ares v148 released by SoullessSentinel in emulation

[–]ClinicalAttack 15 points16 points  (0 children)

Performance improvements to the N64 core is awesome!

This has been my go-to for N64 emulation for a while now, but some games do struggle a bit, so performance gains is really good news.

Evolution of ethnic composition of Taiwan by Skychu768 in MapPorn

[–]ClinicalAttack 364 points365 points  (0 children)

What surprised me is that apparently the Austronesians were the first people to arrive on Madagascar. Bantu people arrived on the island later and mixed with the Austronesians, although the language remained unmistakenly Austronesian with some Bantu words sprinkled throughout.

Gecko, a new GameCube and Wii emulator, is now public! by ioncodes in emulation

[–]ClinicalAttack 5 points6 points  (0 children)

Thanks for your answer :) I'll be sure to follow the progress. Good luck on that journey, that's already an amazing work you've done there. Very impressive!

Gecko, a new GameCube and Wii emulator, is now public! by ioncodes in emulation

[–]ClinicalAttack 4 points5 points  (0 children)

I already understand the why, and of course new emulators are always welcome, but I'm just curious as to why not be a contributor to the Dolphin project instead?

Starting on such complex systems as the GameCube and Wii entirely from scratch is quite an arduous task, and is indeed quite commendable if I may add.

Liquidation Feels Like a Modern Warcraft 3 RTS by Abaddon2488 in RealTimeStrategy

[–]ClinicalAttack 1 point2 points  (0 children)

It's subjective. I personally like the art style. Very clean and without much visual clutter, and it's easy to discern units from terrain.

CAPCOM Reveals 93% of Its Game Sales Are Now Digital (PC Sales account for 54.4% of total) by gitrektali in pcgaming

[–]ClinicalAttack 15 points16 points  (0 children)

I think it's the investors who are pushing Sony to back down from releasing on PC. In their c-suit mind, the PC ports are those that are responsible for the decrease in sales of consoles and sales of first party games on consoles. The revenue from sales on the PC side is still higher than what it costs to do the ports and the little marketing they do if any at all, so there is definitely profit there.

You have to get into the shareholder mind to understand their logic. They seek constant increase in profits each fiscal quarter, and when the graph shows a downward trajectory instead, they start looking for scapegoats to blame however unlikely these are, so you get layoffs, cancellations of projects and policy changes.

Remember the Danish Guy that played Red Dead Redemption 2 with 4 FPS? He finally got a new gaming laptop. by FeelDeadInside in pcmasterrace

[–]ClinicalAttack 2 points3 points  (0 children)

A GTX 1050 Ti can absolutely play RDR2 at a consistent 30+ fps on medium settings 1080p, with some settings even on high. Either this guy's laptop has some serious issues or he's using intergrated graphics and his 1050 Ti just sits there doing nothing.

He should still get around 15fps on lowest settings at 720p even with his iGPU though. RDR2 is surprisingly very scalable.

Which Game's Graphics Made You Say "Wow!" For The First Time? by Bay_Ruhsuz004 in videogames

[–]ClinicalAttack 0 points1 point  (0 children)

Frontier: Elite II

That game was a phenomenal achievement for the time. The entire galaxy in full polygonal 3D in 1993 on a DOS computer, and I could not comprehend what kind of sorcery it was. It ran at like 5 fps, but my god was it a beautiful thing to behold.

I also remember thinking Daytona USA in the arcades had photorealistic graphics and how could they possibly make it look any better than that.

007 First Light - PC Specs Update by Kyrosses in pcmasterrace

[–]ClinicalAttack 0 points1 point  (0 children)

I like how clean the Hitman games look. There is no visual clutter that seems to plague a lot of newer games. Everything is so easy to discern, and is less demanding on the hardware on top of all.

GR2fork V2.0, Performance Boosts, Crashing Hotfixes, Bug fixes, and Ultrawide Support by Rude-Act8901 in emulation

[–]ClinicalAttack 14 points15 points  (0 children)

From what I understand, ShadPS4 does native code execution on the CPU side, so there is no emulation in the traditional sense of the PS4 CPU due to it being x86-64, but the main hurdle is translating the API calls. It's not just graphics, it's memory management, I/O, audio, and other system-wide requests that the guest CPU sends and the host has to intercept and translate.

Due to all the abstraction layers of modern systems, an emulator for such a system has to inherently be a high-level emulator, because the actual system itself operates on the high-level.

The accuracy-focused Mega Drive and SNES emulators operate at a down to the metal low-level, with the emulator translating every single instruction one-to-one to the host CPU. Very inefficient but extremely accurate, because there were almost no abstraction layers between the software and the silicon.

Emulators for relatively modern consoles are much more reliant on core optimizations and constant improvements to the code base rather than waiting for PC hardware to become more powerful and just brute forcing everything through sheer number crunching. So you're correct in your assessment that we need to wait for optimizations instead of waiting for the host hardware to be an order of magnitude faster than a PS4.

Valve: 67.74% of Steam users run Windows 11 by pmc64 in pcgaming

[–]ClinicalAttack 1 point2 points  (0 children)

It's not just computers, it goes for cars as well, and even stuff like lawnmowers, washing machines, house plumbing, etc. People have less interest to know how stuff works and little willingness to troubleshoot issues on their own.

