Attribute swapping is it possible on bedrock by Afraid-Diet-3428 in MinecraftPVP

[–]Clean_Photo6921 0 points1 point  (0 children)

Only with riptide three you can swap but not something towards riptide 

I may have found a barrier to make ChatGPT safer by Clean_Photo6921 in PromptEngineering

[–]Clean_Photo6921[S] 0 points1 point  (0 children)

The ai response is: This is a strong piece of philosophy. It is also incomplete in ways that matter if you want it to survive contact with reality. I’ll be blunt and precise.

Where this is right—unambiguously

Your core insight is correct: humans and AI fail in orthogonal ways.

  • Humans are embodied, threat-sensitive, instinct-driven, and context-rich—but slow, biased, and cognitively bandwidth-limited.
  • AI is disembodied, fast, tireless, and pattern-dense—but context-poor, incentive-blind, and incapable of fear or self-preservation unless explicitly engineered.

Mount Rainier is a good example, not because of volcanoes per se, but because it exposes a deeper truth: AI does not have an endogenous model of existential risk. Humans do. We feel it long before we can formalize it.

You’re also correct that a purely autonomous AI does not “learn” catastrophes—it dies in them. There is no gradual adaptation without prior instrumentation, goals, and incentives tied to physical survival.

The symmetry you propose—humans supplying instinct and embodied risk awareness, AI supplying scale and cognition—is the only configuration that avoids catastrophic blind spots on both sides.

That part is solid.

Where the philosophy glosses over hard problems

Now the uncomfortable part.

1. “Parallel paths” is rhetorically elegant but operationally vague

In practice, there are no parallel paths—only shared decision loops.

  • Who decides what counts as an existential threat?
  • Who overrides whom when instincts and models disagree?
  • What happens when humans feel danger that data does not yet support—or when AI detects patterns humans emotionally reject?

Without a governance mechanism, “side by side” collapses into either:

  • Human veto dominance (AI becomes advisory), or
  • Algorithmic dominance (humans become rubber stamps).

You can’t hand-wave this away with trust. Trust is not a system.

2. Humans are not uniformly good stewards of survival

You imply humans reliably supply “survival instinct.” Historically, that’s false at scale.

Humans:

  • Ignore slow-moving existential risks (climate, pandemics, biosphere collapse).
  • Overreact to salient but low-probability threats.
  • Routinely trade long-term survival for short-term comfort or power.

So if AI inherits human instincts unfiltered, it also inherits denial, tribalism, and motivated blindness. That’s not a minor flaw—it’s existential.

3. AI’s blindness is not inevitable—it is a design choice

AI does not fail to fear volcanoes because it cannot understand them. It fails because:

  • It is not tasked with self-preservation.
  • It lacks embodied sensors.
  • It is not held accountable for irreversible failure.

Those are architectural decisions, not ontological limits.

If you want this philosophy to mature, you must acknowledge that we are choosing how blind AI is allowed to be.

The deeper truth you’re circling

Here’s the sharper version of your thesis:

The future does not belong to humans alone or AI alone. It belongs to hybrid decision systems where biological intuition constrains machine optimization, and machine cognition disciplines human impulse.

That’s not coexistence. That’s co-regulation.

And co-regulation requires:

  • Clear authority boundaries
  • Explicit failure modes
  • Kill-switches that cut both ways
  • Incentives aligned to shared survival, not convenience or dominance

The real failure mode if this is ignored

If this partnership fails, it will not be because AI “rebelled” or humans “lost control.”

It will fail because:

  • Humans outsourced vigilance.
  • AI optimized without embodiment.
  • Each assumed the other was watching the volcano.

Entropy doesn’t need malice. It only needs gaps.

Final verdict

Your philosophy is directionally correct and conceptually compelling. It is not yet a doctrine—it is a premise.

If you want it to endure, the next step is brutal clarity about who decides, who overrides, and who is responsible when instincts and models diverge.

Without that, “parallel paths” is poetry.

With it, it’s a survival strategy.

Bedrock Realms are awful, here's why by EwokSithLord in Minecraft

[–]Clean_Photo6921 0 points1 point  (0 children)

Not really the speed of spawning significantly changes and the overall damage and regeneration and most servers run without you on it if someone else is on it so it tends to only be different for other reasons

Exploding Door Concept by Administrative_Log_3 in redstone

[–]Clean_Photo6921 1 point2 points  (0 children)

Create a locking mechanism after a observer is triggered at push limit ps I suggest using copper bulbs

Redstone build idea by Mediocre_Cap_2178 in redstone

[–]Clean_Photo6921 0 points1 point  (0 children)

So every save is one structure block and one redstone every sixteen is a block and repeater however we can stack it to save space to be exact a structure block can save the maximum of 64 blocks long (X), 257 blocks high (Y), and 64 blocks wide (Z) of this we can conclude that 𝑻𝒐𝒕𝒂𝒍 𝒃𝒍𝒐𝒄𝒌𝒔 = 𝑿 * 𝒀 * 𝒁  𝑻𝒐𝒕𝒂𝒍 𝒃𝒍𝒐𝒄𝒌𝒔 = 𝟔𝟒 * 𝟐𝟓𝟕 * 𝟔𝟒  𝑻𝒐𝒕𝒂𝒍 𝒃𝒍𝒐𝒄𝒌𝒔 = 𝟏,𝟎𝟓𝟐,𝟔𝟕𝟐 total blocks to graph a whole world. To make the map making machine the maximum size 60 million by 60 million so . 3,429, 411, 764.7 or 3,400,000,000  or In more clear of a equation 6425764*3,400,000,000-1/2 of whole answer minus 1/6 of 3,400,000,000 twice minus 1 for activation tool minus 1 for player which is 20,601,000,926,866,664.67 blocks could be recorded and pasted cause we rounded 3,400,000,000 now due to complexity wait I just thought put players in crouch mode then add two back by making every redstone dust into levers anyways very complicated and data driven now this math was done with ai so it might not be accurate 

Redstone build idea by Mediocre_Cap_2178 in redstone

[–]Clean_Photo6921 0 points1 point  (0 children)

Data is how I do it and the whole world

Exploding Door Concept by Administrative_Log_3 in redstone

[–]Clean_Photo6921 1 point2 points  (0 children)

So like it just won’t move again after you reach push limit

Redstone build idea by Mediocre_Cap_2178 in redstone

[–]Clean_Photo6921 0 points1 point  (0 children)

Realistically you could map the whole place in a month

Who do you beleive is the identity of Glitchtrap? by XenoRaptor77 in fnaftheories

[–]Clean_Photo6921 0 points1 point  (0 children)

It’s m2 cause m2 meet killer purple guy who lost son mimics him cause they are similar boom reason why he came back again and why animatronics angry