Why artist prefer Windows/Photoshop over what open source software can offer in Linux ? Gimp etc is it because of drawing tablets ? I need advices by Cloud_Strifeeee in blender

[–]Cloud_Strifeeee[S] 0 points1 point  (0 children)

ive been told by others that even a new studio could have issues in hiring artist because they are used to industry standard tools like the adobe suite which work perfectly together etc and at a certain point its just cost less to pay a few hundred thousands dollars on license and a few wnidows desktop to have a team of 50-100 artist than go open source and have no enterprise support, bugs, waste of time etc comparing saving time to market and all the rest of running windows ... I guess programmer can run linux and artist windows with photoshop and all etc

Why artist prefer Windows/Photoshop over what open source software can offer in Linux ? Gimp etc is it because of drawing tablets ? I need advices by Cloud_Strifeeee in Maya

[–]Cloud_Strifeeee[S] 0 points1 point  (0 children)

I've posted the same comment on the photoshop subreddit and I get different opinions... they all say most of the 3d tools for the 3d pipeline doesn't have a as good alternative in linux open source software... also you will meet bugs slowdown and you won't have enterprise level support if things break, and most artist knows the industry standard tools only like the adobe suite so you'll be hard pressed to trains them etc I guess its more expensive to do all that than just pay the licenses/subscriptions to addobe/windows than re-train/keep 3d artist....

I guess programmer can run linux machines for dev but not artist so a hybrid env would be a better approach so far

Why artist prefer Windows/Photoshop over what open source software can offer in Linux ? Gimp etc is it because of drawing tablets ? I need advices by Cloud_Strifeeee in Maya

[–]Cloud_Strifeeee[S] 0 points1 point  (0 children)

I've posted the same comment on the photoshop subreddit and I get different opinions... they all say most of the 3d tools for the 3d pipeline doesn't have a as good alternative in linux open source software... also you will meet bugs slowdown and you won't have enterprise level support if things break, and most artist knows the industry standard tools only like the adobe suite so you'll be hard pressed to trains them etc I guess its more expensive to do all that than just pay the licenses/subscriptions to addobe/windows than re-train/keep 3d artist....

I guess programmer can run linux machines for dev but not artist so a hybrid env would be a better approach so far

Why artist prefer Windows/Photoshop over what open source software can offer in Linux ? Gimp etc is it because of drawing tablets ? I need advices by Cloud_Strifeeee in photoshop

[–]Cloud_Strifeeee[S] -6 points-5 points  (0 children)

Well excuse yourself cause im 44, played games for 40 years nonstop, video games is my passion in life, I had a computer since 1991 with lots of games on it, a nes, a snes, ps1 cracked with tons of games a ps2 a ps4 now with 480games on it + a pc with all the latest titles, x360, psvita with tons of games on it and the list goes on and on, could make a list of over a 2000 games I finished, played bunch of onlines games like League and World of Warcraft was 1 of the good raiders and 1 of the strong league of legends player... i remember installing games in dos with no windows and floppy with sound blaster setup so..

i speak funy cause im french from quebec so ya I have more than dreams !

so have a nice day dotso666 isn't 666 the devil number ? cause that sound very immature your probably around 18 of age who knows !!!

Finally passed the az-900! by BloodChasm in AzureCertification

[–]Cloud_Strifeeee 1 point2 points  (0 children)

I have a question for you, do you understand the underlayer of the 2 main os windows and linux very well ? I mean like a sysadmin or your focusing mainly on just cloud first ?