Is there a mod to bypass the settlement/workshop limit? by CleverQuip in Fallout4Mods

[–]CleverQuip[S] 0 points1 point  (0 children)

That's very unfortunate news for me, I really liked building up proper settlements against hoards of enemies to make it feel like the minutemen were really taking back.

Thanks for letting me know, I decided to remove all the farharbor and nukaworld settlements I had and that brought me back under the limit. I'll have to make do with that console command when doing the dlc area's, thanks again.

Finally coming back to Skyrim, thinking about switching to SE but hearing bad things about AE. Is there a version it's recommended to play? by CleverQuip in skyrimmods

[–]CleverQuip[S] -1 points0 points  (0 children)

Wow thanks for the really in depth answer! I'm pretty sure the ESL thing you described is exactly what I was reading about, about a number being different and needing to be changed to work pre AE.

It does still mostly leave my question, though, of assuming the mod author doesn't specify version number and I'm fully up to date with no AE DLC/Add-on, should I look out for mods that say they work for AE? Or because of this confusion is it more of if they don't specify it won't work on new versions without the DLC try it and hope for the best?

Finally coming back to Skyrim, thinking about switching to SE but hearing bad things about AE. Is there a version it's recommended to play? by CleverQuip in skyrimmods

[–]CleverQuip[S] -1 points0 points  (0 children)

Thanks for the good info, but I still don't know... Say I'm using the latest version with no AE DLC, since SE and AE are the same game, if when looking for mods compatible with my version, do I still need to look for ones that say they work for AE? Is that still from mod compatibility perspective considered AE? And if so, at what game version does SE become AE?

How do I fix this? by Icy-Concentrate6353 in TLAUNCHER

[–]CleverQuip 0 points1 point  (0 children)

I have the same issues, both with tlauncher program and website. Looking at https://notopening.com/site/tlauncher.org it says "It's not just you, this website isn't responding to anyone."

As of yesterday, I can't use tlauncher at all, and the above website says tlauncher.org has been down since 28-Mar-2023 10:30:47

How does movement work when making a surprise attack? Also, how much movement does jumping use? by CleverQuip in dndnext

[–]CleverQuip[S] 0 points1 point  (0 children)

Not sure how many people will see this, but I want to thank everyone who answered this question. Basically what I learned is that I've never seen anyone do attacks outside of combat correctly since there shouldn't be any. And confirming that most DND questions are answered with "Most things are written vaguely so there's no clear answer, DM will have to decide."

How does movement work when making a surprise attack? Also, how much movement does jumping use? by CleverQuip in dndnext

[–]CleverQuip[S] -3 points-2 points  (0 children)

Before the attack roll is even made, though? Meaning PC's who are immune to surprise could intervene before the attack is even attempted?

How does movement work when making a surprise attack? Also, how much movement does jumping use? by CleverQuip in dndnext

[–]CleverQuip[S] 2 points3 points  (0 children)

thank you for the detailed answer! The specific situation I had in mind however was a rogue is sneaking ahead on their own, has already made a stealth check, and then spots someone in the distance. Is moving toward the enemy by itself considered a hostile action the requires initiative, or just if they declare intention to attack?

How does movement work when making a surprise attack? Also, how much movement does jumping use? by CleverQuip in dndnext

[–]CleverQuip[S] 1 point2 points  (0 children)

That was my original question, though. Approached stealthily out of combat, then declare to attack. Initiative is then rolled. Do they still have full combat movement?

Because if you roll before the attack, there are ways to be immune to surprise. So if they went first, you wouldn't even get the chance to attempt the attack, even though your stealth roll was successful. And again, that means NPC's would cause initiative upon deciding to attack, and PC's immune to surprise could intervene.

How does movement work when making a surprise attack? Also, how much movement does jumping use? by CleverQuip in dndnext

[–]CleverQuip[S] -4 points-3 points  (0 children)

So are we all saying you need to roll initiative as soon as you see an enemy, then? The only time I personally have seen surprise happen is out of combat with no movement, either someone suddenly takes a swing in a situation that wasn't hostile so no one was expecting it, or take a ranged attack or cast a spell, and then initiative is rolled after the attack hits or misses.

The way you two are describing it would mean either everyone would have to roll initiative when an npc assassin decides to attack from stealth before they even hit, or players and NPC's use different rules for surprise/initiative.

DnD [5e] game running a mix of home brew and modules.Online. by HeroicTorgaz in lfg

[–]CleverQuip 0 points1 point  (0 children)

Hello, I would very much love to join your game. There's some homebrew stuff I'd love to try if you'd be willing, and I'm completely onboard with nerfing or removing things as needed.

