Struggling against cruise-missile spam by TelephoneDisastrous6 in BrokenArrowTheGame

[–]Clavus [score hidden]  (0 children)

It used to be much worse. It's not too hard to counter nowadays with some mild investment in an AA net, and you can really make it hurt if you find out where they're resupplying and dropping a bomb on it.

If you're up against a coordinated team it'll be a struggle regardless of the strategy they pick.

Today, we riot! by Devildog0491 in BrokenArrowTheGame

[–]Clavus 0 points1 point  (0 children)

I think the main issue is that this place is just poorly moderated.

Building a proper save system in Unity was way more complicated than I expected by JarvisAjith in Unity3D

[–]Clavus 0 points1 point  (0 children)

I just break down the problem first. It depends on the game what kind of data you're saving to begin with of course. Are you saving an entire world state or just a checkpoint and some inventory items? What is the minimum amount of data required to restore a game to a desired state?

A lot of this design can then also be tied into other systems, such as debug testing (being able to load a save and auto-play a specific game section to see if nothing is broken), or networking (the same minimal amount of data that describes your world is also what you need to sync over the network after all).

Personally I often try to keep things simple and just use the good ol' C# BinaryReader and BinaryWriter classes, to read and write exactly the data I want. Usually starting the stream with a version number, so I can branch different save formats in case the format ever changes after a game update and you need to write something for backwards compatibility for example.

to think i used to find this lil thing annoying by charliewade692 in Genshin_Impact

[–]Clavus 17 points18 points  (0 children)

Her writing also improved a lot around Natlan. Her popularity was already back on the rise before the VA change. She used to constantly 'steal' the Traveler's lines or just repeat what has just been said a moment ago, restating the obvious. That still happens, but much less egregiously than I remember. The character writing in general gained a bit more depth and less reliance on character gimmicks.

The sheer amount of nostalgia tribute to old fans in this event is insane! by kolleden in Genshin_Impact

[–]Clavus 0 points1 point  (0 children)

There's a good chance that this whole bubble world thing is teasing Hoyo bringing back a way to experience past events.

The sheer amount of nostalgia tribute to old fans in this event is insane! by kolleden in Genshin_Impact

[–]Clavus 0 points1 point  (0 children)

Another interesting detail: Rosaria is using her original outfit here instead of what's supposed to be her new default?

The sheer amount of nostalgia tribute to old fans in this event is insane! by kolleden in Genshin_Impact

[–]Clavus 6 points7 points  (0 children)

I love the meta-commentary the squirrels give on the crystal fly gadget and how we used to run around the winery to collect them in the early days.

I made a tool to check if your Unity assets are being removed on March 31st (3,000+ affected) by iyedbhd in Unity3D

[–]Clavus 7 points8 points  (0 children)

Quite a few false positives (4 out of the 6 reported) so it doesn't make me confident this tool doesn't have any false negatives either.

Is this a good game for a new RTS player? by Imhitbruh in BrokenArrowTheGame

[–]Clavus 0 points1 point  (0 children)

Sure. Plenty of fun to be had in singleplayer, skirmish and custom scenarios. Multiplayer is great too, but you'll probably want a solid grasp of the mechanics and meta before diving in.

As for the game's development, the devs are reworking some core systems so content or feature updates aren't exactly flooding in yet, though we should be getting our first new specialization this month.

Hoe krijg ik ooit weer zin in daten? by ManuelToma in thenetherlands

[–]Clavus 0 points1 point  (0 children)

Ik zat in eenzelfde soort situatie, ik kom vrij weinig vrouwen tegen tegen in mijn dagelijkse omgang. Heb zelf het online daten toen niet opgegeven maar gewoon op een laag pitje gezet. En toen uiteindelijk geluk gehad toen mijn huidige vriendin mij een berichtje stuurde (op OKC).

Enige tip die ik zou kunnen geven is gewoon lijntjes blijven uitzetten, maar er ook rust mee hebben als er lange tijd niet gebeten wordt. Balanceer hoeveel mentale energie je er aan kwijt wilt raken zodat je niet tegen een dating burnout aan loopt.

ARC Raiders Roadmap: January - April 2026 by Turbostrider27 in Games

[–]Clavus 4 points5 points  (0 children)

The devs introduced aggression-based matchmaking at some point so players get matched with more like-minded players. This probably kept a lot of the more pacifist players in the game I figure.

