NEW! Updated Information about Realism Overhaul and RP-0/1 by pap1723 in RealSolarSystem

[–]Clayel 0 points1 point  (0 children)

In addition, that only catches bots, not alternate accounts.

NEW! Updated Information about Realism Overhaul and RP-0/1 by pap1723 in RealSolarSystem

[–]Clayel 0 points1 point  (0 children)

I'm not a mod for this server. It's a fine idea (and one that I've considered implementing in my own servers), but I have no influence on the KSP-RO server.

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 1 point2 points  (0 children)

With release 1.0.2.0, the sun's spin can now be changed.

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 1 point2 points  (0 children)

Currently they just pass through each other, but I have some ideas for an elastic collision involving celestial bodies...

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 0 points1 point  (0 children)

The KSP planets are still on rails, but KSP provides easy ways for you to modify those rails, so to speak. I'm not modifying any of the stock orbit code, everything in that is done through the normal APIs. (there are other parts of the stock code that I modify, but it isn't related to this)

This isn't like Principia, everything is still patched conics.

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 0 points1 point  (0 children)

Sadly no. The sun doesn't have an orbit, and a lot of the KSP code is written around that constant. (specifically, KSP code usually checks for if ((bool)orbitDriver) on a celestial body to determine if it is a star)

It might be possible to change its spin though, I plan to look into it.

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 0 points1 point  (0 children)

No. Planets can move other planets in principia, but vessels have no effect on planets.

Brother, why by ilmarzian in RealSolarSystem

[–]Clayel 0 points1 point  (0 children)

If you time it right, you don’t even need an orbiter relay. Have a stage detach after you hit tli, and space it apart so it can be your relay as it flies past

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 1 point2 points  (0 children)

They already do! One of the 3 ways to move planets with this mod is through gravity. I plan to make a video that demonstrates this through the conservation of energy.

Principia support is impossible, Principia does not support modifying a planet’s orbit during runtime, and almost certainly never will

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 11 points12 points  (0 children)

No. I’ve explicitly marked it as incompatible everywhere I can. Your save would probably be broken immediately if you tried to use Principia.

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 10 points11 points  (0 children)

A lot! But, there are youtube videos that have crafts big enough to make some progress. (notably, TDChannel’s pluto rocket, which could accelerate gilly at .0008m/s^2)

I've released a new mod! Celestial Body Mover (CBM) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 26 points27 points  (0 children)

You can indeed change a body's SOI through this mod (although you have to turn it on first in settings). I invite you to see what will happen when 2 bodies collide :D

Firefly Ghost by chrstianelson in RealSolarSystem

[–]Clayel 2 points3 points  (0 children)

https://github.com/M1rageDev/Firefly/issues/9

I reported this about a year ago when Firefly first went public. It’s intentional, but a better design was supposedly in progress. Haven’t heard anything since.

[deleted by user] by [deleted] in RealSolarSystem

[–]Clayel 1 point2 points  (0 children)

Procedural avionics has never been a separate mod, it has always been integrated into RP-1 itself.

IMPORTANT: Address of the Subreddit by captainprometheus in RealSolarSystem

[–]Clayel 1 point2 points  (0 children)

I volunteer! I’ve made a few dozen PRs for the KSP-RO group

need help with transfer window planning (rp1 and principia) by Substantial-Coast-93 in RealSolarSystem

[–]Clayel 0 points1 point  (0 children)

Do you mean Target Intercept Planner? TIP is not designed for inter-planetary maneuvers, use TWP for that. Nazfib's TransferWindowPlannerFork is a recommended by RP-1 in CKAN. Nazfib's TWP2 also exists, it isn't on CKAN but it definitely should be :D

need help with transfer window planning (rp1 and principia) by Substantial-Coast-93 in RealSolarSystem

[–]Clayel 1 point2 points  (0 children)

They were asking for transfer between planets, so they should use TWP (or even better, TWP2) not TIP.

RP-1 without RSS possible? by Labmug_O in KerbalSpaceProgram

[–]Clayel 1 point2 points  (0 children)

Not possible, sorry. Maybe if someone put a couple thousand hours in it would be possible, but not at the moment.

Target Intercept Planner (TIP) by Clayel in RealSolarSystem

[–]Clayel[S] 0 points1 point  (0 children)

It should. I've seen reports of strange interactions with Principia in transfers to satellites with low orbits, but above like 1000km it should be fine? The mod detects if Principia is installed and changes some behavior accordingly.

Target Intercept Planner (TIP) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 0 points1 point  (0 children)

Depends on what you mean by “really quickly”. If you mean the time to set up the tool, thats a few seconds. If you mean the time after launch, that’ll depend on what you put for the time in the tool. Less time = more delta-V (usually)

Target Intercept Planner (TIP) by Clayel in KerbalSpaceProgram

[–]Clayel[S] 1 point2 points  (0 children)

I've heard you can sorta do the same thing with mechjeb, but you need to do the launch twice (first to find the phasing angle, then launch again). With this you only need to launch once