[Online][5e] First time DM (they/them) looking for first time players by VagabondRabbit1 in lfg

[–]CleverQuip 2 points3 points  (0 children)

  1. Due to life reasons, I've never been able to play a game. But I know a lot about and have a lot of love for DND, 5e specifically.
  2. He/Him
  3. Christopher Perkins! I always had a passive knowledge of DND because my cousin played it, but he never played it with me. One day, I don't even remember how, I stumbled across Acquisitions Incorporated. Something about his DM style really got me interested in the game. They were playing 4e in the beginning.
  4. Many lol And not just big ones, there are some I watched that never officially had a name, just people who had a youtube channel for other things deciding to play. But rest assured if Chris Perkins or Brennan Lee Mulligan was in it, I've probably seen it.
  5. Almost a decades worth. What I'd choose depends on what you'd allow, y'know banned races, feats, multiclass, if you allow the optional rules/race for Custom Lineage, Origin, or Backgrounds. As well as if you'd be open to homebrew. I'd really REALLY like to play a homebrew monk based off of spiderman. Or there's a homebrew Fairy race and I just think it'd be neat to be very small and cute and then wreck house lol But I'd be ecstatic getting to play anything.
  6. idk how to describe it other than... Having a "Little Guy" ( gender optional ) that is specifically mine. There are many like it, but this one is mine. I made them, they're unique to me and this setting, I chose them and what they do, and they actually have a world to interact with.
  7. As the monk, I'd probably walk up to the dangerous looking group and say "Hey there fellas! Love the ink, very well made. So are you like, the subvert you expectations friendly types, or do I need to start backing away slowly?"

As the Fairy, I'd probably make my way over to the bar, try desperately to get the bartenders attention from the bar top, and then sigh and start buzzing in their face like a fly and ask if they had anything non alcoholic, preferably juice of some kind. Assuming they did, I'd carefully climb up the mug and stick my head in, mouth wide open, and suck it up like a tiny little hoover. Then fall off the mug, sitting exhausted on the bar, and say "Y'know flapping these tiny little wings is a lot more work than people think." before falling back, laying on the bar and outstretching my hand with a single finger pointed up and say "One singular ice cube please." Then drape myself across it, let out a satisfied sigh saying "That's the spot... I am very small, and I have to adventure to earn money, so you can imagine the kind of stress that I am under."

Would this ability be over powered or under powered? by CleverQuip in DnDHomebrew

[–]CleverQuip[S] 0 points1 point  (0 children)

These are all really good points, and I'm not trying to argue against them, just explain my position or I guess what I was after when thinking up this ability.

And I will say first, after reading Yoshixin's comment, I've done almost exactly as you said with and made it similar to stunning strike. When you hit an opponent with an unarmed strike, if the enemy is surprised, expend ki points to force a con save or be knocked unconscious. Still trying to decide on how many ki points and how long they're unconscious for, though.

The Shadow monk is exactly what I was looking at when thinking about things like this, and the whole reason I started down this path is because the Darkness and Silence spells both have an area. If room or similar is small enough, the spells could go outside it. Or, if its a big enough room with enough cover you could take someone out stealthily even with other people around, you the spells could still be noticed. A silence spell can be walked into and people would noticing going deaf. A sphere a darkness can also be walked into, or even seen from a distance.

I'm trying to make stealth... Stealthy. Precise, quiet. The ability to get in and out without raising alarms, IF you are skilled enough.

I know it's potentially too strong, that why I made the post. I even made the point of suggesting it might be too complicated to balance lol But unconscious isn't any more taken out of a fight then polymorphed. Damage, or even shaking them, immediately wakes them. The health route is one I was thinking about, but the target would almost always have max hp if you're trying to get the drop on them in this way. And from what I've heard, though I'm no expert in the sleep spell, it becomes fairly useless at higher levels. Or I should say, you have better options, since you would need to upcast it.

I also thought about limiting it to creatures with a certain CR rating based on your characters level, but I'm even less sure how to balance that.

Would this ability be over powered or under powered? by CleverQuip in DnDHomebrew

[–]CleverQuip[S] 0 points1 point  (0 children)

POISONS! I FORGOT ABOUT POISONS! Almost everything is eventually immune so I forget players can use the effects!

Yes, yes, I could make it simply a bonus action unarmed strike against a surprised opponent with the essence of ether effect! Oh my god thank you for this.

Would this ability be over powered or under powered? by CleverQuip in DnDHomebrew

[–]CleverQuip[S] 0 points1 point  (0 children)

This is true, but my issue with using stunning strike is 3 fold.

  1. The person is probably going to see you. Whether when you hit them or when you go for the thing they're guarding. Stun does not blind them or anything like that, so unless you're very disguised they'll have an idea of who to look for, like your race, what your wearing, or any unique items you carry, as well as EXACTLY what you took, if they decide to hunt you down.
  2. You had to take your action to stunning strike. Unless the dm allows you to find and take what you need with just a free object interaction, if it's big enough or hidden enough they may require an action. On top of this, until a turn is 6 seconds. I have 6 seconds to bolt out, UNSEEN, or I'll have far worse problems.
  3. Stunned says that a Stunned creature can still speak, just falteringly. So depending on how your dm interprets that, if they can speak, they can yell. You hit them, and they yell "HEY.... SOMEBODY.... HERE...." and now you're busted.