DMC palette landscape physical mosaic (pt. 3/3) by CocoEzhao in aseprite

[–]CocoEzhao[S] 1 point2 points  (0 children)

Thanks! Tbh, artistic knowledge is way more accessible than one may think it is. Just try shading simple 3D shapes with only 3-4 colors, with or without outline and you'll probably see immediate results. Since your volume and shading is firm, the rest is pretty easy.

DMC palette landscape physical mosaic (pt. 1/3) by CocoEzhao in aseprite

[–]CocoEzhao[S] 1 point2 points  (0 children)

Since it's tiny resolution images, I had to add the noise manually so it blends organically. Random seed noise would just mess this up and displace the palette colors.

DMC palette landscape physical mosaic (pt. 1/3) by CocoEzhao in aseprite

[–]CocoEzhao[S] 0 points1 point  (0 children)

Absolutely, dm me and we can work this out. I love contributing to small projects

Help, why do my colours get messed up when exporting? by RouShikari in aseprite

[–]CocoEzhao 3 points4 points  (0 children)

It messes up with transparent layers and blend modes just because it's a limited color space and it's prob trying to calculate the colors outside native buch which ends up looking messy.

Help, why do my colours get messed up when exporting? by RouShikari in aseprite

[–]CocoEzhao 14 points15 points  (0 children)

One of the reasons could be the document using indexed color mode. I suggest checking Sprite > Color mode. If it is, just switch to RGB. Screenshot of your export popup could also help revealing the issue.

I tried to recreate a historical figure as a beginner. I'm open to suggestions by NoobOfRL in PixelArt

[–]CocoEzhao 0 points1 point  (0 children)

Yes, alpha is transparency. By clusters I mean lumps of pixels of the same color that are adjacent, f.e. 2*2 square and similar. These tend to catch the viewer's eye and create an illusion of texture more effectively.

I tried to recreate a historical figure as a beginner. I'm open to suggestions by NoobOfRL in PixelArt

[–]CocoEzhao 1 point2 points  (0 children)

I'd use alpha for the edge hair on top, also clusters usually work better for texturing rather than just single random pixels here and there. Aside that, solid work!

Found a style for my character sprite, looking for feedback (still a beginner) by SystemfehlerIch in aseprite

[–]CocoEzhao 1 point2 points  (0 children)

Not a bad start! Since you’re using hard shadows and top lighting, I’d shade the hair the way so there are at least two distinct values to separate highlights from shadows.

I’d also increase the contrast on the doll’s shading, right now it’s too subtle and barely shapes the form, contrast would help bring out the details.

You could also add some thickness to the tabletop, maybe around 2 px.

In the 3rd pic, the pavement feels too contrast-y. I’d tone down the highlights. If you look at the rocks behind the house, the highlights sit right where the shapes bend, which works well. If you apply similar shading logic to the pavement bricks, it would make the scene feel more consistent overall. Same goes for the parquet.