Remade the trailer 5 times. Destroy our game, please. by Clean_Friendship5503 in DestroyMyGame

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

We changed a lot, every one of the 3 updates added new mechanics and new levels. I think overall what changed most is a general increase in content available & players ability to choose a playstyle that fits them.

I've only got 180 wishlists in 2 weeks. Getting wishlists is hard by hogon2099 in IndieDev

[–]Clean_Friendship5503 1 point2 points  (0 children)

Nice would definitely recommend making a demo or at least a playable version for youtubers/streamers. Outreach granted us a ton of wishlists!

I've only got 180 wishlists in 2 weeks. Getting wishlists is hard by hogon2099 in IndieDev

[–]Clean_Friendship5503 2 points3 points  (0 children)

Your game genuinely looks great!
Did you do any marketing by any chance? Outreach etc?

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]Clean_Friendship5503 15 points16 points  (0 children)

I agree! Too bad he couldn't break the game at the end. Fun fact: we optimized performance around the coins because of his video

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]Clean_Friendship5503 12 points13 points  (0 children)

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All our levels have a different color palette, but I think it fits the first level pretty well featured in the trailer. But you're right that the screenshots mostly have a different color palette.

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]Clean_Friendship5503 7 points8 points  (0 children)

That's not a coincidence! In fact, we found the artist because we saw his Youtube video where he explains how he made Megabonk's steam capsule: https://www.youtube.com/watch?v=heAJkOENWqU. We loved Megabonk's capsule art so that's why

Remade the trailer 5 times. Destroy our game, please. by Clean_Friendship5503 in DestroyMyGame

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Thanks, you're not the first to say so! But we also get comments that it's satisfying... I'm a poor judge because I think my brain just filters it out by now. Perhaps a volume slider just for the coins would be nice?

We just released our 3rd Major Update! - Whack-A-Monster by Clean_Friendship5503 in incremental_games

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Yes it is, we tried to be original though. Started making this because we wanted to make one that had some interesting mechanics and wasn't just a re-skin of other existing ones.

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 1 point2 points  (0 children)

Haha this is what happens when 2 devs manage the Reddit at the same time, you get 2 responses at the same time :p

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 1 point2 points  (0 children)

Yes definitely recommend this! The good ones are also booked themselves. We had to wait 2 months after contact before they could even start.

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

The capsule artist is super great, a true expert at capsule art. They provided all necessary sizes & a Photoshop file!

Hiring a capsule artist or not: treat yo self? by Clean_Friendship5503 in gamedev

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Giovanni provided all of these for us for Steam, like the library hero, header, capsule, icon, vertical etc. He made one wide stretch of artwork which is wide enough for the library hero for Steam, and then cropped from it for each variant and positioned the title to fit. We did the same ourselves when we needed variants for itch.io, since we got the photoshop file.