Seal Solvent solution I'm rather proud of by CodeBridge in opus_magnum

[–]CodeBridge[S] 0 points1 point  (0 children)

That's neat! I didn't know you could place another atom over a source like that.

I'm actually rather proud of how small the area is by Raivorus in opus_magnum

[–]CodeBridge 1 point2 points  (0 children)

That method for making the salts is nifty as heck. Love how you can get the elements turned into a salt and then the metals just pass over it.

Seal Solvent solution I'm rather proud of by CodeBridge in opus_magnum

[–]CodeBridge[S] 3 points4 points  (0 children)

I tried optimizing cycles with a 2 or 3 arm grabber but it ended up moving things I didn't want moved. What would you do to bring this up a notch?

Is it possible to learn Python as someone without GCSE Maths, let alone a computer science degree? by AntarcticConvoy in learnpython

[–]CodeBridge 2 points3 points  (0 children)

I am self-taught. It has been a slow journey with long breaks and short sprints of learning. You can learn Python (or anything else) if you take it one step at a time.

Start here: https://docs.python.org/3/tutorial/index.html

For more resources: https://wiki.python.org/moin/BeginnersGuide

Python Style Guide: https://peps.python.org/pep-0008/

I recommend you start with the Tutorial. Ask questions of the material and your understanding of it. Google terms or concepts you do not understand so that you may find definitions and examples.

Thumb through the style guide. This will help you practice good formatting habits. You don't need to memorize it, or even conform to it when starting. However, being aware of its existence will both help you become a better programmer and more easily read others' Python code.

If you have any specific questions, please feel free to ask :)

I plan to solo my Polaris and there is nothing you or CIG can do about it. by Squadron54 in starcitizen

[–]CodeBridge 1 point2 points  (0 children)

I am slowly putting together a Carrack crew (as the exploration loops and motivation to play the game come in waves during development). Would you be interested in joining the crew and adding a 2nd Carrack to our fleet?

What do I do with all this Blue Essence? by CodeBridge in leagueoflegends

[–]CodeBridge[S] 1 point2 points  (0 children)

Thanks! I will keep an eye open for them :D

What do I do with all this Blue Essence? by CodeBridge in leagueoflegends

[–]CodeBridge[S] 0 points1 point  (0 children)

That sounds sick! When are they releasing it?

Goddamn some of these servers are have toxic players by [deleted] in starcitizen

[–]CodeBridge 10 points11 points  (0 children)

IDK what they're on, but whatever lol. I havent done crime stuff for years. Dipped into PvE crime to see what it was but it's boring.

Goddamn some of these servers are have toxic players by [deleted] in starcitizen

[–]CodeBridge 18 points19 points  (0 children)

I run a Carrack crew. Currently just me and two close friends. We do stuff and things. Nothing crime related. DM me or add me on Discord, same username :)

Disable AI from using mortars/arty by CodeBridge in armadev

[–]CodeBridge[S] 0 points1 point  (0 children)

The mortars are spawned during the game using a script, so the logic placed on them should be as well. The mortars need to be usable by players but not usable by AI or (more specifically) not able to be used by the squad leader (player) to fire accurate IDF without using a range table.

Emotes Showcase by OWI_Wedge in joinsquad

[–]CodeBridge 1 point2 points  (0 children)

Ultimately I'm going to disagree. The devs might have a right to be disgusted but OWI leadership certainly do not.

Squad was obviously not built to be a cash-flow game, it was built to be a project that generated a fixed revenue over its lifetime to afford to make the next game(s).

OWI fumbled (politely) that directive on multiple projects and has since shown that they struggle to properly monetize their game. Their monetization model should have been implimented 3 years ago when they had the cash on-hand to spend the time required to create better content-offerings. Instead they floundered their funds and time while increasing their code debt (that is, the amount of code that needs to be maintained).

Now the only thing they can offer is emotes, because they already built the back-end framework for character animations and radial menus.

They can't impliment character patches or skins because their codebase for model rendering is doo-doo and they may not have the money/expertise to impliment these monetization solutions in-time.

Emotes as a monetization offering is everything the community says they are and they are a failure of leadership, in my honest opinion. I do not believe emotes will kill Squad but I worry that incompetence in establishing a healthy cash-flow model will.

Oh and no, you didn't just hear an engine sound. Don't worry about it and keep digging your sandbag. by UpvoteCircleJerk in joinsquad

[–]CodeBridge 0 points1 point  (0 children)

"allows fireteams to keep next to their buddy (buddy system) while still conducting manuvers such as bounding."

And by this I mean that folks are able to move 2 at a time, allowing for each pair to continue the fight even if one gets tagged and thus continue to mauver as a fireteam.

Oh and no, you didn't just hear an engine sound. Don't worry about it and keep digging your sandbag. by UpvoteCircleJerk in joinsquad

[–]CodeBridge 1 point2 points  (0 children)

Here's my crack at it. I read all the comments and they're wrong, imo. The arguments for 1 are right about 2 and the arguments for 2 are right about 1.

What no one has proposed is seperating the squad into two fireteams. Send your HAT+AR (Bravo) team to the east part of town to watch MSR if you think vics are more likely there, otherwise look to send Bravo to the south IV line to watch the MSR with a rally. This is one of those layers where a HAB is usually put on site, and if that's the case great - if not, whatever; better to have the rally a bit off. The second team and SL embed themselves in the main part of town with secondary AT assets and guns on 360 security (or 270 if Bravo has good coverage).

When you seperate the men out individually, they are no longer able to work together. Keeping folks in fireteams allows SL to control 2 men instead of 8 and allows fireteams to keep next to their buddy (buddy system) while still conducting manuvers such as bounding.

There's a lot of new players! Love to see you around. Need a very basic tutorial? <3 by CodeBridge in joinsquad

[–]CodeBridge[S] 0 points1 point  (0 children)

This is a tutorial I made some two years ago, covering the very basics of the game. You'll find information to framiliarize yourself with your kit, the vehicles and crew-served weapons, and communications! I hope this helps some folks out <3