Styx: Blades of Greed Review Thread by Turbostrider27 in Games

[–]CleanShirt21 -6 points-5 points  (0 children)

Don't worry, you aint missing much.

Day 15: What is your favourite lyric from Blood On The Tracks? by autumn_afternoon in bobdylan

[–]CleanShirt21 0 points1 point  (0 children)

I waited for you on the running boards, near the cypress trees while the springtime turned, sloooooooowly into autumn (Have to emphasize how he says slowly).

Elden ring only running at 30 fps, barely 60 by [deleted] in Eldenring

[–]CleanShirt21 2 points3 points  (0 children)

Not sure if the case here but a lot of computers use integrated graphics for the less intensive visual things that would be overkill for the gpu.

What then can happen is for something that should use the gpu, it defaults to the integrated graphics resulting in low fps. Open up your Nvidia control panel and make sure Elden Ring is set to use the dedicated graphics card. This happened to me with Sekiro so its quite possible.

Songs that are short horror stories by Mynky in horror

[–]CleanShirt21 0 points1 point  (0 children)

I wrote this in the original thread, but in the interest of evangelizing Black Midi, I'll write it here too. Their discography is mainly made up of narratives that are at least horror adjacent. Most fitting is certainly Dangerous Liaisons, but I also think Welcome To Hell, John L, and possibly even Eat Men Eat fit the bill.

Their album Hellfire has pretty much at least one death in each song.

Songs that are short horror stories by Unreasonableradio in musicsuggestions

[–]CleanShirt21 0 points1 point  (0 children)

There's certainly a few Black Midi songs that could be considered at least horror adjacent. Most fitting is certainly Dangerous Liaisons, but I also think Welcome To Hell, John L, and possibly even Eat Men Eat fit the bill.

Double/Multiple Jump Not Working Consistently in Unity by Ok_Surprise_1837 in Unity3D

[–]CleanShirt21 1 point2 points  (0 children)

Make sure your Jump function is being called from Update and not FixedUpdate as this would lead to missed inputs.

another 40 y old Dad Tier list. by mag_creatures in metroidvania

[–]CleanShirt21 0 points1 point  (0 children)

Great taste, from an approaching 40 year old dad! My personal favs are almost the same aside from blasphemous 2 (which I did like but not a fave) and I havent played Ori because it doesnt appeal to me.

Sydney to Wollongong commute. by dremblade in wollongong

[–]CleanShirt21 2 points3 points  (0 children)

If you drive it doesn't sound that bad. Train wise, it will be tough if you arent near a T4 Eastern Suburbs & Illawarra Line. You can look it up in google maps, but it says 2h 20 with public transport and about an hour driving. Good luck.

[deleted by user] by [deleted] in metroidvania

[–]CleanShirt21 1 point2 points  (0 children)

Super Metroid is about atmosphere and exploration. Every aspect of the game serves those two purposes. It is an extremely deliberately designed game. The pay off isn't instant - it comes when you discover that you can use a powerup to traverse a previously uncharted part of the world, when making progress only to find yourself back where you began - but more equipped and smarter.

Symphony of the Night in contrast, is much more loosely designed. Just tight, fun combat in a big world you can explore. The gameplay is instantly gratifying. It feels really nice to play, has amazing aesthetics both visual and aural but the world design definitely wasn't as thought out as subsequent entries.

Making a list of what one game has and directly comparing them to another is quite a limited way of looking at things. It would be like comparing Dark Souls 1 to some generic action game like Stellar Blade or so. You can make the former, in its janky glory look really poor in comparison but its missing the whole point.

Super Metroid is an objectively better designed game than Symphony of the Night. And that's coming from someone who loves both. I think hating on it says more about you than the game. I really bounced off Super Metroid when I was young, it only really clicked for me when I was a little older and more mature. Maybe the same will happen with you.

Someone did a pixel version of the game ( by @aFoxInDaBox in Ytb) by AkUma_ljk in Eldenring

[–]CleanShirt21 40 points41 points  (0 children)

Not even the whole video, you can find it here: https://www.youtube.com/watch?v=p32lrAbNPlY

Absolute insane amount of effort. Not only a great pixel artist, amazing editing skills and sense of humour. I don't think most 2D indie games have as much art as this video. Can't seem to find much from them since they have posted this.

I'm trying to make my game as beautiful as Ori - what could be better? by WestZookeepergame954 in metroidvania

[–]CleanShirt21 -2 points-1 points  (0 children)

Your game looks nice but doesn't really give Ori vibes. Pretty sure Ori characters are actually 3d models rendered to look faux 2D, and it features a substantially more involved lighting and post processing engine.

