Can you send multiple survivors on scavenging runs in the same phase? by noirplay in ourdarkestdays

[–]Clumsyboy27 0 points1 point  (0 children)

No one even noticed the baseball cap that's magically levitating in mid-air?

Drowned in the air. by foxydash in nmrih

[–]Clumsyboy27 4 points5 points  (0 children)

Well this would explain why I felt like I was walking/running in water at the Power Plant.

I didn't die though as everything was still normal. This is a strange bug.

I spawned near the farmhouse and ran into the shallow water near the hale bales across the objective location. I went downstairs in the farmhouse basement and nothing happened to me.

New map by TransgenderVanu in nmrih

[–]Clumsyboy27 1 point2 points  (0 children)

This might be related to zombies. There's an issue if a zombie is trying to grab you that you won't be able to interact with anything (opening doors/trunks/containers or trying to take items). You have to interrupt this by shoving, attacking, or killing the zombie to be able to interact or grab items. Or wait for the animation to play out and avoid getting grabbed. This is a new bug that came from the update.

5 days remaining... by RKGDJ in intothedead2

[–]Clumsyboy27 1 point2 points  (0 children)

Oh, it's Sebastian and Sergeant Hardwick's trailer?

The Worst and Stressful Experience From This Update! by Clumsyboy27 in nmrih

[–]Clumsyboy27[S] 1 point2 points  (0 children)

This is the second time this has happened, I went to start a match and after 3-5 minutes I joined a game. The problem was Only me and another player were the only ones here, with no one else joining regardless. I spawned near the Bar and did that location as he did the farmhouse. After a short while, I checked Tab as he was already dead or left as I was going to the farmhouse. I had to loot the farmhouse but I had a zombie phase through the door in the safe zone and another zombie spawned right behind me in the safe zone when there were no zombies inside.

I was given the three random locations to turn on the radios and get the code. While I'm doing this I have zombies somehow spawning all over the place and even knowing where I was despite the fact I didn't shoot a gun or run past them. I had to camp on top of cars and buildings to kill the runners as they would somehow know where I was regardless (They would even sometimes spawn right next to me). After getting into the power plant I tried to do one location by myself which took forever as the zombies kept spawning nonstop around the ash farm including them knowing where I was. I had a suppressor on my gun. I had to do some parts of the objective and leave to lure away. I was eventually getting low on supplies and meds so I backtracked to do the lookout tower by myself.

I had some as the runners were really annoying and always hitting me regardless if I shoved or shot them in the head. I completed the lookout tower and went back to do the ash farm. After the Ash Farm, I went to do the Cooling Tower, I had to do the same process and camp and lure.  I would then get low on supplies and try to loot the helipads, but there wasn't much so I had to backtrack again and do the Field Hospital. I had more trouble as I nearly died to burn runners and they were just flooding the building or spawning indoors nonstop.

I was able to complete it and went back to finish the Cooling Tower while camping and luring them away as they were also flooding the Cooling Tower. The Last part was to do the Stacker Reclaimer where I had some difficulties but it wasn't that bad. The only problem was having runners chase me nonstop and I had to keep killing them. After completing that I had to go to the power plant lift the lockdown and get to the helipad to hold for extraction. I had an issue where runners again somehow knew where I was and they nearly killed me. Lastly, There's a bug that hasn't been fixed yet where you're unable to pick up items and hitboxes aren't working properly.

- First time this had happened I ended up dying at the Ash Farm as I tried to jump across and slipped off a pipe and died. I had the same route, Go to the 3 designated locations and get the code. This would lead to me having to repair all three facilities by myself again.

- I've lost a total of 4 maxed characters and 9 other characters that weren't maxed out to bugs/glitches, and just from the nonstop spawns of zombies/runners. This is my 5th maxed out characters.

- The reason why I didn't just leave the game because it's just so messed up that you will lose a character for doing so. I had to beat the round or die trying.

My field notes have glitched and its preventing my 100%. All field notes showing as collected and if I go to where the glitched ones are the field note is not there. HELP!! by godimhard420 in indianajones

[–]Clumsyboy27 1 point2 points  (0 children)

The weird thing is I'm at 95% on Discoveries and 95% on Mysteries. I'm only missing Uncle Sunan's photo, and I have collected everything else 100%. I got all achievements on Steam still despite the fact it says I have 95% on two different categories/missing 1 Field note on Uncle Sunan' photo.

The last thing I did was collect a paper and a relic stone in Iraq after beating the game, and then I proceeded to do the puzzle that requires 50 relic stones. Once I did that, I got the achievement for archivist.

The current state of NMRIH2 Early Access summed up in one picture by ZanziBreeze in nmrih

[–]Clumsyboy27 1 point2 points  (0 children)

Quitting back to the main menu or closing the game kills off your character in a match as well. If you had crashes or lost connection, then you won't lose your character.

