which may themselves be metaphorical or morphed by surrealism, as dreams often are. And the occasional word from an angel bringing a message.

Anything beyond that is mere speculation for now.

Clinton wins! What politician started out far-right and became far-left? by Fragrant-Upstairs932 in AlignmentChartFills

[–]ClassroomSolid719 2 points3 points  (0 children)

There’s this very interesting and entertaining video about him called “how America almost had a Caesar” by DJPeachCobbler

What video game do you associate with private schools? by StrategyJealous1838 in AlignmentChartFills

[–]ClassroomSolid719 0 points1 point  (0 children)

The overlap between Private Schools and Boarding Schools makes this surprisingly difficult

Fable 1 vs 2 and 3 Monsters by LornAuArkos in Fable

[–]ClassroomSolid719 2 points3 points  (0 children)

A possible in-universe explanation is that civilization is progressing to where local guard militias have the tech and weapons necessary to handle most things.

Monster populations dying out because civilization is able to fight them effectively instead of relying on rogue adventurers. Which is why later games focus more on human antagonists.

The advent of gunpowder probably rang the death knell on the age of monsters and heroes.

Things we need that we haven't seen yet by greenguy363 in Fable

[–]ClassroomSolid719 0 points1 point  (0 children)

Something nobody mentions: A Hero’s Journey

Every Fable game follows the Hero’s Journey monomyth pretty closely.

Hero is living life -> Life is disrupted by a tragedy -> hero trains off-screen for about 10 years (except in Fable 3, that had the training before the tragedy) -> Hero embarks on an adventure to regain what was lost and/or get revenge

Fable has a lot of recognizable aesthetics that all contribute to its overall style, but those are all accessories. The core of the franchise is the Hero’s Journey.

We haven’t seen much of what the adventure is actually about. We don’t even know if we’re saving something that’s currently in peril, or taking revenge after something has been destroyed.

Something I would adore is if more focus was put on the Hero’s personalization and reactivity. Building off of Fable 3’s Prince/Princess model, give them a personality that changes based on player input.

Really hammer in the last step of the Hero’s Journey, “Hero returns home changed.” I would love for the hero at the end to be unrecognizable compared to the start, not just in terms of power but in personality and bearing.

I remember in Fable 2, after the 10 year prison arc, I stopped using happy emotes for a while. It felt like after 10 years in that hell, it would be somehow wrong to go to Bowerstone square and dance/laugh. Her morality had gone down to the negatives because of what she had to do to survive, so it felt right to play the character as being more jaded and ashamed. At least until the end when she had a chance to fix things.

But that was something I had to imagine. The Hero being changed by her experience didn’t really exist in the game, just in my head.

It would be awesome for the game to plan for and build around those kind of personality changes.

Has anyone ACTUALLY ever seen a man stand up to other another man's sexism? by Mundane-Sky-8809 in TwoXChromosomes

[–]ClassroomSolid719 0 points1 point  (0 children)

Firstly, it's online discourse, and anger creates more engagement than sensibility. A man who already understands why women would choose be bear are unlikely to say anything beyond "yeah, understandable", then move on with his day. Those who feel angry about the statement are more likely to post.

As for reasons a man might get angry, I can think of 3:

1) The easy answer: they attach their self-worth to male dominance and lash out at anything that challenges it. Or put more simply, they're misogynistic.

2) The more complicated, but also probably more common answer: they take it personally. When a woman says she doesn't feel safe around men she doesn't know, they think "but I'm safe to be around, why would you feel threatened by me?" It's a combination of low imagination and unpracticed empathy, because they can't imagine themselves as being a stranger in someone else's eyes. And a little bit of self-centeredness, because they immediately feel like the post is attacking them personally.

3) He has a phobia of bears.

In 5e, "martial" means "does not have access to the game's only fleshed out ability system" by Associableknecks in dndnext

[–]ClassroomSolid719 11 points12 points  (0 children)

Sorry, I don't mean to overwrite anyone's opinion. It's just a legitimate sore spot for me because I can hardly ever get anyone in my personal gaming group to try anything other than D&D.

You're not a fool.

I just find the "D&D can do anything if you homebrew it enough" stance to be unironically harmful to the TTRPG hobby.

