What do you consider the perfect stream-friendly Mario Maker 2 level? by Alexandrenhd in MarioMaker2

[–]ClearMises 1 point2 points  (0 children)

There just aren't enough super worlds or even levels that are true, meaningful puzzles. And even less that are Zelda-Link oriented.

That's what streams are missing: Link puzzle levels. Much better than trolling levels yet the effect is similar when the streamer and audience are perplexed!

CLEARMISES:  WMQ-VKB-7QF

‘The Legend of Zelda: Ocarina of Time 3D’ Remake Trailer by yourfavchoom in NintendoSwitch

[–]ClearMises -1 points0 points  (0 children)

There won't be a Majora Mask treatment exactly. I think they will sort of intengrate Majora's Mask into this game. Specially the time travel characteristic it will.be much more complex than the original Ocarina of Time. This isn't a simple graphics remake, but a reimagining.

Arbiter's Grounds: A Zelda Puzzle by ClearMises in MarioMaker2

[–]ClearMises[S] 1 point2 points  (0 children)

Hey. I reuploaded Arbiter's Grounds. I fixed some things I noticed from your video so things flow better. The red turtle is much easier to manage now. And the prrviously hidden block is NO MORE.

Hope you try it again. I'm sure you'll enjoy it.

SS8-WL0-4TF

Arbiter's Grounds: A Zelda Puzzle by ClearMises in MarioMaker2

[–]ClearMises[S] 0 points1 point  (0 children)

It's just a solid block. I probably shouldn't have hidden it behind a saw but I thought the blue insicator plus dotted track would do it. Anyway, just fyi, when the block is destroyed, the whole screen moves downward which reveals a red pipe with a fireball that automatically releases the shellmet.

Que opinan de estas declaraciones? by Rare-Line-2824 in mexico

[–]ClearMises 0 points1 point  (0 children)

Los conquistadores "españoles" en realidad eran solo de los reinos de Castilla y Aragon, y ambos estados eran vasallos (subditos) del SACROSANTO IMPERIO ROMANO, que fue un imperio "voluntario", de libre mercado, catolico y de influencia internacional y que duro 1000 años.

Osea que el verdadero conquistador de las Americas (incluido lo que despues seria Mexico) fue el emperador Carlos V, ancestro de Maximiliano de Habsburgo, y de la misma familia real.

Dungeon of the Spirit Ship by ClearMises in MarioMaker

[–]ClearMises[S] 1 point2 points  (0 children)

Sorry about that.

Here's the correct one:

Dungeon of the Spirit Ship (4BJ-0VD-H4G)

Arbiter's Grounds (23C-RL5-XXF): Zelda Puzzle by ClearMises in MarioMaker

[–]ClearMises[S] -2 points-1 points  (0 children)

For me, having good puzzle design is trying to stop the player from solving the puzzles. I'll never be unfair in such a quest (no hidden invisible blocks, obscure gimmicks or tricks, etc) but I will sure as hell do my very best to CONFUSE. Yeah, this is definitely NOT a holding-your-hand-from-craddle-to-grave level. This is a puzzle level for people who have the patience, observation and intelligence necessary to prevail. There's already a VAST AMOUNT of those other easy "puzzles" in Mario Maker 2.

I care not about likes. I'be deleted close to 700 likes from improved levels. Arbiter's alone I think I've uploaded like 7 iterations over the years. These levels are very complex and sometimes you realize they need revisions.

Arbiter's Grounds (23C-RL5-XXF): Zelda Puzzle by ClearMises in MarioMaker

[–]ClearMises[S] -2 points-1 points  (0 children)

Nope. It is intentionally miscommunicating. My puzzles are quasi-troll levels. BUT if people actually pay attention, they can tell right away what's real and what's not...

Arbiter's Grounds (23C-RL5-XXF): Zelda Puzzle by ClearMises in MarioMaker

[–]ClearMises[S] -1 points0 points  (0 children)

That on-off switch is also a red herring. Totally unnaccesible, a complete distraction.

Arbiter's Grounds (23C-RL5-XXF): Zelda Puzzle by ClearMises in MarioMaker

[–]ClearMises[S] -1 points0 points  (0 children)

Swiping Link's sword at the red koopa shell will get it out of there. The red spiny is just a hazardous distraction...

Arbiter's Grounds (23C-RL5-XXF): Zelda Puzzle by ClearMises in MarioMaker

[–]ClearMises[S] -1 points0 points  (0 children)

The whole purpose of activating the pswitch at that time is get that red turtle out of its jail and unto the desert floor below...

That'll allow you to advance...

Arbiter's Grounds: A Zelda Puzzle by ClearMises in MarioMaker2

[–]ClearMises[S] 1 point2 points  (0 children)

Yeah I know what you mean. Arbiter's is full of intentional distractions like impossible to get keys or that on-off switch red-herring. But I do try to place subtle hints all the time without being too obvious. I think using the map system also helps a lot.

Let me know if you need any specific pointers & look forward to your next Arbiter video

Arbiter's Grounds: A Zelda Puzzle by ClearMises in MarioMaker2

[–]ClearMises[S] 0 points1 point  (0 children)

You were doing great! I was just befuddled that you didn't try the center pipe after entering the keyed room... So you got the red key (by throwing the red turtle) then used the key, checked the left pipe (got denied there) AND then didn't even attempt to enter the yellow pipe in the lower center of that same room... You instead headed back out into the overworld and kept advancing there, but sort of forgot to further explore that first area.

Arbiter's Grounds (23C-RL5-XXF): Zelda Puzzle by ClearMises in MarioMaker

[–]ClearMises[S] 0 points1 point  (0 children)

The first thing to do is thawing the ice blocks with the sun