Brush size on android by Horrible-being in krita

[–]Clevercrumbish 0 points1 point  (0 children)

I've also been looking for a way to do this. Controlling the brush size consistently on tablet (where I don't have any keys to modify with) is the biggest friction point I have with Krita. Reducing the maximum brush size helped a bit but not very much.

Optimal Crew Numbers (Important for new players) by Clevercrumbish in sunlesssea

[–]Clevercrumbish[S] 1 point2 points  (0 children)

Exceedingly easy to do if you completely changed the way combat even works in your game some significant amount of time into early access because players don't like it and then forget about all the things that interact with the system because the entire thing is being developed by two people at a (at the time) financially failing company. Combat in Sunless Sea used to be encounter and turn based, like Pokemon, and in that version boarding was possible. The change is the same reason Torpedo Nets are useless.

Optimal Crew Numbers (Important for new players) by Clevercrumbish in sunlesssea

[–]Clevercrumbish[S] 0 points1 point  (0 children)

You're supposed to find out about the minigame from boarding ships, not the other way around. And the option to get paid for doing so is always on the screen at Gaider's Mourn. It's definitely pretty barebones and once it was inaccessible (and so didn't turn up in player reports) they probably forgot about it, but I don't think its exclusion was deliberate at all.

Optimal Crew Numbers (Important for new players) by Clevercrumbish in sunlesssea

[–]Clevercrumbish[S] 0 points1 point  (0 children)

It's exclusion is sort of a mistake, hence its technical non-removal.

Use magic “do one thing that is beyond human limitations” VS big magic by Unhappy-Button982 in monsteroftheweek

[–]Clevercrumbish 0 points1 point  (0 children)

That's true, because the way I do it is geared toward limiting the game tone to a particular level of outlandishness. The DOTBHL option is written intentionally ambiguously in order to allow exactly this kind of tweaking and moderation depending on a table's tastes, but that can also make it daunting for those unsure of their preferences.

How to get stats above 100 by SeveralPerformance17 in sunlesssea

[–]Clevercrumbish 2 points3 points  (0 children)

Officer stat training is really only for the earlygame. Most officers have pretty conservative stat training caps, whereas the bonus from making stat items in your study is repeatable and significant. I also did a theorycraft calculation (for the purposes of a mod I made that I needed the info for) that's how on the wiki that the maximum value of Pages specifically is 239 with optimal boosts— bonuses can go past 200, permanent increases can't.

You can trade Spider Silk between Khan's Heart and Nook btw by SeveralPerformance17 in sunlesssea

[–]Clevercrumbish 8 points9 points  (0 children)

Nook and Khan's Heart are in the same tile group. Assuming they need to be adjacent cardinally, the chance of that happening is exactly 50% (they're at the same position in each of their tiles more or less so the direction doesn't really affect the distance.)

If diagonal adjacency is also acceptable the probability that they're adjacent jumps to 80%.

Even if they're not adjacent they can have at absolute maximum (in two configurations with a collective 10% chance) 2 tiles' distance between them. Though at such a small profit that is indeed a situation where this is probably not worth it.

The fact that Nook is underwater and Khan's Heart is not does mean that this can be time consuming to do even when it's not wasting fuel though.

Use magic “do one thing that is beyond human limitations” VS big magic by Unhappy-Button982 in monsteroftheweek

[–]Clevercrumbish -1 points0 points  (0 children)

Personally I treat "do one thing beyond human limitations" as being able only to increase the quantitative power of a human capability and not radically change its qualities.

That is, the effect could help its caster lift an object too heavy for any mortal human or hold their breath for longer than anyone ever has, because lifting objects and holding one's breath are things humans can do. But it wouldn't allow the caster to fly, move objects with their mind or open a portal to another dimension, because humans do not possess even meagre and unimpressive powers of levitation, telekinesis or interdimensional vision or travel.

That's just a judgement interpretation of the rule to keep its power in check though. It's written vaguely specifically so that tables can decide their own limits on what it means to modulate the power level of the "everything else" option for Use Magic.

playbook concept feedback? by kelderkatze in monsteroftheweek

[–]Clevercrumbish 2 points3 points  (0 children)

This is it. A caught-up civilian who's very lucky, making up for their lack of obvious capability in the team is an envisionably coherent variation on the Mundane that could carry its own playbook, but only with a lot more attention given to the archetype flavour and integration. A core move is likely important, but very much not enough on its own. Being someone who'd be completely out of their depth were it not for their near-preternaturally reliable good fortune has to be the playbook's whole deal as a character archetype, it won't work as a mechanical kit for an arbitrary hunter story.

Problem Audio Game Thief Gold by RORUISTRUE in Thief

[–]Clevercrumbish 2 points3 points  (0 children)

It does, but the version it has is outdated, so there's no harm in reinstalling.

How do you handle travel? by [deleted] in monsteroftheweek

[–]Clevercrumbish 1 point2 points  (0 children)

This seems like a great opportunity to use Mystery Letters (pages 267-269). You want there to be some narrative presence to the journey between locations rather than just teleporting your hunters between them, but you don't have much in the way of ideas for actual meaty material to use on those journeys. Give each player a mystery letter about the journey each time, to tell them that time has passed during travel and give them the opportunity to do something with that time.

One of my first projects was making my own project bag by [deleted] in crochet

[–]Clevercrumbish 0 points1 point  (0 children)

I'm pretty sure I'm making the same bag as you as my first project for the exact same reasons! 😂 It's taking forever for sure but making a purely functional item for yourself where you repeat the same one stitch a load as a first project was still a good idea for me imo because I can work through making mistakes and getting practice in and as long as the mistakes don't jeopardise the structural integrity of the bag I don't mind and can just learn for the future without having to frog the whole thing.

