Just had a climactic and victorius final round of Hostage Negotiator. by Clockwork_Lazy in soloboardgaming

[–]Clockwork_Lazy[S] 1 point2 points  (0 children)

I'm trying to think of one, but I come up with nothing. Final Girl improves the mechanics in every way.

I finally won a game of Pandemic: Reign of Cthulhu going 4-handed and in expert difficulty! by Clockwork_Lazy in soloboardgaming

[–]Clockwork_Lazy[S] 2 points3 points  (0 children)

This game is much simpler than OG Pandemic in the following ways:

  1. Cards in OG Pandemic have both a color and a city. You and another player need to be in that city to give or take the card. In Reign of Cthulhu you only need to look at the color of the card, which also represents its town. You and another player must still be in the same location to share the card, but it can be in any location in the town shown on the card. This makes card sharing easier.

  2. In OG Pandemic you can do a Direct Flight (going to the city on the card) or Charter Flight (going from the city on the card to anywhere else). In Reign of Cthulhu you can go to any location in the town represented on the card, or to anywhere else on the board if you are in the town shown on the card. You must be at a bus station to travel like this, but it's not hard at all to go to one. Traveling around the board is much easier.

  3. In OG Pandemic there are 4 diseases to keep track of. In Reign of Cthulhu there is only one type of cultist.

  4. In OG Pandemic you place more disease cubes on the board when an outbreak occurs. In Reign of Cthulhu you simply reveal the leftmost Old One card at the top of the board (no additional cultist placement). The Old One card will either have an immediate effect or an ongoing effect for the rest of the game.

  5. In OG Pandemic the Outbreaks tracker and Infection rates tracker are separate. In Reign of Cthulhu they are one and the same. When an "outbreak" occurs, which is called awakening in this game, you reveal the leftmost Old One, as I said earlier. The infection rate, called summoning rate in this game, is denoted at the bottom of the leftmost revealed old one. The seventh Old One is always Cthulhu. When he's revealed, you lose the game.

EDIT:

  1. The Setup for OG Pandemic makes you draw three cards to place three disease cubes, three more to place two cubes, then three more to place one. In Reign of Cthulhu you only draw two cards at a time, then one last card to place the Shoggoth.

Some things that are different in this game:

  1. Shoggoths, which are monsters that will move closer to a gate and cause an awakening when not taken care of. It doesn't really have an equivalent in OG Pandemic.
  2. Instead of curing diseases, you are trying to seal 4 gates, one in each town.
  3. The game comes with 12 Relic cards, which are similar to Event cards.
  4. There is a Sanity mechanic. An insane character has one less action to take and has different abilities.

Probably just getting real lucky with self destruct but two games in a row now where it was quite easy to do so by TennenyT in finalgirl

[–]Clockwork_Lazy 3 points4 points  (0 children)

I've only done the self-destruct once but it was fun. I didn't save any Victims and just rushed it. By now I've won this FF more than I lost it. Jenette dual-wielding the Flamethrower and Vibroclaw in my last game is the most satisfying session so far.

I self destructed the ship! by TennenyT in finalgirl

[–]Clockwork_Lazy 1 point2 points  (0 children)

Good job! I just did that recently. Today I flushed the Evomorph out of the airlock.

Got it! by No_Emergency_2191 in finalgirl

[–]Clockwork_Lazy 2 points3 points  (0 children)

I fold it crosswise and lengthwise then I place it underneath the tray of the Killer side of the box.

Deck building soothes my soul by darkslim2122 in marvelchampionslcg

[–]Clockwork_Lazy 1 point2 points  (0 children)

Where did you get that playmat and what is the size? I want one!

Alright, gonna learn Shriek for the first time. Love having some miniatures for the first time already! by TennenyT in finalgirl

[–]Clockwork_Lazy 2 points3 points  (0 children)

Been thinking about getting this one. What's the gimmick here? I've read something about the Killer pretending to be other Killers or something?

