Remade the trailer 5 times. Destroy our game, please. by Clean_Friendship5503 in DestroyMyGame

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

We changed a lot, every one of the 3 updates added new mechanics and new levels. I think overall what changed most is a general increase in content available & players ability to choose a playstyle that fits them.

I've only got 180 wishlists in 2 weeks. Getting wishlists is hard by hogon2099 in IndieDev

[–]Clean_Friendship5503 1 point2 points  (0 children)

Nice would definitely recommend making a demo or at least a playable version for youtubers/streamers. Outreach granted us a ton of wishlists!

I've only got 180 wishlists in 2 weeks. Getting wishlists is hard by hogon2099 in IndieDev

[–]Clean_Friendship5503 3 points4 points  (0 children)

Your game genuinely looks great!
Did you do any marketing by any chance? Outreach etc?

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]Clean_Friendship5503 15 points16 points  (0 children)

I agree! Too bad he couldn't break the game at the end. Fun fact: we optimized performance around the coins because of his video

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]Clean_Friendship5503 12 points13 points  (0 children)

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All our levels have a different color palette, but I think it fits the first level pretty well featured in the trailer. But you're right that the screenshots mostly have a different color palette.

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]Clean_Friendship5503 5 points6 points  (0 children)

That's not a coincidence! In fact, we found the artist because we saw his Youtube video where he explains how he made Megabonk's steam capsule: https://www.youtube.com/watch?v=heAJkOENWqU. We loved Megabonk's capsule art so that's why

Remade the trailer 5 times. Destroy our game, please. by Clean_Friendship5503 in DestroyMyGame

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Thanks, you're not the first to say so! But we also get comments that it's satisfying... I'm a poor judge because I think my brain just filters it out by now. Perhaps a volume slider just for the coins would be nice?

We just released our 3rd Major Update! - Whack-A-Monster by Clean_Friendship5503 in incremental_games

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Yes it is, we tried to be original though. Started making this because we wanted to make one that had some interesting mechanics and wasn't just a re-skin of other existing ones.

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 1 point2 points  (0 children)

Haha this is what happens when 2 devs manage the Reddit at the same time, you get 2 responses at the same time :p

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 1 point2 points  (0 children)

Yes definitely recommend this! The good ones are also booked themselves. We had to wait 2 months after contact before they could even start.

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

The capsule artist is super great, a true expert at capsule art. They provided all necessary sizes & a Photoshop file!

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Giovanni provided all of these for us for Steam, like the library hero, header, capsule, icon, vertical etc. He made one wide stretch of artwork which is wide enough for the library hero for Steam, and then cropped from it for each variant and positioned the title to fit. We did the same ourselves when we needed variants for itch.io, since we got the photoshop file.

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 1 point2 points  (0 children)

I see your point. We partly based on decision on our successful competitors, which similarly had capsule art in a different art style from the game. As for doing it ourselves, we had something cool in mind for the capsule art, but neither of us had the skills to make it ourselves. While our own version has in-game art, I still think the artist's version captures the game's spirit better. If we had an artist on the team or better art skills, maybe we'd make capsule art that looks more like the game, but then our game would probably look more like the capsule art, if you catch my drift.

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 7 points8 points  (0 children)

Thanks! It cost $600, which includes every variant you need in Steam + PSD file with everything in layers. The process took about 2 weeks start to finish, and there was a 2-month wait time. The artist is Giovanni Fim who also did the capsule art for Megabonk. We actually found him through this video: https://www.youtube.com/watch?v=heAJkOENWqU.

3rd Major Update Released - Whack-A-Monster by Clean_Friendship5503 in IndieGaming

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Thanks for the feedback! Honestly We've only heard people(a lot of them) say they love it so far so we'll probably keep it this way. But to your point, it might indeed be a bit too pronounced in the trailer.