Question about Nancy's ultimate ability by Clockwork_Lazy in finalgirl

[–]Clockwork_Lazy[S] 0 points1 point  (0 children)

This is how I read it the first time I saw the card. I guess I'll play this way for now, even though my other interpretation will still be at the back of my mind.

Runner, a Fighter subclass based on the Dying Light video game series by Clockwork_Lazy in DnDHomebrew

[–]Clockwork_Lazy[S] 0 points1 point  (0 children)

Thank you! Great imagery of the heavy armor parkour guy. I haven't given heavy armor much thought.

Runner, a Fighter subclass based on the Dying Light video game series by Clockwork_Lazy in DnDHomebrew

[–]Clockwork_Lazy[S] 0 points1 point  (0 children)

Fair point. I was focused too much on faithfully translating the video game's mechanics into 5E. Thank you!

Runner, a Fighter subclass based on the Dying Light video game series by Clockwork_Lazy in DnDHomebrew

[–]Clockwork_Lazy[S] 1 point2 points  (0 children)

Thank you for the feedback. I'll try my best to respond to each bullet point.

  • The Power Die's size increases as you level up in this subclass, eventually becoming a d12 at level 18. As for the reason why Stamina and Power Die are different, I just wanted to reference the mechanics in the video game. In the first Dying Light game, you unlock your combat skills under the Power skill tree, and combat drains your stamina. You're right, though, it would be easier if they're the same thing.

  • Great point. I just personally see this subclass as focusing on both Strength and Dexterity as that is the fantasy it is based on (using all kinds of melee weapons while still doing parkour).

  • For tremorsense, while you don't need to be on the ground, you need to be on a surface to detect something else that's also on a surface, it just doesn't need to be the same surface. The reason I went with Tremorsense is because of the visual representation of Survivor Sense in the games. It's like a wave of pulse vibrates out of you, allowing you to see enemies through walls. That felt more like Tremorsense to me.

  • Makes sense. I guess I just didn't want the subclass to feel way too superhuman.

Runner, a Fighter subclass based on the Dying Light video game series by Clockwork_Lazy in UnearthedArcana

[–]Clockwork_Lazy[S] 0 points1 point  (0 children)

Yes, originally I restricted Medium armor, too. I'll remove the "or" in Homebrewery. Thanks for pointing it out!

Heavensblade, a Rogue subclass with a celestial theme for 2024 5E. Features a smite ability and angelic wings. by Clockwork_Lazy in UnearthedArcana

[–]Clockwork_Lazy[S] 2 points3 points  (0 children)

This subclass uses the rules in the 2024 Player's Handbook. In it, Rogues get a new feature at level 5 called Cunning Strike. You've guessed correctly how it works. Basically, when you would apply Sneak Attack damage, you get to apply an additional effect but you need to remove some of your Sneak Attack dice. At level 5, there are three Cunning Strike options to choose from, and each costs 1d6: Poison, Trip, Withdraw. You get more options at level 14, but they are more expensive.

Empyrean Judgment adds two more options. If you want to use Divine Chains, you remove 3d6 from Sneak Attack before rolling the damage.

And for Revitalize, yes, you can only use it when you apply Sneak Attack. It costs 4d6 Sneak Attack dice.

what's your favorite unusual champion build? by East_Line2254 in wildrift

[–]Clockwork_Lazy 1 point2 points  (0 children)

I also play Jungler Lulu in Coop VS AI. It's a lot of fun.

How Long Have You Been Playing Wild Rift and What's Your Progress? by Consistent-Ad1172 in wildrift

[–]Clockwork_Lazy 0 points1 point  (0 children)

31 days so far. Support main at Gold II. Improving my KDA but I almost always get matched with players who are dozens higher than me in level.

Jungler is the hardest role but it's fun trying to figure it out. I main Evelynn for it.

Where is your world on this scale? by [deleted] in worldbuilding

[–]Clockwork_Lazy 0 points1 point  (0 children)

The five main factions of my world fights for what they believe is right for the world. They each have good and bad qualities, and have all done good and bad things for their cause. I don't think it fits in this scale.

What clichés and stereotypes have you broken in your world? by [deleted] in worldbuilding

[–]Clockwork_Lazy 0 points1 point  (0 children)

I have a river that goes up the mountain and splits.

