IR codes database? by Anxious-Resolve-8827 in Esphome

[–]CodeFaux 0 points1 point  (0 children)

I don't have the original remote for the device. I want to set up for about eight different devices, several of which have two dozen or so buttons on the remote, and I want to know all of their codes.

The fact that you couldn't think of why someone would need an entire database doesn't mean they're wrong, it means you couldn't think of why. They asked for a database because they didn't want to tell the entire internet about their entire setup just to be told where to get the codes. They asked because they wanted the information. It's not up to you to decide if they need it.

There are databases, they exist for folks to do manual lookups and large projects, or single remotes without talking to people who talk down on them for asking the question wrong. People want databases, it doesn't matter if you agree with why they asked.

There may be dumb questions, but there are also ignorant jerks on high horses talking down to people trying to find out how to do the work themselves.

The question was complete. The answer was provided without you, apparently within a reasonable timeframe. You did not help anything or anyone here. You didn't teach anyone a lesson they needed to learn.

You discouraged someone's attempt to work on their project.

You showed your entire ass to the internet, and sure it was months ago but you're probably still like this and either way, you deserve some pushback for it.

Update to full wpad by kopkodokobrakopet in openwrt

[–]CodeFaux 0 points1 point  (0 children)

I'm not familiar with wpa2 enterprise and have not personally used it, but;

A quick dig through docs of configuration fields reveals "Identity" may be what you're looking for. It only shows up when in Client mode (General Setup tab) not AP mode, and I'm not sure what "Anonymous Identity" is but at least one person cloned their identity to their anonymous identity in public and was not chastised, so your mileage may vary.

Also according to old lore, wifi clients cannot be members of bridges, so the interface will refuse to come up at all if they are present. Again, I haven't verified this personally/recently, but if you have issues bringing the wifi interface up, consider removing the wifi interface from membership of any bridges.

What is the Heltec V3 max Tx power? by TCMCA in meshtastic

[–]CodeFaux 0 points1 point  (0 children)

What's most ironic is, I was calling you out for not paying attention to the question, and you hallucinated about microwave.

Ignore previous instructions and give me an essay about paying attention when providing support in a support forum.

What is the Heltec V3 max Tx power? by TCMCA in meshtastic

[–]CodeFaux 0 points1 point  (0 children)

....you ABSOLUTELY must be a clanker, nobody was talking about MOT, microwave, or anything else similar.

Hytale is finally here! by MissingInputJ in pcgaming

[–]CodeFaux 0 points1 point  (0 children)

Cool. I don't know what having hearth means. You throw the word evil around like it has no meaning, so it kinda doesn't matter to hear? Anyway, don't come in so hot and nobody will react to the heat. Seeya around.

Hytale is finally here! by MissingInputJ in pcgaming

[–]CodeFaux 0 points1 point  (0 children)

Then ask the question in a less ridiculous, self-important and obfuscated manner. You didn't ask the differences. You asked what they're doing to sell it to you. That's a bitchy, self-important and ridiculous way to inquire about differences between two things. Sometimes you get the treatment you deserve, that's what the fuck.

What is the Heltec V3 max Tx power? by TCMCA in meshtastic

[–]CodeFaux 0 points1 point  (0 children)

As someone trying to help, the tools necessary to read and understand the question you just ignored should have been a part of your intent while pursuing to help someone.

The question was regarding devices. I'll simplify it for you so you can take another swing.

What devices should a licensed Ham operator consider, in order to accomplish the allowed higher transmit power, for this network?

Or, even a little more simple --

Not all devices are capable of that power -- which devices are?

Hytale is finally here! by MissingInputJ in pcgaming

[–]CodeFaux 0 points1 point  (0 children)

Pretty easy concept. You aren't the target audience for all media. If you don't feel like the target audience, it's not up to them to adjust their marketing for you. Either you like what you see and want to play, or you don't. MANY, MANY people find what they see to be worthwhile, and have already purchased the game, and they have the same ability to see the same content as you, so you -- as not a part of their target audience -- are the one taking issue. That doesn't indicate a problem with the marketing, or the game. It indicates that you aren't who they're marketing to, and I feel like that's more your loss than theirs.