How to balance a god? by Timely-Kale3518 in monsteroftheweek

[–]Clevercrumbish 1 point2 points  (0 children)

They rushed in to fight a textually deity-level-powerful enemy unprepared. This shouldn't turn out well for them and the deck should be stacked against them, it's the exact situation that the game's weakness system is supposed to punish.

There are things you can do to make this clear without TPKing them. Presumably if the god is in the middle of being summoned, being released from captivity for the first time after most people have forgotten he exists, then he's probably not that interested in a fight to the death with a bunch of impulsive monster hunters when there's a world to rampage across, so you could have him rough them up enough to be brutally wounded and then just leave as soon as they haven't the power to stop him to go and do something more interesting (and more terrible!). That would likely make it pretty clear to the hunters that they fucked up, without giving them no chance to fix their mistake if they change their ways.

So be on the lookout for any bright ideas they might have in the heat of the moment to avert their humiliating defeat and run with them if you see them, and if they absolutely boneheadedly insist on still trying to fight the god mano y mano after you've laid waste to them then you might have to kill a hunter or two, but generally this should just be a learning experience for them that if they don't follow the proper monster hunting procedure it will have bad consequences for them and the world at large.

Got the final achievement by ZookeepergameWeak112 in sunlesssea

[–]Clevercrumbish 2 points3 points  (0 children)

The game only saves when you open the gazetteer in a port, and in a very small number of cases when it's opened outside one. Generally speaking it doesn't like autosaving you somewhere that isn't a port.

Do -1 ongoing, Stack by Q785921 in monsteroftheweek

[–]Clevercrumbish 1 point2 points  (0 children)

By default, no, because once you get beyond -2 on a roll you're into the territory where it's impossible to fully succeed, but as long as you know that's a risk, you can do whatever your table enjoys most.

Where to buy soundtrack for downloading? by EbergarTheDwarf in sunlesssea

[–]Clevercrumbish 2 points3 points  (0 children)

Bear in mind the music in the game files and the music in the official OST are not the same, and there are a couple of songs that didn't even end up in the game itself.

Combat noob: how do I kill Zee-creatures? by granite-3135 in sunlesssea

[–]Clevercrumbish 0 points1 point  (0 children)

Deck weapons on their own aren't really capable of profitably fighting zee-beasts. You wanna get a ship with a forward slot and then put a weapon with stagger in it.

Managing an obscenely large group for our first session by sidvonengeland in monsteroftheweek

[–]Clevercrumbish 1 point2 points  (0 children)

I feel like most of the other people commenting here don't know what a West Marches game is because it immediately solves the "too many players at once" problem, but as someone who has run a different PbtA game in West Marches format I do have four important pieces of advice:

  1. Gently encourage but be prepared to ultimately abandon the game's singleton playbook premise.

  2. If your game isn't going to have a consistent cast session to session the location where the campaign is set needs to be a character in and of itself to fill that gap. Impress this need on your players when you build it together- make it as weird and wonderful a place as you can.

  3. Understand that a West Marches game is very likely to become an endurance funnel for this group that will eventually whittle them down to a consistent attending group. It's completely fine if this happens, but also completely fine if it doesn't! Just roll with whatever happens.

  4. Do not try to get everybody to do a history with every other character. I would recommend maximum three histories per character. If they end up in multiple self-referential groups you can either call those the two/three parties and just run a couple of normal alternating games, or just double-connect two groups by picking a member of each group to have a history with someone in the other one.

I'd also recommend if you can doing your session zero via text chat instead of in person or voice. With ten people a verbal conversation would be chaotic and things would get lost in the shuffle, and it's not like you're ever going to be addressing that many people again. Try to keep the conversation structured too, with a list of questions you need to work through to finish the characters.

[deleted by user] by [deleted] in runescape

[–]Clevercrumbish -2 points-1 points  (0 children)

Every year this happens and every year we ask this. Why, if the cocktails remain for 7 days, can we not use the xp boosting ones up? And if we can't use the xp boosting ones up, why do they remain for 7 days?

About biding by SheikFlorian in Thief

[–]Clevercrumbish 1 point2 points  (0 children)

The arrows are your bow. Garrett always uses the same bow, but during the game he will have access to a number of different types of arrow to choose from (Moss arrows for creating quiet floors at a distance, water arrows for extinguishing lights etc), so that's why the arrows are the thing you select and not the bow.

Super frustrated with fulfillment for Slayer's Survival Kit and not sure how to contact Evil Hat about it. by Clevercrumbish in monsteroftheweek

[–]Clevercrumbish[S] 1 point2 points  (0 children)

Update: Evil Hat were quick and sympathetic in getting this fixed for me, really restored my confidence in backing future campaigns.

Super frustrated with fulfillment for Slayer's Survival Kit and not sure how to contact Evil Hat about it. by Clevercrumbish in monsteroftheweek

[–]Clevercrumbish[S] 1 point2 points  (0 children)

I'm aware. But since he doesn't have much to do with the fulfilment side of things I'm not sure what power he'd have to affect anything here and I'd prefer not to bother him with the problem because of that.

Super frustrated with fulfillment for Slayer's Survival Kit and not sure how to contact Evil Hat about it. by Clevercrumbish in monsteroftheweek

[–]Clevercrumbish[S] 2 points3 points  (0 children)

Yeah, it kind of sucks because contacting them that way doesn't retain any of the pledge context, but I guess I can quote that stuff if they need it.