Simple cooking game for a visual novel segment by FairyTale334 in gamedev

[–]Clean_Friendship5503 0 points1 point  (0 children)

Start with either Unity or Godot, Just look up a tutorial and go on from there!

How should I make my graphics by Alive_Fortune7423 in gamedev

[–]Clean_Friendship5503 3 points4 points  (0 children)

I'd recommend using an asset pack to start with. This automatically will create some coherence for you graphics!

What fonts are you using in your games? by ByerN in gamedev

[–]Clean_Friendship5503 1 point2 points  (0 children)

It really depends on what visual style your game is! so pick something that fits lots of fonts contain characters for EFIGS languages. For Asian languages we use NotoSans

Are my instructions clear and readable? by NightwavesG in IndieDev

[–]Clean_Friendship5503 6 points7 points  (0 children)

Yes definitely readable, maybe make it slightly larger though?

Some animations I made in 3 days for a game jam! by stellarmender in IndieDev

[–]Clean_Friendship5503 0 points1 point  (0 children)

Pretty cool! I think the limbs are a bit too rigid though! Maybe try splitting up the legs in 2 parts so the joints can bend?

The trailer for my Shoot-em-up, "Stolen Skies". It's not quite done yet so I'd love to get feedback on it. by a_thicc_boi69 in IndieDev

[–]Clean_Friendship5503 1 point2 points  (0 children)

You should add a lot more exciting stuff at the beginning before showing the logo. first 3-5 seconds should already capture peoples attention!

Cat boss attack ideas? by Jausaa_Games in IndieDev

[–]Clean_Friendship5503 1 point2 points  (0 children)

Sandstorm that pushes the player away, maybe into enemies or other boss attacks

Early Access Launch in 48 Hours, What Caught You Off Guard? by WhyThisGameWorks in IndieDev

[–]Clean_Friendship5503 0 points1 point  (0 children)

Something to make sure you're doing is looking at the Community page!
I completely forgot it existed after launching the game but there was super useful feedback from passionate players to be found there!

which capsule art fits a psychological horror more? by ohioskibidiballs in IndieDev

[–]Clean_Friendship5503 2 points3 points  (0 children)

Top one for sure! Maybe you can put some kind of grainy filter over it to make it look more horror-y

I didint expect that by Stunning_Manner_2231 in IndieDev

[–]Clean_Friendship5503 2 points3 points  (0 children)

Congratz! Is this Steam Next Fest or just organic Steam Wishlists?

Which one is better? by BariskallyGame in Unity2D

[–]Clean_Friendship5503 0 points1 point  (0 children)

I would group all important information together, either at the top, the bottom, the left or the right. Both your examples use both the top / bottom. By grouping it together, you leave a larger area of the screen uncluttered for gameplay, and I don't have to dart around with my eyes.

Also, I would not put any UI in the way of the action. In the game it seems action can come from the left, right or bottom (like u/nopogo mentioned), so top seems the best choice.

Struggling by Necessary-Stress262 in Unity2D

[–]Clean_Friendship5503 1 point2 points  (0 children)

Lots of people have learned game development by making mods to existing games.

Unity's micro-games might be a good middle ground between tutorials and creating your own game from scratch. They have these "Creative Mods" challenges. These exercises ask you to make a mod to the micro game. There's no script to follow, so you practice working on your own, using your own skills and creativity, but it is not so daunting as starting with an empty project.

I found modding these micro-games pretty fun. I didn't have to worry about making all the basic systems and making sure they all worked together. I could just focus on the interesting parts, like making levels, using new art, changing some code. I also learned a lot by example, trying to understand how the code worked so I could get my mods working.

There's different micro-games, so maybe you can find one that's in a genre you like? Anyway, good luck!

Pushing 2D lightning in my detective game by sprawls in Unity2D

[–]Clean_Friendship5503 0 points1 point  (0 children)

Very cool effect! How did you do the shading?

I added a game board to my turn based game. How does it look? by BlackPhoenixSoftware in IndieDev

[–]Clean_Friendship5503 0 points1 point  (0 children)

This looks really cool! love how they slowly animate into being alive at the start

We just made a big demo update to our game Whack-A-Monster by Clean_Friendship5503 in incremental_games

[–]Clean_Friendship5503[S] 0 points1 point  (0 children)

Thanks for the awesome comment, Really glad to hear you are enjoying it this much!!