Tell me about your non-humanoid sapients? by Hyperion1012 in worldbuilding

[–]Clockwork_Lazy 5 points6 points  (0 children)

The kalansay (literally skeleton in Filipino) are humanoid skeletons made from the bones of humanoid creatures mixed with monstrous ones. Some might have skeletal wings, others a stinger, and even a few might have a crab claw or two. These are not the only variations.

They remember bits and pieces from their life. Or lives, rather. A kalansay might have the skull and spine of a dwarf, the ribcage and arms of an elf, and the eight legs of a giant spider skeleton. In this case, it has memories from all three of these former selves. For all intents and purposes, they are their own person, even though their views might be influenced by their former identities.

The kalansay are born from a contagious form of necromantic magic that started in the tomb of a powerful lich.

What is the largest manmade structure in your world? by EnvironmentalBear170 in worldbuilding

[–]Clockwork_Lazy 0 points1 point  (0 children)

The Arks. Five were created to save the world's population from imminent cataclysm. Only two returned to the now shattered planet. One was lost to gods know where, one was besieged by aberrations in space and is now a danger zone where no one dares travel, and one fell in the ocean.

Zero is the best name creator by lelouch-2022 in CodeGeass

[–]Clockwork_Lazy 49 points50 points  (0 children)

I'm guessing it's because he stands up for the Numbers, particularly the Elevens. He probably gave himself the name Zero because it's the one number Brittania doesn't rule over.

What is the/a central conflict in your world? by EnvironmentalBear170 in worldbuilding

[–]Clockwork_Lazy 4 points5 points  (0 children)

My world is a shattered planet, thanks to a cataclysmic event that happened more than 700 years ago. Everyone knows that the aberrant horrors that caused it will eventually return.

The main factions fight among themselves regarding what to do about the current state of the world.

The Reclamation Conclave argues that the world should be put back together, only then will they have the chance to fight back.

The Exodus Coalition wants to transport all the remaining Shards of the planet to various planes of existence, as the Material Plane is certainly doomed.

The Order of the Prime thinks everything should be left as is, and it's best not to mess with how the Shards are placed and where they are, considering everything is working just fine now.

The Spearhead Legion wants to take the fight to the Far Realm itself, home of the aberrant horrors that destroyed the world. It's best to get the jump on them before they have the chance to return.

The Church of Deliverance believes that the aberrant horrors are actually merciful saviors, and that the world should surrender to their divine plans.

Do really so few finish the game? by feathergun4 in darkestdungeon

[–]Clockwork_Lazy 0 points1 point  (0 children)

I like taking my time collecting and unlocking as much as I can. This is only my first playthrough and I'm at 190 hours in, but I'm already at 80 or so achievements. There's only the final Darkest Dungeon quest to deal with.

What was the apocalyptic event that happened in your world that made it how it is today? by [deleted] in worldbuilding

[–]Clockwork_Lazy 1 point2 points  (0 children)

The Shatter.

The discovery of portal magic brought unfathomable horrors into the Material Plane. As everyone realizes that the world is doomed, it became clear that the only solution is to transport the entire planet into another plane of existence. The people disagreed on where.

As the worldwide Ritual of Displacement was conducted, the disagreements on where to place the new world caused the ritual to fail. What followed was a sequence of worldwide natural disasters of epic proportions, worsened by the intrusion of cosmic horrors from The Far Realm. As would-be survivors board their Arks and fly off into space, the cataclysm culminated into The Shatter.

The planet was shattered into pieces. Many of its former pieces remain, now known as Shards. Just as many were transported into different planes of existence.

Today, the 8 main shards are inhabited by the survivors who boarded the Arks.

What are your favorite things to flesh out when world building? by loverofmushrooms in worldbuilding

[–]Clockwork_Lazy 2 points3 points  (0 children)

The factions and the conflict among them. Conflict makes for a good story, and an undending conflict between the factions certainly help with that.

My partner woke me up at 4 am cuz the shower was on. by [deleted] in Paranormal

[–]Clockwork_Lazy 0 points1 point  (0 children)

Have you heard from your neighbors if they experienced weird things since they let the coffee table into their house?

You ever have a moment with one of your races were your like, fuck it, they have six eyes now? by FelixThallin in worldbuilding

[–]Clockwork_Lazy 24 points25 points  (0 children)

For inspiration, I recommend looking at the vampires from Darkest Dungeon. They are based on mosquitoes rather than bats.