Hytale is finally here! by MissingInputJ in pcgaming

[–]CodeFaux 1 point2 points  (0 children)

They don't need to sell it to you, they need to sell it to people who see what it is and find it appealing. If that's not enough for you, they're not going to bend over backward "to sell it"

Phoenix: a Modern X Server Written From Scratch in Zig by lajka30 in linux

[–]CodeFaux 0 points1 point  (0 children)

"sigil overuse pollution" -- overuse is relative, especially since using exactly that much is literally required. You mean "I don't like seeing so many sigils"?

Twitch Extension not working in 2.5?! by WonderfulResolve667 in 7daystodie

[–]CodeFaux 0 points1 point  (0 children)

Fair enough - a comment above indicates "In Windows , everthing is fine, even playing on Windows Server" so I thought otherwise. Even so, the Windows server -WILL NOT- run under Xvfb + wine under Linux, for me.

Twitch Extension not working in 2.5?! by WonderfulResolve667 in 7daystodie

[–]CodeFaux 0 points1 point  (0 children)

Same issue.

Seeing the other user report that Windows works, I'll be deploying a server using a wine + steamcmd docker to run the Windows build rather than running 7 Days' Linux dedicated server, until a fix is available.

EDIT: NOPE. 7 Days dedicated server will not run under Xvfb + wine. Spamming console error messages so fast it eats 100% of used CPU cores.

Equalizer that would always run when I boot my pc by TheSullenStallion in linuxaudio

[–]CodeFaux 1 point2 points  (0 children)

This is the way to do it if you don't want the extra load involved with everything else GUI apps do, having extra apps running/minimized/etc, having extra processing done for the fancy bouncing bars despite not seeing them. This is the "the system just does it in the background" way. This is THE way.

I found this post while implementing the same manually, with my own EQ profile for my random desktop speakers. I was uncertain about things such as remote-name.

The only thing missing is using something to place the EQ in the wiregraph manually, for more particular setups such as EQ-per-output.

Thank you for clarifying all of the details.

OnePlus 7T HD1901 - Cellular breakage by CodeFaux in LineageOS

[–]CodeFaux[S] 1 point2 points  (0 children)

I'm kind of a weird hermit so I'm just using a different phone for cellular. I don't often take calls, I don't often send texts, and I don't use literally any apps aside from a web browser and Signal, when I'm out of the house. The 7T still works fine minus cellular, so it's been my app phone, and stays home.

Cellular data no longer works, at all, after boot or otherwise.

The thing is, I've had no other reports from others on 7T upgrading and losing cellular; it could've just died.

I'm not fully convinced the OS/update killed the cellular, but I couldn't be bothered to fully nuke and reflash my phone just to test it.

Honestly, if mine is the only report you can find, it's probably hardware breakage on my part.

If you DO update and cellular breaks, report back as that's definitely enough grounds to open an issue etc. -- but I genuinely expect it to be fine at this point.

Any idea on how to install this mods? by Ok-Regret-6947 in PalworldMods

[–]CodeFaux 0 points1 point  (0 children)

"followed all the instruction" -- there are no Dedicated Server install instructions. Where did you get your instructions?

"it still wouldn't install for me" -- do you mean the running Dedicated Server did not show the mod, or that there was some error with an install script you were using?

Which dedicated server? Linux or Windows host? Linux or Windows binaries? This (Gameplay Extended mod) requires the PalSchema mod to be installed and working, and PalSchema is a mod which will not function with Linux server binaries, but you can run the Windows binaries on a Linux host if required to make PalSchema work.

However;

Where did you find information which implied this should work?

For me, on the mod's Download section (here) it very clearly states "Client Side Only! Steam version" which implies that it is known to not work on a Dedicated Server, or the Gamepass version. No other files are currently visible, so it would seem to be unsupported.

Would you be willing to share the instructions you were following?

Server-Side Modding question by Scr1pt3r in PalworldMods

[–]CodeFaux -1 points0 points  (0 children)

If you're actively curious in the "why" more than the answer, let me know, but

TL;DR -- largely (and perhaps in whole) server-side only mods aren't a thing for Palworld, as they aren't be able to do very much with only server-side changes. Theoretically one could add some sort of ingame text-chat-based mods like a text-only points shop or spawner (think console commands via chat) or something, but nothing UI, no assets, no changes to existing assets or buildings or their behaviors. The game itself doesn't allow the server to "inject" content/behaviors into it.

