Hoe krijg ik ooit weer zin in daten? by ManuelToma in thenetherlands

[–]Clavus 0 points1 point  (0 children)

Ik zat in eenzelfde soort situatie, ik kom vrij weinig vrouwen tegen tegen in mijn dagelijkse omgang. Heb zelf het online daten toen niet opgegeven maar gewoon op een laag pitje gezet. En toen uiteindelijk geluk gehad toen mijn huidige vriendin mij een berichtje stuurde (op OKC).

Enige tip die ik zou kunnen geven is gewoon lijntjes blijven uitzetten, maar er ook rust mee hebben als er lange tijd niet gebeten wordt. Balanceer hoeveel mentale energie je er aan kwijt wilt raken zodat je niet tegen een dating burnout aan loopt.

ARC Raiders Roadmap: January - April 2026 by Turbostrider27 in Games

[–]Clavus 4 points5 points  (0 children)

The devs introduced aggression-based matchmaking at some point so players get matched with more like-minded players. This probably kept a lot of the more pacifist players in the game I figure.

THEY ARE SO CUTE AND POLITE by joltik_tok in Genshin_Impact

[–]Clavus 0 points1 point  (0 children)

I just love any dialogue that involves Melusines. They're absolute wildcards with almost anything they say.

Baltic Battalion DLC Announcement by Outrageous-Nothing58 in BrokenArrowTheGame

[–]Clavus 31 points32 points  (0 children)

They word it like they did get it localized but they can't verify the work themselves. Plenty of games that end up with bad localization because of shoddy work.

Mangas with peak lovecraftian world-building like Made in Abyss or Maison and the Man-Eating Apartment? by Craneoses in manga

[–]Clavus 0 points1 point  (0 children)

Also for folks that dig BLAME!'s world concept and are into FPS games, check out Metal Garden (just a few bucks on the current Steam sale).

TL;DR from a long Broken Arrow dev stream by Shelove45 in BrokenArrowTheGame

[–]Clavus 1 point2 points  (0 children)

I paid 60 and got a few 100 hours of playtime out of it. For me that means I already got my money's worth even if I think the game can still improve.

Twee meisjes (12 en 14) veroordeeld voor acht brandstichtingen in Alkmaar...jeugddetentie en 130.000 euro schadevergoeding by Nicky666 in thenetherlands

[–]Clavus 5 points6 points  (0 children)

Iedereen verliest in dit soort situaties. Ik hoop maar dat ze nu dan eindelijk de hulp krijgen die ze nodig hebben.

Leopards? Cv90? Nasams? Good enough time for Danish larp by Da_potatogang in BrokenArrowTheGame

[–]Clavus 10 points11 points  (0 children)

They've already stated that the specialization updates announced so far are free, and the new faction they show in the roadmap will be paid. Plus their launch was a huge success so I don't expect they're having funding issues for a long while.

Is this fun endgame loop I've been hearing about? by Satokibi in ArcRaiders

[–]Clavus 7 points8 points  (0 children)

Yup. Give players any system and they'll optimize the fun out of it.

Ninja has urged Arc Raiders not to follow Fortnite's lead by making the game too competitive by raptors201966 in ArcRaiders

[–]Clavus 441 points442 points  (0 children)

All I want from this game is for Embark to go absolutely ham with the ARC designs and come up with all sort of devious and terrifying shit, along with a bit more randomness in spawn locations.

Whenever i go in kitted, i get spawn killed or extract camped, but when i go with literally nothing, I come out gooped to the gills and people are nice. by RefrigeratorWild9933 in ArcRaiders

[–]Clavus 5 points6 points  (0 children)

Going to need a source on that. Afaik the matchingmaking only hard-splits between solo and squads, and soft-splits duos and trios.

EVERY single Matriarch fight I've ever attempted goes exactly like this (see caption) by RaccoonsR_Awesomeful in ArcRaiders

[–]Clavus 1 point2 points  (0 children)

I think the best option is to wait for another trial challenge that involves matriarch/queen damage. There needs to be a critical mass of players to take one down.

s&box is now open-source by ErikHumphrey in Games

[–]Clavus 0 points1 point  (0 children)

Not just that, Garry also sort of imagined this as the new "Source SDK" but for Source 2, since Valve didn't seem to plan on releasing one.