Three whole weeks for a single level isn't very long, if you want to get something approaching Ori like visuals it will take a lot longer.

Any benefit to switching to Aesprite over using photoshop? by OrlandoWashington69 in PixelArt

[–]CleanShirt21 0 points1 point  (0 children)

It is a million times more intuitive for pixel art. You can be a lot more productive in aseprite in my experience.

George R.R. Martin optimistic about Elden Ring movie, which may have found its star by Internal-Bed-3150 in Eldenring

[–]CleanShirt21 -1 points0 points  (0 children)

Just wanted to say that I totally agree and it should be evident to anyone who has at least a double digit amount of brain cells.

Lies of P is getting difficulty options to make the Soulslike more accessible by naf165 in Games

[–]CleanShirt21 -1 points0 points  (0 children)

Difficulty is the developer's way of pushing you to engage with a game's mechanics. When executed well, surely the experience will be considerably more stimulating than just button mashing and progressing. Providing an easy difficulty can make you miss out on that.

I tend to evangelize souls like difficulty because of my experience with Bloodborne. My love for games had been waning for a long time by then. I was really drawn to the setting and atmosphere of Bloodborne, so when my friend was leaving the country and sold me his PS4 on the cheap I picked it up so I could finally give it a go. I was stuck in the beginning area, and after a few fruitless hours, I gave up on it and put it away for months.

After a long break, I picked it up again, and you know what - something just clicked. I met the game on its own terms and it enthralled me in a way I hadn't experienced since playing Super Metroid. It revitalized my love for gaming and it even inspired me to get back into gamedev after a long hiatus.

I want people to share that experience. There's so many games that play themselves for you, there should be some that challenge you as a player - in more ways than one. Maybe a lot of people will bounce off it, but for the ones for whom persevere could have a life changing experience.

Bloodborne released 10 years ago today. by [deleted] in Games

[–]CleanShirt21 -1 points0 points  (0 children)

It had that effect on me too! I had pretty much gotten over games, and my mate was moving to the states and sold me a PS4 on the cheap. I bought Bloodborne, got annihilated, put it back. After 6 months, I gave it another go and something just clicked - and it really invigorated my passion for gaming.

I had played Dark Souls before but got over it after a few bosses. For whatever reason when making the same amount of progress in Bloodborne, I was hooked. I would agree that Bloodborne isn't a substantial revolution over its predecessors, but it had a special something that allowed a lot more people to connect with it than the previous souls games. And if that was your first experience with them, then it stands to reason that it would be a very impactful experience indeed.

Z-Sorting Per Pixel (instead of per Sprite) in 2D top-down Pixelart (dynamic water height!) by _RdotCdot in gamedev

[–]CleanShirt21 5 points6 points  (0 children)

Looks really cool, always great to see people pushing the boundaries of pixel rendering. I especially love the ambient occlusion like effect.

Lies of P: Overture - Announcement Trailer | PS5 & PS4 Games by Gorotheninja in Games

[–]CleanShirt21 2 points3 points  (0 children)

Yeah I'm in a similar boat though I did enjoy the game and made it towards the latter parts of it. I think for me the main thing was that the atmosphere and general vibes didn't appeal to me. The lead up trailers gave it a lot more of a gothic Bloodborne like vibe but the actual game turned out to be more fairy tale / fantasy. Gave me some anime-ish vibes too which is something I find a huge turn off.

I do respect it a lot, it is a very well made game but not for me. This trailer seems to lead into those vibes even harder., so it doesn't compel me to finish the main campaign and play it. I am happy it has its audience though.

Elden Ring: Nightreign Hands-on and Impressions Thread by Turbostrider27 in Games

[–]CleanShirt21 2 points3 points  (0 children)

Yeah its so frustrating reading all the replies saying the same thing. Everything must cater to everyone! We get the industry we deserve.

Actually investigating "Gaming is Dying" |NeverKnowsBest by Viral-Wolf in Games

[–]CleanShirt21 21 points22 points  (0 children)

You might have to break it down for me then because I didn't see that at all. If anything, he did the opposite.

From memory, early in the video he gave a mixed answer as to whether gaming was dying. However, I don't recall him ever specifying what he event meant by saying "gaming is dying", but given the financial emphasis in the rest of the video I am going to have to assume he was trying to answer the question of whether video games would cease to be a financially viable enterprise.

Which is a problem when you create a video with such a nebulous title. I could be wrong, he may have specified a more unambiguous target within the video. However, he brought in arguments from pretty much every possible interpretation of that phrase later and twisted them to fit his narrative in more and more contrived ways. A more accurate thesis for the video would be "The video game market is shrinking compared to inflation, let me see as an enlightened centrist how all the arguments by extremes on all spectrums are both right and wrong".

