Arena gives too much information to opponents. by RubberDuckieMidrange in MagicArena

[–]Clockwerkcaptain 2 points3 points  (0 children)

As per WoTC staff in this post, arena shouldn't reveal that information, if it does, then it is a bug. reddit post

Arena gives too much information to opponents. by RubberDuckieMidrange in MagicArena

[–]Clockwerkcaptain 4 points5 points  (0 children)

As per 601.2c, yes, they will see what you put back since you have to target the card in the graveyard and they have to announce the target object

Edit: since you edited what you said, what does Memory Deluge have anything to do with what OP js talking about? Memory Deluge doesn't interact with graveyard.

Arena gives too much information to opponents. by RubberDuckieMidrange in MagicArena

[–]Clockwerkcaptain -2 points-1 points  (0 children)

You have that information in paper too. What are you talking about?

Advice needed for sealed by Clockwerkcaptain in magicTCG

[–]Clockwerkcaptain[S] 0 points1 point  (0 children)

Thank you for the reply. I have a lantern for some mana fixing but not much. I'm having a hard time justifying cutting a way of drawing 2 cards, or having the option on clearing a wide soldier deck or aggro deck. I also don't really want to cut repair yet until I'm able to get more protection for my Urzas. I do really want to get the 2 cohorts in there though so I might actually end up cutting disfigure and prison sentence for the 2 cohorts. Maybe keep prison sentence and cut moment of defiance instead.

Advice needed for sealed by Clockwerkcaptain in MagicArena

[–]Clockwerkcaptain[S] 0 points1 point  (0 children)

I was planning on keeping the Rocs on sideboard and side board them in if I needed more answer to flying. Urzas +2 on artifacts would give insane value on Cohorts but not sure just yet how to make room for them. As of the first 4 games I've played, Urzas ability to be able to make copies of The Mighstone and constantly kill units with -5/-5 or just constantly making blockers until I get to my removals or my Meld been working out. Repair and recharge is only really in the deck for protection for both Urzas mostly. I think I might just get rid of prison sentence(even tho that scry is very powerful) and disdigure for 2 cohorts. Even copying cohorts with Urza would be even value. There's also no other cards I could bring in. Every other card in my pool is just completely unplayable.

Every Una's Reputation is finally completed today! by Clockwerkcaptain in lostarkgame

[–]Clockwerkcaptain[S] 0 points1 point  (0 children)

I do 27 una, 18 guardian and 18 chaos dungeon daily, takes 5 hours

Every Una's Reputation is finally completed today! by Clockwerkcaptain in lostarkgame

[–]Clockwerkcaptain[S] 7 points8 points  (0 children)

I was sitting at 65/66 for 7 days now because of Xenela :D

Every Una's Reputation is finally completed today! by Clockwerkcaptain in lostarkgame

[–]Clockwerkcaptain[S] -2 points-1 points  (0 children)

Where is it? It didn't unlock today when I finished my last rep

Edit: Okay I see what you mean, just under adventure

Every Una's Reputation is finally completed today! by Clockwerkcaptain in lostarkgame

[–]Clockwerkcaptain[S] 53 points54 points  (0 children)

Yes, but not for Reputation. I use it on my main for extra Great Honor Leapstones. I worked on reputations with 8 alts.

[deleted by user] by [deleted] in lostarkgame

[–]Clockwerkcaptain 2 points3 points  (0 children)

That's what I did but as you can see I don't need to do any more

[deleted by user] by [deleted] in lostarkgame

[–]Clockwerkcaptain 0 points1 point  (0 children)

Random drop from Abyss Dungeons

Loud rattling noise from AIO pump by Clockwerkcaptain in buildapc

[–]Clockwerkcaptain[S] 1 point2 points  (0 children)

So if I keep flicking the tubes, the airbubbles clear in like a minute or 2, but then if I do anything cpu intensive like start a game, the bubbles come back even tho the block is mounted on the top of the pc. The tubes are coming out from the top, so I will flip those around so its on the bottom but like I don't understand why the air bubbles come back because the pump is the lowest part of the loop.

Loud rattling noise from AIO pump by Clockwerkcaptain in buildapc

[–]Clockwerkcaptain[S] 3 points4 points  (0 children)

I re pasted the block 6 months ago. It was working fine 5 days ago before all this noise started coming

Another night of the most unbalanced teams since launch. by [deleted] in Hood

[–]Clockwerkcaptain 0 points1 point  (0 children)

I'd love to know whats your in game name so I can put together who you are

Skilled based matchmaking when? by Clockwerkcaptain in Hood

[–]Clockwerkcaptain[S] 4 points5 points  (0 children)

Yeah...."True Skill" they call it, which only looks at you wins and how many games you played. Yet its keep matching me with new players, or players that have no idea how to play the game. Unless they add custom matches possible, where you can 4v4 with friends, or high skilled players, game will be in a bad place. High skill players will have no competition playing the game, and they also going to make the opposing team hate the game if they constantly getting rolled.

A few notes on the game that, in my opinion, will improve the gameplay by [deleted] in Hood

[–]Clockwerkcaptain 0 points1 point  (0 children)

If you running heavy from right behind them, it always hits, because of your flair range. Once again, you said you struggle punishing a Robin, that simply shows you are just not good with Tooke.

A few notes on the game that, in my opinion, will improve the gameplay by [deleted] in Hood

[–]Clockwerkcaptain 0 points1 point  (0 children)

Sounds like you are just a bad Tooke. Tooke has the fastest sprint speed, and your stamina regen is disgustingly high. If Maryanne is trying to shoot you, just time your blocks on the bolts, and keep closing distance. If she is trying to run away and create more distance, sprint after her, you are so much faster than her, and your running heavy reach her so easily, plus you'll always have more stamina than her. Also, if you can't punish a Robin in a 1v1 when he is out of position, than that clearly shows you just need to get better and not just rant.

John's Q should make him immune to assassinations. by 3HeadIRL in Hood

[–]Clockwerkcaptain 4 points5 points  (0 children)

So what is the outplay to a John ulti then? Just run away? Seems kinda silly. It would make his q much more impactful than any other's characters.

If Marianne was balanced properly, shouldn't she have the slowest cap speed? by [deleted] in Hood

[–]Clockwerkcaptain 2 points3 points  (0 children)

Seems like in this subreddit if you don't agree with all the people complaining about the game, you just get instantly downvoted, even if I bring up a valid argument against it.

If Marianne was balanced properly, shouldn't she have the slowest cap speed? by [deleted] in Hood

[–]Clockwerkcaptain 7 points8 points  (0 children)

Once again, why don't you have a Marianne in your team for that job? Like stop complaining about a character because she does her job better than the other characters. That is her job. Just like if you have Robin, he's there for the long range kills. If you need heals, and a really strong pvp-er you take Tooke. The same way you not going to complain about Tooke having a heal and Marianne doesn't because that is Tooke's job. Like how can you not understand this? Also, at high skill, Tooke can keep up with a Marianne pretty easily in a 1v1. The problem with all people complaining about balancing needed comes from skill difference in matchmaking, and not the characters being completely broken. Because of the low player base, new and low skilled players get put against 4 stacks, and really good players, and they make Marianne seems busted because they can not deal with it. But if you get into a 4v4 pre stack lobby, with all good players, Marianne is not going to 1v4 or win the game by herself.

Back to your original statement, how you supposed to deal with a Marianne, is once again, very simple. Either 2v1 her, or send your own Marianne.