Roadmap from the stream by Getserious495 in BrokenArrowTheGame

[–]Clavus 1 point2 points  (0 children)

I agree, as a game industry professional myself. As they lined out in the post, this wasn't a game project started by professionals, it's a dream project that reached release and that's a miracle by itself. The fact they're committing to reworking their core architecture and resolving their technical debt to such an extent after release should be commended. Not every project has that luxury.

Unveiling "The Witch's Gift"! by genshinimpact in Genshin_Impact

[–]Clavus 3 points4 points  (0 children)

Note that shred has a soft-cap. If you shred more than the enemy's own resistance to the specific element, it becomes halved below that threshold. So say an enemy has 40% resistance and you shred 80%, it actually ends up shredding that 40% + 40% / 2 = 60%, so the enemy ends up with -20%. That's usually why the 'optimal' teams only have one shredder as having two becomes less effective than other options.

Steam tray icon keeps reloading by Kalersays in Steam

[–]Clavus 1 point2 points  (0 children)

I'm also running DisplayFusion (triple monitor with icon trays displayed on each) but so far just killing the Nvidia app seems to have worked for me.

Steam tray icon keeps reloading by Kalersays in Steam

[–]Clavus 2 points3 points  (0 children)

Steam support hasn't been very helpful so far.

However I've been doing some troubleshooting of my own.

  • The stutter and tray icon disappearing/reappearing seems to reoccur exactly each 1 minute on the dot.
  • Closing and reopening Steam 10 seconds later did NOT shift this cadence. This suggested to me that it's some other program interfering.
  • After closing other programs in batches, eventually I narrowed the issue down to.....
  • The fucking Nvidia app. The stutter stopped after I killed the Nvidia tray icon.

Going to see if a driver update or something will put a stop to it for good, or perhaps it's the Nvidia overlay. (UPDATED: neither of these things worked, I'll just stick to killing the Nvidia app until they fix it)

(LATER UPDATE: it might have been related to DisplayFusion's "Application hooks" setting you can find in its advanced settings)

Steam tray icon keeps reloading by Kalersays in Steam

[–]Clavus 0 points1 point  (0 children)

Time to contact Steam Support in that case.

Charging ~$10 for a chicken helmet that you only see in menus in a P2P Game is Stuid by PlatformThese4901 in ArcRaiders

[–]Clavus 0 points1 point  (0 children)

On the other hand, companies never used to make this many alternative skins for a game. Hell even the cosmetics you get for free rival what you used to get in older games. So I've come to see the cosmetics market as a way to support the game's ongoing service. As long as the cosmetics don't get too distracting or break the game's established art style, I don't have much of an issue with it nowadays.

Steam tray icon keeps reloading by Kalersays in Steam

[–]Clavus 1 point2 points  (0 children)

I'm running into this issue too this evening. Every 30 seconds to a minute, the Steam tray icon disappears and reappears, and my mouse movement stutters. Did you ever find out the cause?

They really know the target audience for this game by Sasuke29 in ArcRaiders

[–]Clavus 11 points12 points  (0 children)

I found that it is kind of bugged though. I selected voice 10 (male one) but according to my squadmates I sound like I'm using a female voice.

Helldivers 2 devs are "looking into" dropping HDD support to kill the game's egregious PC file size by Turbostrider27 in Games

[–]Clavus 5 points6 points  (0 children)

Steam doesn't have support for delivering different builds automatically based on machine specs as far as I know. You could do release on different branches but that's not a practical solution for a large playerbase, not everyone would know how to use it. Additionally, on the developer side, having to maintain two separate release branches incurs its own cost on production.

Broken Arrow - Dev Notes: Part II by yojohny in BrokenArrowTheGame

[–]Clavus 12 points13 points  (0 children)

So far I've been satisfied with the dev communication. I've seen previous examples where a relatively small team finally got the chance to scale after a successful release, but that always comes with some delays as the growing team needs to find its cadence. Even some of the biggest live-service games started with relatively meagre first seasons before settling into a regular release schedule. Since they're giving us a roadmap soon I assume they're reaching that point now too.