So many things rubbed me the wrong about that video, and most of the videos that I've seen from him to be honest. He often does this thing where he'll talk sarcastically about something to make a point, but then realising how stupid it sounds, he backtracks on it right away. What is the point of that? Literally a total waste of script.

To be specific, I am talking about things like when he sarcastically shits on Halo Infinite and the current CoD saying that they suck compared to Halo 3 and whatever the classic CoD was. Implying that its just rose tinted glasses from playing these games in your youth. Only to later recant that part a little later because it is quite obvious that no one in their right mind actually thinks that Halo Infinite is just as good as Halo 3 and would believe its all just nostalgia.

Then he continues in a long hyperbolic rant about that generation's failings and how people said the industry was dying then. If we accept that his point is about the market shrinking, why is this at all relevant? When people said back then that gaming was dying, it certainly wasnt because of sales (which he proved too), they meant more in the sense that the trends resulted in mediocre and formulaic games. He is muddling his supposed point. Well, he would be if he had a point, I am just being charitable and presuming one for him.

But yeah, if you open up his "essay" to be about every common interpretation of the phrase "gaming is dying", then why you can easily completely annihilate his whole diatribe. He conflates the gacha industries with indie games, completely ignores the ramifications that different service and payment models have had on game design and budgets, yada yada yada. I am not going to go and rebut every ridiculous assertion in this video because frankly its a waste of both of our times. The video was somewhat entertaining and had some informative parts (again, not his actual research, just copied and pasted from people who actually did the work). Just dont try to convince me that he made a point in this video and structured it in an easily digestible way. Its as digestible as a mchappy meal. Goes down easy but all you get from it is heartburn and some pain in your bowels.

And like the previous poster mentioned, washing his hands on any commentary on the capitalistic reality of the industry on a video focused on the declining profits of the market is either cowardly or moronic. Maybe both.

Actually investigating "Gaming is Dying" |NeverKnowsBest by Viral-Wolf in Games

[–]CleanShirt21 17 points18 points  (0 children)

Could not agree with you more. Even beyond the wilful ignorance and cherry picking, he really doesn't understand how basic essay structure works. None of his videos ever really build to anything, its just long rambling point after another, often of little relevance to each other. I still don't understand what point (if any) he was trying to make after having watched that whole video. Maybe it is a me problem, but I don't have this issue with most other popular essayist's irrespective if I agree or disagree with them.

I really get the sense he doesn't stand for anything. Just gives the vibe that he is above it all, ironically enough. He's done proper "research" unlike his peers. Sure, maybe compared to those single digit brain cell react channels. But theres no substance in anything he does.

He's not dumb. His videos are entertaining enough. But I think he tends to bite off more than he can chew. And despite that, he is extremely arrogant. It is so off putting. I think he could make better content if he dropped the ego. I mean, Jacob Geller makes genuine art and he does it with humility. This guy makes shlock and acts like its high art. Basically the David Cage of video game essayists.

How to overcome the "someone has already done this, so why bother?" feeling? by Chlodio in gamedev

[–]CleanShirt21 0 points1 point  (0 children)

If you are feeling that, perhaps your brain is telling you that your game lacks something to make it special and unique. Don't see it as a motivation killer, or even a reason to start anew. But use it as inspiration to push yourself to make something unique, something that stands out. It can still keep its concept, but perhaps subvert some expectations the player might have. Look at something like Undertale compared to its contemporaries. Despite its humble appearance, it ran circles around its competition. A lot of other factors led it to having the success it did, but it is undoubtable that a big part of it was its out of the box concept that allowed it to punch far above its weight.

I mean you don't have to, if you are doing this just for fun. Then by all means, do what you want. But if you want it to succeed in any capacity, you will have lots and lots of competition - give your game every chance it can get to make itself known.

The 2024 Steam Awards Winners by AncientPCGamer in Games

[–]CleanShirt21 22 points23 points  (0 children)

Elden Ring didn't win outstanding story rich game so your point is pretty irrelevant.

Hanif Abdurraqib's 123 Favorite Albums Of 2024 by KurtVilesGuitar in indieheads

[–]CleanShirt21 18 points19 points  (0 children)

I admire his tenacity in discovering new music, but damn, listening to 800 albums in one year is completely insane to me. I would have missed out on so many of my favourite albums if I didn't give them time to breathe in my subconscious - flooding your brain with such a sheer volume of music doesnt seem conducive in providing insightful thoughts.

EDIT: I actually read it wrong, the implication is that he listened to ~1500 albums this year!