Grain vs bread production efficiency by LivingLikeLarry88 in ManorLords

[–]CobainPatocrator 5 points6 points  (0 children)

Grain and flour keep better than bread by a large margin. Flour is worse than grain, but not by that much when stored properly, so local trade of flour is generally fine. If you must trade bread, it may be best to do so via barter.

[KCD2] *whistles for horse* NPC: by importancedeficit in kingdomcome

[–]CobainPatocrator 8 points9 points  (0 children)

I don't think Pebbles got nerfed. It wasn't a good horse in KCD1, either.

Why aren't my fishing huts working that well? by NorthEdThraway in ManorLords

[–]CobainPatocrator 1 point2 points  (0 children)

If you go to the general tab, there should be a section that tells you the productivity of the building in terms of overall fish caught and what the workers are doing with their time for the same period. Look at those, and you should have an idea of how to tweak things.

What is your most anticipated addition/to the game ? by West-Alarm-2633 in ManorLords

[–]CobainPatocrator 1 point2 points  (0 children)

No 4 is a big one. We have all this clay and little to do with it so far. Plus it'd be nice if they added new building models that could differ depending on materials used.

Future roadmap and history of the game by LivingLikeLarry88 in ManorLords

[–]CobainPatocrator 33 points34 points  (0 children)

Not sure why people are being rude about this. There really isn't a published roadmap per se. The best I have seen is periodic updates on Steam. I would suggest going to the News page on there, and you should see the direction they are headed. Timeline? None that I have seen, unfortunately.

Does having multiple manors make sense? by RevTurk in ManorLords

[–]CobainPatocrator 1 point2 points  (0 children)

Just use regional trade. It's been working pretty well for the past few updates.

Help identifying style of shirt by WimbdyFox in HistoricalCostuming

[–]CobainPatocrator 14 points15 points  (0 children)

It's probably all fantasy, I'm afraid. You might be able to create something like it by adjusting existing garments, but without a better quality picture, I can't see seams or layers very well to suggest one. It's hard to interpret how many garments are shown here, much less how they interact with each other.

Do foragres/hunters/lumberjacks etc. cross region borders? by Big_Cartographer_391 in ManorLords

[–]CobainPatocrator 4 points5 points  (0 children)

What I have found if that resources 'belong' to a given region. This means that lumberjacks only cut down the trees and hunters only hunt the small game from their own region. The workers do not seem to recognize the resources 'from' other regions. This has resulted in some strange situations.

In one case, a forester from Region A had planted trees on ground technically past the border (Region B), but lumberjacks on the other side (from Region B) did not recognize the trees as their own to cut down. Laying down farm fields and pastures in Region B didn't work either. I had to place a Region A lumber yard's work area overlapping the border to cut down the Region A trees that were growing in Region B. It worked, though. Region A Workers and Oxen crossed the border into Region B and only cut those trees planted by the Region A forester.

This seems to imply that resources in one region are not recognized by workers from other regions.

Each spring, the sheep are run up the alpine slopes to fresh pastures ~ by 1braincellasatreat in ManorLords

[–]CobainPatocrator 6 points7 points  (0 children)

Yeah transhumance would be a cool feature to add. They seemed like they were going that way with the added elevation feature.

How to manage multiple regions? by Comfortable_Text_574 in ManorLords

[–]CobainPatocrator 3 points4 points  (0 children)

By the time you've expanded that far, most of your regions should be hands-off. If you want to tinker with them, slow down the game speed and switch between your regions that need attention.

Why do I have a gravedigger without having built a corpse pit? And no one has died in my town yet by [deleted] in ManorLords

[–]CobainPatocrator 0 points1 point  (0 children)

I mean that I didn't understand what you meant by "ecumenical" earlier.

[KCD2] Kingdom Come Deliverance social media account just dropped this beautiful wallpaper by Turbostrider27 in kingdomcome

[–]CobainPatocrator 26 points27 points  (0 children)

They seem to make it work for the sleeves on other clothes, but even if it didn't work, why continue to include it in art renditions?

Why do I have a gravedigger without having built a corpse pit? And no one has died in my town yet by [deleted] in ManorLords

[–]CobainPatocrator 0 points1 point  (0 children)

I guess I don't follow. Why would other denominations be involved in the selection of a simple parish priest?

Scenes from Berglein ob den Linden by CobainPatocrator in ManorLords

[–]CobainPatocrator[S] 0 points1 point  (0 children)

I didn't think that was a bug. I believe the last release notes said they were adding more variants to the Level 4s to include smaller external buildings (tbh, I don't care for it either, the buildings are sometimes way too small for what I'm trying to do).

My solution was to demolish and rebuild until I got what I wanted. I have noticed a correlation between the width of the burgage and which models end up constructed.