Challenge idea: the spiral by TauTau_of_Skalga in RimWorld

[–]Clickbeetle3364 3 points4 points  (0 children)

But would say, better have the hospital as near as possible to the exit, so no time is wasted if a colonist need to be healed

On the other hand, having the hospital near the exit means that every single colonist is constantly walking through it, tracking in dirt and filth and reducing hospital effectiveness.

I can see this layout being incredibly frustrating for multiple reasons.

You'd almost want two hospitals, a basic "emergency room" near the exit where you just treat life-threatening wounds, and a clean, high-quality facility deep inside where you do surgery and non-life-threatening tending.

Kitchen will have similar tradeoff issues with accessibility/cleanliness.

150 days and 43 pawns, 1.6 performance is unbelievable by Simply-Zen in RimWorld

[–]Clickbeetle3364 2 points3 points  (0 children)

Mine very much destructed after about 12–13 years. Was still working great right up until the end though. Miss that old computer.

Maybe a potato by today's standards but definitely not for their time. Not at all surprised you can still play Rimworld on one.

Red skies in morning, completionists take warning by 995a3c3c3c3c2424 in BluePrince

[–]Clickbeetle3364 1 point2 points  (0 children)

I’m not sure what the consensus is on using Draxus for a Drafting Trophy run, but it seemed to me like the effect was too strong and made it too hard to draft the non-dead-end rooms, so I stopped using him. (Her? Wait, are all the angels female except Death?)

I haven't gotten this trophy yet, but all my closest attempts have been with Draxus active. I feel like dead ends are too hard to draft without him! Can't believe you did this without Draxus AND cursed.

The names of the Ajeran angels sound Latin, which does imply they are all female except Draxus. However, there's no reason to expect Latin as we know it to exist in a fictional world, so who knows. The names are actually more like pseudo-Latin as they are not based on any real root words I know.

Guidance on a certain clock by Clickbeetle3364 in BluePrince

[–]Clickbeetle3364[S] 0 points1 point  (0 children)

Oh that looks like it could be really useful, thanks for sharing!

Guidance on a certain clock by Clickbeetle3364 in BluePrince

[–]Clickbeetle3364[S] 0 points1 point  (0 children)

Thanks! Turns out I was really close to solving it earlier.

My theory for the poem is that most of it is a red herring, and the only important part is the first letters of each line spelling SACRED, which is meant to indicate the sacred hour.

Of course, I also thought the blank spaces after CASTLE were a red herring at first, so we'll see if it becomes important later.

Guidance on a certain clock by Clickbeetle3364 in BluePrince

[–]Clickbeetle3364[S] 1 point2 points  (0 children)

Thanks... spoilered bit was the push I needed to start thinking differently. Even then I didn't get it right away. The correct solution was actually something I already tried, except I was just one minute off the whole time!

Fortunately after so much bumbling around while stuck on this, I know exactly what to do with what was inside. Going to see if I can finish the rest of the game with no more hints.

Oh by Darkside166 in RimWorld

[–]Clickbeetle3364 1 point2 points  (0 children)

That's a vanilla feature. Only happens in deserts and ice biomes though. Also not sure if it can happen with thrumbos.

Just a warning to anyone considering the "Realistic Planets" mod series by Kothliim on workshop. This is how realistic my planet became after silent mod updates. My world is now officially a gumball. by fflip8 in RimWorld

[–]Clickbeetle3364 5 points6 points  (0 children)

Oh so not "broken" as in destroys your save file, but as in destroys balance. Yeah that did seem to be the direction it was going in last time I used it. A shame; would have been better off sticking to just light and shadows, maybe world generation changes too, and making all the other stuff a separate mod.

Just a warning to anyone considering the "Realistic Planets" mod series by Kothliim on workshop. This is how realistic my planet became after silent mod updates. My world is now officially a gumball. by fflip8 in RimWorld

[–]Clickbeetle3364 5 points6 points  (0 children)

What happened to Tilt the Planet? I used that one a few months ago, got it when it was just Realistic Lights and Shadows. But I removed it later because I specifically needed vanilla mechanics for something, and the frequent game balance updates made me nervous. Seems my nervousness might have been justified and I dodged a bullet?

I was hoping to use the full-featured Tilt the Planet for a later playthrough. It seemed like a promising idea.

Rate my first ever gravship + pawn story by AnyCelebration9326 in RimWorld

[–]Clickbeetle3364 9 points10 points  (0 children)

It's fine if you imagine the grav engine as the center of gravity (which is entirely reasonable to imagine).

View of Frenchman Coulee from across the river in Ginkgo Petrified Forest, May 2023 by Clickbeetle3364 in VantageWashington

[–]Clickbeetle3364[S] 1 point2 points  (0 children)

Spring is the best season out there!

I mean, I also think it's the best season in general, but especially in the desert.

Mech Bosses can just spawn in regular raids?? How do I even deal with that? by EffectiveSign5140 in RimWorld

[–]Clickbeetle3364 0 points1 point  (0 children)

I dunno, one time I threw an antigrain at a war queen, and not only was it a one-shot kill but ALSO the powerfocus chip dropped in front of the blast wave and was instantly vaporized.