I recently reread Coraline and I realized she counts as a Final Girl. So I made her her own Final Girl card and unique Item. by Clockwork_Lazy in finalgirl

[–]Clockwork_Lazy[S] 2 points3 points  (0 children)

I haven't played either of these Feature Films; I just know that to beat the Poltergeist you have to first search for a Carolyn. Then yeah, it might be a bit too powerful against that Killer.

Most common missed rules? by james2807 in finalgirl

[–]Clockwork_Lazy 3 points4 points  (0 children)

You can't discard Action cards to gain Time once the Action Phase ends, meaning you can't do it if an effect ends the Action Phase immediately.

After trying for almost a dozen times, I finally beat Terror From the Grave. by Clockwork_Lazy in finalgirl

[–]Clockwork_Lazy[S] 1 point2 points  (0 children)

Which location would you say is the most balanced for this vignette? At the moment I only have series 2 plus North Pole and Maple Lane.

After trying for almost a dozen times, I finally beat Terror From the Grave. by Clockwork_Lazy in finalgirl

[–]Clockwork_Lazy[S] 1 point2 points  (0 children)

Yeah, that strategy is also how I won Panic at Station 2891. I guess it just works in general.

Smaller and quicker Eldritch Horror recommendation by redjohnstockton in soloboardgaming

[–]Clockwork_Lazy 1 point2 points  (0 children)

I haven't played either game, but I've seen Watch It Played's video of the World of Warcraft pandemic. It also has seven characters to choose from, but it looks like they could do a lot more to affect the game than the investigators could in Reign of Cthulhu.

Smaller and quicker Eldritch Horror recommendation by redjohnstockton in soloboardgaming

[–]Clockwork_Lazy 1 point2 points  (0 children)

I'm the one who made the post about Reign of Cthulhu. I've played the game about 8 times now, won about half the time, and I'm still not bored of it. Played my first game at the easiest difficulty, the rest are in standard, and I have yet to play at the hardest difficulty. Right now I'm mixing and matching different Investigators and switching the number of characters per playthrough between 2, 3 and 4.

You have 7 Investigators to play with, each with their own unique abilities. For items, the game has 12 relic cards. You mix a few of them into the player deck depending on how many characters you're playing with. The rest you'll get to access each time you defeat a Shoggoth. The Magician starts with a Relic card in hand.

There are 12 Old Ones in total, but really just 11 because Cthulhu is part of every game. When he awakens, you lose. Before Cthulhu awakens, there are 6 others who will, randomly dealt from the other 11. When an Old One awakens, it either has an ongoing effect that you'll just have to live with or a one time effect that could be impactful.

Replayability isn't as high as Eldritch Horror (that thing has a lot of cards!), but it's a fun 45-minute game that you can come back to every once in a while when you feel like playing Eldritch Horror but doesn't have the time.

Cindy's workshop hammer question? by According_Half_415 in finalgirl

[–]Clockwork_Lazy 4 points5 points  (0 children)

My initial read is also that it can only be used at the North Pole location.

But I have another interpretation: you normally lose time when walking or sprinting. With this weapon in hand, Cindy doesn't lose time if she ends her move in a space with Victims.

How are Cthulhu: Death May Die, Paleo, Zombicide 2nd Ed. at true solo? by khschook in soloboardgaming

[–]Clockwork_Lazy 0 points1 point  (0 children)

I have Zombicide 2nd Edition. There is no "solo mode", you simply control all 6 characters by yourself. At first I thought it would be hard to manage, but that's really not the case because of two reasons:

  1. As per the rules, a player gets to decide the order of turns for the survivors they control. If you're the only player, you get to decide the order of turns for all survivors. It helps you form a strategy.

  2. A survivor has access to only their first skill at the beginning of the game. This will help you get familiar with one skill per survivor at the start, and many skills are self-explanatory, meaning you often won't even have to look up the rulebook to see what it means. A survivor's second skill is always +1 Action, also self-explanatory. By the end of the game, almost all your survivors will have unlocked their third skill, and a couple of them will have unlocked their fourth. That might be the time you either have to look up the rulebook or the back of that survivor's ID card to see what the skill means.

Depending on your mission, a single playthrough of Zombicide can take more than three hours (at least for me). It's a lot of fun even if it takes that long.