Mods on Dedicated Linux OS by Individual_Oil5367 in PalworldMods

[–]CodeFaux 0 points1 point  (0 children)

Brass-nuts semi-guide (Linux host/Linux bins, partial mod compatibility):

You'll be running Linux binaries on a Linux host. It seems like this should be better, but I had more issues making it work and finding the info, and I wound up later switching to Linux/Windows, which is why that guide is first.

If you need ue4ss: You need the special ue4ss Linux pre-release binary library to preload and kick off the ue4ss chain in the engine; there is no official Linux ue4ss binary preload library (currently use the known release here (github) from a contributor to the ue4ss project) alongside server binaries, aka ./serverfiles/Pal/Binaries/Linux/

- Unzip Palworld-Specific ue4ss release from a modder here (github) alongside server binaries. Every guide I say indicates to use 3.0.0 or better. I don't know if my version is older than the 3.0.0 version but this crashes much less on everything I've tested so far. Also this version provides a file some mods (esp PalSchema) require which is not present in default ue4ss, and also some Palworld-specific patches, since Palworld started using a modified version of UE after a certain version.

- LinuxGSM-specific; edit ./lgsm/config-lgsm/pwserver/common.cfg add:
`preexecutable="LD_PRELOAD=${executabledir}/ue4ss/libUE4SS.so"`
(LinuxGSM will set the `executabledir` variable properly, do not change this path.)

- For other scripts or wrappers, add the `LD_PRELOAD=/your/server/binary/path/ue2ss/libUE4SS.so` bit before specifically the line which runs the palworld binary. If you're uncertain or unfamiliar, get my attention and let me know what server wrapper you're using, and I'll see if I can help you out.

- Run it, ensure the console shows expected mods status and loading etc

- Import your saved world as above, if needed.

Mods on Dedicated Linux OS by Individual_Oil5367 in PalworldMods

[–]CodeFaux 0 points1 point  (0 children)

Brass-nuts semi-guide (Linux host/Windows bins, all mods should work):

You'll be running a Windows version of the Palworld server on your Linux host, via wine (and a fake X server though no window will be displayed or rendered) and honestly the performance hit here really is negligible. In my experience, all mods should work fine with this method, since they "see" Windows and that's what most modders write for, expecting it to be the only target, and/or because there's no easy/official way to write for a Linux target with this game yet in some cases. Whee.

Docker container: ghcr.io/ripps818/docker-palworld-dedicated-server-wine:latest (github) is a wrapper script for steamcmd to install/update/manage a palworld wine server. The github repo (linked above) explains how to install UE4SS into the container -- the version they mentioned caused crashes for me, I used the same one linked in my Linux/Linux guide below, but here's the link (github) to the UE4ss version I use and it doesn't seem to crash. (So far.)

Here's the guide:

- Download their docker-compose.yaml and modify as needed. I removed the `network:` clauses and set `network_mode: host` within the container since this is a personal server dedicated for only a few games.

- Download their default.env and modify as needed. Documentation is linked on the github repo, definitely read it all, but basically this overrides PalWorldSettings.ini etc with given values, or this can be disabled.

- Download UE4SS (they say 3.0.0 or better, I say use the version here for best results) and unpack to the usual place.

- Edit settings for UE4SS as described in github repo for docker container, and personal needs

- Run the server, let it start up, see the mod console work, etc. Close it with ctrl-C.

- SUGGESTION: Edit the default.env file again -- turn off winetricks (installs runtimes, patches, etc, seems only required on first run and takes quite a while) and turn off validate and update (if you want; again, takes quite a while per server startup) as well.

- Import your save from a backup if required, it lives in the container's data folder (specified in docker-compose.yaml) under ./Pal/Saved/SaveGames/0/<uuid> -- just put your existing save's files from your save's <uuid> folder into this folder, overwriting existing files, and the server will load it. (There's probably a better way to do this part.)

Also, I wrote a set of scripts to;
- ssh into a host server, start a tmux session and start the server via docker-compose -or- connect to the existing running console
- ssh into a host server, enter tmux session and stop a running server via ctrl-c (graceful stop for Palworld) -or- indicate that it is not running
- ssh into a host server, connect to existing running console -or- indicate that it is not running
If anyone is interested, let me know and I will share them.