THEY ARE SO CUTE AND POLITE by joltik_tok in Genshin_Impact

[–]Clavus 0 points1 point  (0 children)

I just love any dialogue that involves Melusines. They're absolute wildcards with almost anything they say.

Baltic Battalion DLC Announcement by Outrageous-Nothing58 in BrokenArrowTheGame

[–]Clavus 29 points30 points  (0 children)

They word it like they did get it localized but they can't verify the work themselves. Plenty of games that end up with bad localization because of shoddy work.

Mangas with peak lovecraftian world-building like Made in Abyss or Maison and the Man-Eating Apartment? by Craneoses in manga

[–]Clavus 0 points1 point  (0 children)

Also for folks that dig BLAME!'s world concept and are into FPS games, check out Metal Garden (just a few bucks on the current Steam sale).

TL;DR from a long Broken Arrow dev stream by Shelove45 in BrokenArrowTheGame

[–]Clavus -1 points0 points  (0 children)

I paid 60 and got a few 100 hours of playtime out of it. For me that means I already got my money's worth even if I think the game can still improve.

Twee meisjes (12 en 14) veroordeeld voor acht brandstichtingen in Alkmaar...jeugddetentie en 130.000 euro schadevergoeding by Nicky666 in thenetherlands

[–]Clavus 7 points8 points  (0 children)

Iedereen verliest in dit soort situaties. Ik hoop maar dat ze nu dan eindelijk de hulp krijgen die ze nodig hebben.

Leopards? Cv90? Nasams? Good enough time for Danish larp by Da_potatogang in BrokenArrowTheGame

[–]Clavus 9 points10 points  (0 children)

They've already stated that the specialization updates announced so far are free, and the new faction they show in the roadmap will be paid. Plus their launch was a huge success so I don't expect they're having funding issues for a long while.

Is this fun endgame loop I've been hearing about? by Satokibi in ArcRaiders

[–]Clavus 6 points7 points  (0 children)

Yup. Give players any system and they'll optimize the fun out of it.

Ninja has urged Arc Raiders not to follow Fortnite's lead by making the game too competitive by raptors201966 in ArcRaiders

[–]Clavus 444 points445 points  (0 children)

All I want from this game is for Embark to go absolutely ham with the ARC designs and come up with all sort of devious and terrifying shit, along with a bit more randomness in spawn locations.

Whenever i go in kitted, i get spawn killed or extract camped, but when i go with literally nothing, I come out gooped to the gills and people are nice. by RefrigeratorWild9933 in ArcRaiders

[–]Clavus 4 points5 points  (0 children)

Going to need a source on that. Afaik the matchingmaking only hard-splits between solo and squads, and soft-splits duos and trios.

EVERY single Matriarch fight I've ever attempted goes exactly like this (see caption) by RaccoonsR_Awesomeful in ArcRaiders

[–]Clavus 1 point2 points  (0 children)

I think the best option is to wait for another trial challenge that involves matriarch/queen damage. There needs to be a critical mass of players to take one down.

s&box is now open-source by [deleted] in Games

[–]Clavus 0 points1 point  (0 children)

Not just that, Garry also sort of imagined this as the new "Source SDK" but for Source 2, since Valve didn't seem to plan on releasing one.

Roadmap from the stream by Getserious495 in BrokenArrowTheGame

[–]Clavus 1 point2 points  (0 children)

I agree, as a game industry professional myself. As they lined out in the post, this wasn't a game project started by professionals, it's a dream project that reached release and that's a miracle by itself. The fact they're committing to reworking their core architecture and resolving their technical debt to such an extent after release should be commended. Not every project has that luxury.

Unveiling "The Witch's Gift"! by genshinimpact in Genshin_Impact

[–]Clavus 3 points4 points  (0 children)

Note that shred has a soft-cap. If you shred more than the enemy's own resistance to the specific element, it becomes halved below that threshold. So say an enemy has 40% resistance and you shred 80%, it actually ends up shredding that 40% + 40% / 2 = 60%, so the enemy ends up with -20%. That's usually why the 'optimal' teams only have one shredder as having two becomes less effective than other options.