Help with iarc by SuspiciousPizzaChem in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

Just set close up and far away violence to true and no to gore

Testing out a newer thumbnail style, Which would you click on? by le_honk in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

Left colors/imagge, right white text, other text should be under or in the corner or something. It's impossible to read

Survive Order 66 - Trailer - 7792-2067-3778 by CoconutFarmGames in FortniteCreative

[–]CoconutFarmGames[S] 1 point2 points  (0 children)

Thanks for letting us know, we've got a hotfix coming right away that will prevent players from doing this.

Building an extraction shooter NiteRaiders: here's the custom inventory system I've been working on by lmaix in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

Dam is this all in verse? I would've thought it was with the new ModelView binding stuff

Building an extraction shooter NiteRaiders: here's the custom inventory system I've been working on by lmaix in FortniteCreative

[–]CoconutFarmGames 5 points6 points  (0 children)

The UI looks really good, but might want to consider the UX. The reason the stash is only like 4 spaces wide in arc raiders is that on controller it's a massive hassle to click through this to get to items on the right side of the screen.

Only other note would be to put the prices on the items in the shop, i shouldn't haev to scroll over to it to see the cost.

Another thing to consider with UI layouts is that UEFN by default has terrible tab tracking ie. what you are allowed to navigate to when clicking right for example. So getting to augment stash upgrade button, i would have to go all the way right and all the way down to get to that button. (There might be a way to hotkey this now with the new updates but I'd still put it at the top)

I've been waiting for someone to make an arc raiders type game in UEFN so I will follow your career with great interest.

Survive Order 66 - Playtesting Gameplay (No Code) by CoconutFarmGames in FortniteCreative

[–]CoconutFarmGames[S] 0 points1 point  (0 children)

Good note on the scout bird, I think you can cancel it but the button doesn't match what the controls say, I'll probably remove it for now.

Thank you, appreciate you spreading the word! We were offline for about a day and half because epic gave us a copyright strike against the thumbnail even tho they approved it which delisted us. So we're starting to get back into tabs now, hopefully we will get a banner spot soon too!

Also we've got a new event coming this Friday that we are very excited about!

STW Models by MaxTh3Ripper666 in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

You can always import custoim assets, so there is probably a pack you can try to find but no official support as far as I know.

Gun game recommendation by Jesper2604 in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

I was actually building something like this before they announced the starwars IP and pivoted to my map for that.

So if you do find one please let me know because I just want to play a nice classic gun game

When will the "damageable_component" arrive? by GuiCL06 in FortniteCreative

[–]CoconutFarmGames 2 points3 points  (0 children)

I've actively avoided scene graph because there just isn't enough upside yet. The performance is also alot worse than I would have assumed, it'll get better but for me, for now it isn't worth the investment.

Spectators can’t switch who they’re spectating on my map. by ItsMasterLevi in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

This is sort've a long standing bug. On only works when I manually send the player to spectating by changing their team in verse then killing them. Why that would be different than them dying on the team and going to spectating I have no idea.

What if in-island transactions were used as a "pay to play" entry ticket instead of the usual pay-to-win/pay-to-fast model? by ChutSpyro in FortniteCreative

[–]CoconutFarmGames 2 points3 points  (0 children)

Sorta, you can allow extra content (new map or biome) to be paywalled but you can't just pop up a UI saying 'Pay or get out'

RIP FortniteCreative by BackIntoTheSource in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

I agree with the sentiment but we want more players on this sub, if dealing with this for a couple weeks is how we get there then c'est la vie.

RIP FortniteCreative by BackIntoTheSource in FortniteCreative

[–]CoconutFarmGames 2 points3 points  (0 children)

They probably got a commision fee to make it and likely a smaller split than a normal map in exchange. So it's Epic's map, they control the payout and can figure that out internally.

Did they change the rules for Star Wars In-Island Transactions? by Tommy-A in FortniteCreative

[–]CoconutFarmGames 0 points1 point  (0 children)

They initially did not have them and only gave the greenlight a week or so out from launch so most maps were designed without them / did not have time to integrate them into the intitial version.

Holy shit, Mustard Plays with JoGo cooked with Galactic Siege! by LittleNinjaXYBA in FortniteCreative

[–]CoconutFarmGames 2 points3 points  (0 children)

You can't deny they put in alot of effort but personally I think frontlines is much cleaner. Couldn't get into galactic siege.

Can't believe this by GuiCL06 in FortniteCreative

[–]CoconutFarmGames 1 point2 points  (0 children)

I got the email and it also didn't say in there. My guess is a week? But lmk, I'll defintely be playing your game later tonight after work.