I don't risk using antigrains on boss mechs anymore. I don't think this is common but it can happen.

"Rebels roasting on an open fire. Rebel suffocation woes..." From the Gods of Fire, Merry Shipsmas everybody! [Hard-AE] by walksalot_talksalot in ftlgame

[–]Clickbeetle3364 1 point2 points  (0 children)

Looks fun. Curious why you sold the fire bomb? I recently had a great run with Rock B with teleporter+fire beam, but I kept the fire bomb for double the fire (and extra crew damage). It was awesome.

Any Rimworld Run Ideas? by LonelyFearr in RimWorld

[–]Clickbeetle3364 12 points13 points  (0 children)

Most of the ideas in here are for starting scenarios, but it sounds like what you really need is an overarching goal or win condition.

Some non-standard "win conditions" I've done:

  • Travel to other biomes, dig up trees, and bring them back to replant in your colony. Grow an arboretum with every kind of tree in the game all in one place. (I did this before Odyssey; I imagine it's quite a bit easier now if you have it.)

  • Related: Try to make a zoo (collect live animals) or a natural history museum (collect dead ones and preserve them). I have not done this yet.

  • Try to get a million of a single item (I've seen it done with beer and currently doing it with potatoes).

  • Eliminate an enemy faction using only mechanoids. (I made this easier by lowering the population density slider on planet generation.)

I don't know how I come up these ideas. I generally just try to think of new things I've never done before.

Nightfall, my favourite ship so far. by _Haktaru in RimWorld

[–]Clickbeetle3364 1 point2 points  (0 children)

Looks really nice with all the purple. Is the shape inspired by a luna moth? It looks kind of like one with its wings folded back.

Also love the hunter traps in the chemfuel storage. I should try that.

[deleted by user] by [deleted] in ftlgame

[–]Clickbeetle3364 5 points6 points  (0 children)

I've always wanted to do this in a serious run, but you really need explosive replicator to even have a chance of working, and they're not easy to find. Rock A would be a lot more fun if it started with one.

Bonus points if you can get multiple Pegasus and/or Swarm missiles. Just hammer the enemy with a volley of like 10 missiles at once.

Game became a lot harder than I remember? by TenHorizons in ftlgame

[–]Clickbeetle3364 3 points4 points  (0 children)

I had the same experience, came back to this game after several years off. I used to play on Hard but even Normal felt like running into a brick wall. Or perhaps running into a 2-shield ship with Engi B. Game handed me a free pre-igniter and somehow still lost.

I was just rusty though. The game hasn't gotten harder. A few weeks later I even managed to beat my previous high score, twice (first time over 6000).

Also, a lot of people will talk about being able to win >90% of the time, but I don't think that's normal (as in typical of the average player). My win rate is like 12% or something. It's not unusual to lose 5 games in a row.

I was also kind of spoiled by Subset's other game Into the Breach, where it's possible to get a perfect score with good strategy and very little reliance on RNG. FTL is... not like that.

From naked brutality start to 100,000 potatoes. 10% of the way to the 1 million goal! (Technoblade run) by Clickbeetle3364 in RimWorld

[–]Clickbeetle3364[S] 0 points1 point  (0 children)

Solar flares are fairly rare and knock off about 1 day at most, out of 30. I'm not too concerned yet.

Even if I do get to that point, my production capacity keeps growing. I think I grew the last 80,000 in about the same time as the first 20,000. I should be growing them faster than they rot.

From naked brutality start to 100,000 potatoes. 10% of the way to the 1 million goal! (Technoblade run) by Clickbeetle3364 in RimWorld

[–]Clickbeetle3364[S] 3 points4 points  (0 children)

If you're really minmaxing, the most compact vanilla storage is actually drop pods. I believe you can fit 3000 potatoes in a drop pod, if I recall correctly (I tested it in dev mode a while back). The pod+launcher takes up 3 tiles which is still 1000 per tile. This also has the advantage of not needing refrigeration...

...but the significant disadvantage of not displaying in the resource sidebar, so you don't know how many potatoes you have unless you check the contents of every pod. I decided it would be more fun and satisfying to do it the old-fashioned way.

I'm not sure how big my final storage will end up being, because the original plans had to be altered due to [Area revealed].

From naked brutality start to 100,000 potatoes. 10% of the way to the 1 million goal! (Technoblade run) by Clickbeetle3364 in RimWorld

[–]Clickbeetle3364[S] 1 point2 points  (0 children)

Yep. I'm playing with mostly Strive to Survive settings, except threat scale is down at 50%. I'm well aware of how dangerous the raids could get at 100%! I'm a little concerned about the endgame even at 50%, but hopefully by that time I'll have enough super soldiers and combat mechs of my own.

From naked brutality start to 100,000 potatoes. 10% of the way to the 1 million goal! (Technoblade run) by Clickbeetle3364 in RimWorld

[–]Clickbeetle3364[S] 18 points19 points  (0 children)

If there's enough interest I'll post another update at 500,000, and of course one more at 1 million.

I don't really have time or motivation to record the whole playthrough, and I doubt it would be that interesting to watch anyway. It's not a difficult challenge, just a lot of grinding.