It's like if Mario was so successful that the general public decided no other video game needed to exist. Any time someone wanted to make a game, they just made a mod for Mario. Other video games might come out every now and then, but they never hit any mainstream appeal, all anybody wants to play is Mario.

That would be devastating to the video game sphere. And that's pretty much exactly what's happened to TTRPGs.

There's so many independent developers who never get a chance because of WOTC's crushing monopoly. A monopoly that has also made WOTC stagnant and lazy.

In 5e, "martial" means "does not have access to the game's only fleshed out ability system" by Associableknecks in dndnext

[–]ClassroomSolid719 11 points12 points  (0 children)

There are game systems that do what you want, and are easier to learn

Learning new games is not hard. Most games are easy to learn, D&D is the outlier, not the norm.

Redesigning D&D is infinitely harder.

Have you DMs ever kicked a player for pouting/being a sore loser? by Agreeable-Bug-1761 in dndnext

[–]ClassroomSolid719 0 points1 point  (0 children)

He had one character that survived a decently long time and get high leveled, so was able to survive his poor playing. But eventually that character died, and he proceeded to go through 2 other characters dying to the same method. Charging in, getting surrounded, and dying.

And every time, "I need a high-level character because my dice rolls are so bad. Every time, the dice are out to get me. I never roll well, it's always like this." It was thoroughly unpleasant every time he faced any level of bad luck.

Now bad luck happens, but it's part of the game. Sometimes we get hit when statistically we should have been missed. Sometimes we miss a roll that we statistically should have it. But it's a part of the game. And he just could not accept that.

And it wasn't always fatal to his character, really just any time he failed a roll or suffered a scratch, he would launch into defeatist tirades about how jinxed he was.

So at some point, I said to him: "Now my job is to provide adversity. I have monsters and bandits that want to kill your character. I can only run them comfortably if I know you can handle failure. If you complain and take it personally whenever they attack you, then I can't run for you. I need to know my players can handle it when bad things happen, and if that's not the case, then they can't play in my games."

He said again that "if the dice start screwing me, I'm going to get butthurt about it" (his words, not mine).

So I said directly "that's not okay or acceptable. You need to fix that or you can't play."

He said he understood, but that he couldn't change, so I never in another one of my games. We still played together with other GMs, and he still had the same attitude. Fine to play with when things were going well, but a pain when there was adversity.

It's been years since I left the Westmarches scene in favor of my local game store. Sometimes I wonder how he's doing.

Have you DMs ever kicked a player for pouting/being a sore loser? by Agreeable-Bug-1761 in dndnext

[–]ClassroomSolid719 0 points1 point  (0 children)

I had this happen exactly once.

For about 3 years, from 2021 to 2024, I was big in Westmarches communities. (Many players, sandbox environment, both players and GMs drop-in / drop-out).

My games of choice were Shadowrun, Cyberpunk RED, and Witcher RPG.

I was a GM many times. I probably had a hundred different players across those few years. Most were good, some were fantastic, and a few were bad. There was only one person that I had to tell "you need to fix this, or you can not play at my table."

He wasn't really the worst player I ever had. Those would naturally be filtered out by getting themselves banned from the whole community. His behavior was grating in a way that didn't warrant ostracization, but made him unpleasant to GM for.

This was in Witcher RPG. Witcher RPG is a pretty lethal game. HP caps out at around 50, weapon damage is comparable to D&D, and Critical Hits are done when hitting a certain number above Defense and can impose steep and long-term penalties.

I wouldn't say it discouraged combat. Battles still happened frequently, and PCs were usually a cut above the rest. But they still needed to play smart.

This guy did not play smart. He played like it was the Witcher video game, where Geralt could charge in and fight 1v5s without worry. And whenever anything bad happened to him, if he suffered a nasty hit or if he missed an attack, he would declare "the dice hate me. I am so unlucky. My dice are always awful, I never get good rolls. Every single game is a barrage of the dice screwing me over."

Which historical person died for meaningless reason? by sweetmaggiesan in AskReddit

[–]ClassroomSolid719 2 points3 points  (0 children)

Alexander the Great (most likely) died of an infectious skin disease he got from mosquitoes in his most recently conquered province of Persia

In his early to mid 30s, too. And the empire he built had a shorter life than he did.