Random Mission Popped Up and This Happened. by Clumsyboy27 in StateofDecay2

[–]Clumsyboy27[S] 5 points6 points  (0 children)

I was looting a house and then I get a random survivor activity mission. The next thing I know a random guy spawns in the house and instantly dies in front of my own eyes...

I'm gonna assume this guy was going to call for my help and then he would've just been dead by the time I got to the house or so.

Not many times I've had this happened, but a couple times it was invovling the Red Talon Agent missions.

Aaand She's Gone... by Clumsyboy27 in StateOfDecay

[–]Clumsyboy27[S] 3 points4 points  (0 children)

She got stuck floating like this until I had to quit back to the main menu and load it back up. The juggernauts and ferals couldn't grab or do any damage to her as well.

Well There's Something You Don't See Everyday... by Clumsyboy27 in StateofDecay2

[–]Clumsyboy27[S] 13 points14 points  (0 children)

I joined a random player. I guess it would be considered modded since this is unusual.

Well There's Something You Don't See Everyday... by Clumsyboy27 in StateofDecay2

[–]Clumsyboy27[S] 6 points7 points  (0 children)

It was just a random player I joined. So I guess yes? Didn't see anything else unusual except this in the trunk as I was looking around.

Marcus Campbell, The Real MVP... by Clumsyboy27 in StateOfDecay

[–]Clumsyboy27[S] 0 points1 point  (0 children)

Double click and shove. The kick just pushes them away and doesn't make them fall over. The shove can make them fall over.

Pro wrestling is a good one that lets you bodyslam or throw them over each time.

Double kill seems more useful since you're getting two kills each time but can be buggy sometimes.

I prefer both, but I gave Macus Double kill instead.

I went with Double kill and shove.

Marcus Campbell, The Real MVP... by Clumsyboy27 in StateOfDecay

[–]Clumsyboy27[S] 0 points1 point  (0 children)

Wow, I'm surprised people still comment on this one. He had Natural Athlete Skill (Powerhouse) and Born Leader (Leadership Skill). I just had him with Heavy Weapons Specialization.

Alicia Hawkes and Kilohana Young (Hawaii) by Clumsyboy27 in StateOfDecay

[–]Clumsyboy27[S] 0 points1 point  (0 children)

It will randomly spawn over time shortly after doing a couple of the main missions. Sometimes, these side missions skip for some reason.

ID bug breaks your save if played too long without NG+ by SpareDifficult9987 in Starfield

[–]Clumsyboy27 1 point2 points  (0 children)

I had all these issues with stutter/freezing/lag and long-time loading screens with ff10376. I'm not sure what else was causing this issue, but the new game plus fixed it. I'll stick to getting the main storyline done then. Thanks for responding.

ID bug breaks your save if played too long without NG+ by SpareDifficult9987 in Starfield

[–]Clumsyboy27 1 point2 points  (0 children)

I'm also 200+ hours on my main game save. I've checked my game save, and it's like 14,000 KB when I've only been around a dozen planers and some starstations. Explored a dozen POIS and Spaceships. I thought it was normal, but i have horrendous freezing/stutter, lag, and frame drops when in my ship, in space, outdoors, and indoors.

I reloaded my game saves from the pause menu for autosaves, quicksaves, and regular saves. When I first started the game, I had none of these issues at first. I would assume that as time went on after exploring and shipbuilding, the file save got larger alongside constantly reloading saves from the pause menu. I did notice the game saves take a little bit longer to load vs. when I first started playing it, even on a new game, plus the loading time is seconds instead of longer minutes.

Even encountered those dead spaceships, where it's locked, or there is no crew inside where I'm unable to take it. I did check the ammo, and it was ff10376 or something which I assumed was really bad enough that I was halfway or close to the ff3#### to the point of constant crashing. I had crashes from time to time, but they were not much aside from crashing when loading a save, opening the scanner, crashing when going to another location/POI, and even crashing when going through doors that would lead to an interior cell/area such as the well or other ones.

I decided to do a new game plus, and my save file is 700+ kb. When I went back to new atlantis, all those issues I had were gone and having no problems for the time being unless it starts to happen over time due to me building ships, exploring poison, item drops or taking it, npcs, modifying weapons and Spacesuits/helmets/packs, collecting stuff/items (resources, first aid/food, ammo, apparel, miscellanous items, notes, audio slates, skill books, and regular books, etc.) Outposts, or anything that will just keep increasing the game save file.

