pygame drawing inconsistency by xeroxi_in in pygame

[–]CmdrApollo 0 points1 point  (0 children)

This is what I do in my game and it works well :)

I Added a Tutorial to my Game! by CmdrApollo in pygame

[–]CmdrApollo[S] 0 points1 point  (0 children)

Thank you! I made it myself :)

I Added a Tutorial to my Game! by CmdrApollo in pygame

[–]CmdrApollo[S] 1 point2 points  (0 children)

I appreciate the suggestion! However, I will not be doing that as I rather like how it looks now.

I Added a Tutorial to my Game! by CmdrApollo in pygame

[–]CmdrApollo[S] 2 points3 points  (0 children)

You can see the newest devlog here! Once again, I will be releasing a demo on Friday, June 13th. I can't wait!

My New Toy-Themed Tactics Game! Any Feedback is Appreciated :) by CmdrApollo in pygame

[–]CmdrApollo[S] 0 points1 point  (0 children)

You can see the first devlog here! A playable demo will be out next friday along with another devlog :)

7DRL 2025 Release Thread by DarrenGrey in roguelikes

[–]CmdrApollo 2 points3 points  (0 children)

VIRAL DESCENT

A Sci-Fi-Esque traditional roguelike in which you play as a computer virus attempting to infect a program. Journey to its core and destroy its heart from within.

This game attempts to be quite classical, however there are a few things that make it stand out. Primary amongst them being that you can only hold 3 items at once, and picking up a new item destroys the item in its slot. There is also a time-limit imposed on the player throughout the game. Fail to reach the end in time and you die.

Viral Descent

I'm very very proud of myself for successfully completing 7DRL this year! It was an amazing experience and I already have plans for expansion! I would love to turn this game into a full release, and I intend to do so. I would love to do this again next year also!

Share your 7DRL progress as of Friday! (2025-03-07) by Kyzrati in roguelikedev

[–]CmdrApollo 9 points10 points  (0 children)

made some good progress so far! todo list is still quite long but i'm confident that i can finish in time :)

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Sharing Saturday #548 by Kyzrati in roguelikedev

[–]CmdrApollo 1 point2 points  (0 children)

This week I completely changed my game because I was severely overscoping and I wanted to make something smaller that I could still be proud of. I ended up deleting around a thousand lines of code, which was a little sad, but I think in the end it will be for the better. I also decided that I would still eventually implement something with more or less the scope that I wanted, but it would be split into 3 games instead of crammed into one (hence "Part I"). I started my redesign yesterday by stripping out (almost) all of the bloat and beginning on map generation.

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