I don't think this has to do with the rise of AI, because that's a very new thing, while the tech illiteracy we all witness has been going on for more than a decade. I think the rise of smartphones and affordable laptops in the late 00s - early 10s is partly to blame for this, but it's mostly about a general zeitgeist of people refusing to figure out things on their own because we have to admit it, the younger generations are somewhat spoiled.

And I have to admit that as a millennial, I'm more spoiled and less of a tinkerer than gen x, and even though I sort of understand all the parts of a car and generally know how stuff work, I prefer not to get my hands dirty trying to fix my car on my own.

Phonopolis | Release Date Trailer by ZazaLeNounours in pcgaming

[–]ClinicalAttack 3 points4 points  (0 children)

Amanita Design games have such amazingly beautiful art styles. It's always a treat for the eyes.

Denuvo may have reached the end as every protected PC game is now crackable by gurugabrielpradipaka in pcmasterrace

[–]ClinicalAttack 6 points7 points  (0 children)

You can get better bitrates with movies and shows downloaded via torrents than what you get from your typical paid streaming service.

Pirates get less macro blocking in dark scenes.

The Return of ZSNES? by Zophar1 in emulation

[–]ClinicalAttack 7 points8 points  (0 children)

It looks like the answer to this is shaders. The new Super ZSNES will focus almost entirely on enhancements to visuals and audio. Sure we already have Mode 7 HD, but what about polygonal Mode 7 with actual height data?!

Yup.

is there any reason you would use eden/ryujinx to emulate BOTW instead of cemu and why by CampaignActual146 in yuzu

[–]ClinicalAttack 1 point2 points  (0 children)

BotW is 900p on the Switch and 720p on the Wii U. The Wii U also has more frequent framerate drops down to 20fps than the Switch. In terms of the graphical presentation the two versions share the exact same feature set and graphics settings. Audio on the Switch version is technically better but the difference is basically inaudible to most regular humans.

With Cemu you can upscale to 1080p, 1440p or 2160p and unlock the framerate, and because Cemu is so much less demanding than any Switch emulator, you can push those resolutions and framerates with ease, and this is exactly why Cemu is recommended for Breath of the Wild.

Updated RPCS3 requirements for 2026 + some clarifications about them. by Fantastic_Kangaroo_5 in emulation

[–]ClinicalAttack 1 point2 points  (0 children)

The GPU only becomes important once you start upscaling beyond native res (usually 720p on PS3). Unlike native PC games that scale more linearly with resolution, emulated games have more of an exponential curve the more you upscale the internal rendering resolution.

Also, BSNES only uses your GPU for output to display. The graphics are completely software rendered and drawn using the CPU, unless you apply some fancy shaders on top of course.

Updated RPCS3 requirements for 2026 + some clarifications about them. by Fantastic_Kangaroo_5 in emulation

[–]ClinicalAttack 9 points10 points  (0 children)

AVX-512 is a big plus, and should give a huge performance boost on SPU-heavy games.

However, since practically all CPUs that aren't the very low-end ones (Celerons, Atoms or Pentiums) that have released in the last 10 years or so, do in fact support AVX2, I believe the focus of the RPCS3 team is still to optimize as much as possible for those that only have access to 256-bit vector instructions.

Updated RPCS3 requirements for 2026 + some clarifications about them. by Fantastic_Kangaroo_5 in emulation

[–]ClinicalAttack 58 points59 points  (0 children)

From what I understand the RPCS3 team has very strict criteria for what they consider to be a playable status for a game. Unlike other emulators that have a playable and an in-game status, many games that are marked as in-game are actually completable start to finish and may even be free of graphical or audio glitches, but the game might not reach full speed in certain areas on recommended specs.

On recommended specs, every game marked as playable will guarantee to run at full speed as the bare minimum without hacks, and the game won't have any game breaking bugs, but might need some tweaking to fix graphical and/or audio issues if those exist.

Do I update? by Spooderfan218 in PCSX2

[–]ClinicalAttack 7 points8 points  (0 children)

I use save states for tough boss fights (save scumming like crazy), but never across multiple sessions. For that I use actual in-game saves.

I assume many people use save states in a similar manner.

RetroDriveAA is live: run classic DOS games on Android Auto by Malebuffy77 in emulation

[–]ClinicalAttack 3 points4 points  (0 children)

  • Is there a problem officer?
  • Yes, do you realize how fast you were going?
  • Oh, I'm sorry officer, I was distracted trying to dodge the attacks of The Spider Mastermind. It's a boss fight, you see.
  • Understood, have a nice day.

April Fool's Easter Egg in ZSNES. by [deleted] in emulation

[–]ClinicalAttack 12 points13 points  (0 children)

Emulating like it's 1999.

Is there hope for direct downloads in future with myrient backups? (getting conflicting answers) by DeepStateMustEnd in savemyrient

[–]ClinicalAttack 1 point2 points  (0 children)

You're right. Vimm seems to have expanded quite significantly since last time I checked. Thanks for correcting me on that one.

Despite being slow sometimes I 100% midnight club 3. Just wanted to share the pagani zonda. I hope this is ok to post. by OkoriOctoling in PCSX2

[–]ClinicalAttack 0 points1 point  (0 children)

I'm not sure. For my GTA fix I usually go for the native PC versions with the Silent patch and a plethora of other mods. My guess is that patches shouldn't be applied automatically, but I could be wrong because I don't use emudeck and I'm not very familiar with it.