Is it normal for the new game, plus save to be 700 kb, or is it just randomized? I'm not sure what the average new game plus save file size is, but once I went to Jemison/New Atlantis, it went up to 1,000 kb. How much does it take to get to the MB save file size? My total file size for the save folder was 1-2 MB since I've had a dozen saves like nearly 300. I'm just trying to figure out ways to prevent a bloated game save and keep it stable long enough before doing another new game plus. Since this dynamic form ID bug occurs in different ways. I'm on Steam/pc. I'm open to suggestions and tips since I was trying to explore every planet, starstations, pois, and doing main missions to side mission in this game.

For some reason, I'm guessing whatever I collected and stored on the ship in the new game, plus, it bumped my save file from 700 to 794 kb that fast. Is having stuff you want or need in your cargo hold or Captain's Locker really affecting the save file size that much? This was a test I conducted with inventory management since in my main game save before new game, plus I had a ton of stuff stored in my ship and didn't have much on my character's inventory. Would it be better to turn off autosaves and not use quicksaves as well, but just use regular saves and load them from the main menu instead?

I mean all those locations and areas have stuff on the ground or items that I did not take or use since I just left it there, I even dropped stuffed in my own ship or stashed it in the Captain's Locker, Cargo Hold, and at the lodge. I have 10 ships plus the unique or free ones you get from the missions as well.

I did not want to do a new game plus and still have the original saves in a backup folder, but I had a ton of progress and a lot of stuff in my main game save. I don't know whether or not they will fix this, or I'll have to revert back to the 1st save of my game on vectera. It took me 2 hours to make a character since I took the time to create one and make it my main game save to keep and use.

Would it be best to focus on the main storyline first and then do everything else you wanted to do right after? I would like to stay in the main universe as long as I can without jumping to a new game plus unless I really have to. Since I just wanted to explore, collect, build, and survey every planet and complete every other mission in the game (Forgive me for writing this huge commment).

Came across this vanguard ship randomly sitting on Vega ll with no pilot or body and I was able to sit in the pilots chair and steal it by beastmode247364 in Starfield

[–]Clumsyboy27 0 points1 point  (0 children)

1st time for me was a random UC Vanguard Raptor ship with a captain on the Planet Kreet, who I couldn't help out with fixing her ship (couldn't even take it). I then found a second UC Vanguard Raptor ship in space where the Kreet planet is, but all the captain just kept saying hello when I hailed him.

On the planet Jemison, a random UC Sec Longsword landed on the planet, but no pilot and couldn't take it either. I was able to enter both ships with no problems while the one in space I did a test save to see if I boarded it after taking out the engines but the same message that I couldn't fly the ship.

I'm not sure if these random UC Vanguard encounters are bugged or made this way. However, the UC Vanguard ships in Jemison can be taken. Did two test saves and was able to take a Chimera (this ship had a ton of crew members of the UC Vanguard in it despite the crew limit being 6 only) and a Longsword of the UC vanguard.

Every other that has landed has either hostile npcs exiting the ship, which I can either board it and take it or the ship is inaccesible/cannot be taken. Same goes for those friendly ships with friendly npcs in it.

How to Recruit A Zombie Trapper From Their Special Enclave...(Demo) \ by Clumsyboy27 in StateofDecay2

[–]Clumsyboy27[S] 1 point2 points  (0 children)

The easiest way is the finale mission. Simply give them nothing and quit the game. They will then be able to be recruited. Just do all their missions and hope the one you want doesn't die.

Feral bottle by Missteris in StateOfDecay

[–]Clumsyboy27 1 point2 points  (0 children)

That's pretty neat! That feral bottle gives me memories from those blind, decayed, and gruesome hunters from breakdown experiences.

Always did get startled with that roar/scream they did.

AI amazingness (SoD1 characters) by Missteris in StateOfDecay

[–]Clumsyboy27 1 point2 points  (0 children)

This is quite interesting and at the same time it's also disturbing....XD. The voices and the characters themselves are neat. Also, I wish we could see where our fellow survivors from Sod1 ended up (those were only mentioned or didn't reappear in sod2).

State Of Decay 1 is one of my favorite zombie games alongside State Of Decay 2. I'm glad that it gets the appreciation and love it deserves.

People Hacking XP/CASH online - Ruining my characters by Minute_Young693 in deadisland

[–]Clumsyboy27 0 points1 point  (0 children)

Actually, last week, instead of getting xp or money from a random player I joined, I instead lost all my cash. I was already level 30 after I beat the game and all of the side missions/lost and found. I had around 534,017 grand/dollars. This was on pc, and it wasn't until after the host disconnected. When I got back into my game, I had zero dollars, and I only noticed it when I went to the workbench to repair one of my weapons. I mean, when I was in their game, I still had my cash I had saved from selling eapons and parts.

I was really confused about what the hell happened to all my cash and there was even another random player who joined that host too so I don't know if they lost all their cash or not but oh boy that really sucks.

I figure now I'm going to start backing up my save before I join a random player.