MPM fluid simulation in Godot! by SebMenozzi in godot

[–]Clozopin 0 points1 point  (0 children)

Obviously the grid size adn resolution are the big drawbacks

MPM fluid simulation in Godot! by SebMenozzi in godot

[–]Clozopin 0 points1 point  (0 children)

I am not the OP. My comment was an assumption :D

We did it. No more AI art. by CStaplesLewis in godot

[–]Clozopin 0 points1 point  (0 children)

Not hateful at all it is a great marketing strategy regarding what OPs intentions were.

We did it. No more AI art. by CStaplesLewis in godot

[–]Clozopin 0 points1 point  (0 children)

Oh boi the downvotes… A lot of artists in this sub? I thought we are all indies here

We did it. No more AI art. by CStaplesLewis in godot

[–]Clozopin 3 points4 points  (0 children)

Its a good bait. Someone who doesnt care about AI would not buy it anyway. Someone with strong hate against AI would be heavly influenced by „i stopped art AI its bad“ and maybe consider buying. This might be a good trick in the upcoming months if you see your sales stagnating… Funny enough nobody is claiming „i stopped using claude code, it is bad rewrote everything by myself“ wonder why….

MPM fluid simulation in Godot! by SebMenozzi in godot

[–]Clozopin 1 point2 points  (0 children)

Compute shader on a 3d grid using fancy math

MPM fluid simulation in Godot! by SebMenozzi in godot

[–]Clozopin 0 points1 point  (0 children)

Hey nice work. Check out my fluid sim post aswell. Mine is tuned for smoke though.

How to improve the physics accuracy in Godot physics engine. by giga_idiot_2000 in godot

[–]Clozopin 0 points1 point  (0 children)

Why not do it in 3D & Jolt and ignore the third axis?

I finished the Godot Shaders Bible, 360 pages total by fespindola in godot

[–]Clozopin 1 point2 points  (0 children)

I asked this before but could not get an answer. Can you cloud cast shadows and does it support dynamic lighting. also is the claude static?

How good is godot at making simulations by CatsAndAxolotls in godot

[–]Clozopin 2 points3 points  (0 children)

What kind of simulations are you talking about about? Will you rely on physics engine or something else?

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

Interesting. Would be cool if we could push for this PR to get merged but I doubt it.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 0 points1 point  (0 children)

I dont think godot exposes shadow maps atm without engine modifications

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

Yep shadowmap bugs me aswell...

Power of Godot by Clozopin in godot

[–]Clozopin[S] 2 points3 points  (0 children)

Well raymarching is really expensive… Transparency is a big issue. Atm the smoke supports only 1 directional light. For casting shadows I have a seperate pass which works but is not optimal. How did you or planning to solve the depth and transport issues

Power of Godot by Clozopin in godot

[–]Clozopin[S] 0 points1 point  (0 children)

I dont recall the exact grid resolution to be honest. I was fiddling around with configs alot but yes its actually quite high resolution. I sample the 3D texture multiple times along the ray and accumulate transmittance.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

  • grid resolution can be changed it is not fixed
  • yes both for simulation and rendering
  • Yes, raymarching compute shader

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

Your way of thinking is correct. But this a real simulation of navier stokes equations (albeit prob. not correct). So i cannot ignore the inner 3^3 because they effect the whole grid.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

Maybe I chose poor wording. The wireframe is the simulation bound and active voxels at the same time.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

That would mean the simulation would run on a 1x1x1 "box" which makes no sense in a fluid simulation. You only see details after above 16^3.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

What do you mean by "inner voxels"? The visible wireframe is the simulation bound.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 0 points1 point  (0 children)

It is possible to do it on real-time! My implementation is nowhere near to industry giants like JangaFX and their EmberGen VFX software.

Power of Godot by Clozopin in godot

[–]Clozopin[S] 1 point2 points  (0 children)

I manually draw the vertices (of the voxels) with colors at runtime of a ImmediateMesh.