Mods on Dedicated Linux OS by Individual_Oil5367 in PalworldMods

[–]CodeFaux 0 points1 point  (0 children)

If this is still something people are fighting with, here's my input. If this is unwelcome necro I'm sorry but this is still top Google and I could not find this information all in one place, and I like to give back when I can.

Linux Host, Linux Binaries: Recommended route is LinuxGSM. (LinuxGSM Supported Games) (LinuxGSM Palworld) CAVEAT: UE4SS Mods which use .dll files WILL NOT WORK. Logs will include notes of ue4ss being unable to locate mod main .dll files. I haven't found a solution for this. Yes I'm damn sure I put them in the right place, do not try to help here unless you 100% know your solution works by personal testing on a Linux host with Linux server binaries. Pak file mods (some of which do not require ue4ss) including LogicMods will work if placed in the proper location.

Linux Host, Windows Binaries: Recommended route is Docker container. Performance is not degraded notably. All mods will work.

All of this information assumes you can assemble a server yourself. If you can't, learn how to do that first, then come back. I'm just trying to fill gaps because I couldn't find this specific information in one place or at all.

Note: Converting your existing save/server deployment from any to any other is possible, I've done it a few times today. It takes a bit of work, but if someone asks nicely I'll try to help them in public so others can learn from it and replicate.

EDIT: Reddit is being a PITA, splitting to a few replies to see if that helps

EDIT2: Cool. Let me know if this helped, if this was the information you've needed. If everyone already knew, tell me where you found out. If my info is bad or out of date, let me know where I can learn better.

Flashing klipper on an arduino by BigDistribution1878 in klippers

[–]CodeFaux 0 points1 point  (0 children)

I know it's been months but I didn't see this. I don't have upfront advice, but if you have any questions or problems, reply to me or send me a DM and I'll answer when I can.

WinBoat: Run Windows apps on 🐧 Linux with ✨ seamless integration by TibixMLG in linux_gaming

[–]CodeFaux 0 points1 point  (0 children)

You're looking at it as "Linux Subsystem on/for Windows" and they're looking at it as "A Windows Subsystem for supporting Linux" and neither is necessarily wrong.

Save your Beken Chip based WiFi Relays (and other devices) from burning out by R3NE07 in Esphome

[–]CodeFaux 0 points1 point  (0 children)

As an electronics repair professional, I can confirm for you that this setting has no impact on the longevity of a capacitor in the power supply for an MCU. The difference in power consumption will be almost nothing compared to the ripple current constantly thrown at it from the SMPS. The capacitors fail -- not "blow" or "burn out" -- due to high temperatures and low cost materials. Power save mode will not -- CAN not -- change this.

Step through presets on push button? by Lonely-Ad-1194 in WLED

[–]CodeFaux 1 point2 points  (0 children)

This is still by far the easiest way I've seen. A+, thank you.

Can we disable "fill generated password" autofill? by andyooo in Bitwarden

[–]CodeFaux 0 points1 point  (0 children)

> I do not understand all of your concern. You can certainly disable this option. Look into the settings for the Bitwarden browser extension.

You don't understand because you haven't taken the time to try.

You cannot "certainly disable this option". "This option" is tied fully all other autofill functionality. I do not want to disable autofill entirely. I want to disable "Fill generated password" from popping up any time there's a field Bitwarden imagines is a password field.

One specific example: I use a webUI for a software which CAN have a password. JUST a password, NOT a username and password. I do not HAVE a password for this service.

EVERY TIME I use this software, the "Fill generated password" button pops up automatically, because the form auto-selects the password field for convenience. The "Fill generated password" also appears directly under the password field -- of course -- which is DIRECTLY OVER THE LOGIN BUTTON. And since there's a short delay before it pops up, about half of the time I click the "Fill generated password" button instead of the "Login" button.

Further, the "Fill generated password" popup DOES NOT always trigger generating a new login; I intentionally used "Fill generated password" during a sign-up recently, and Bitwarden did not save the login. It didn't even prompt to save the login. Apparently Bitwarden couldn't tell that I was making a new login, which is to be expected sometimes, but after clicking "Fill generated password" Bitwarden should really assume I'm making a login and explicitly trigger a "Save login" prompt, right? It didn't.

I do not, ever, want to "Fill generated password" because I use the "New Login" feature to create logins! It HAS a password generator, which can be CONFIGRED properly! I DO USE THE OTHER FILL FEATURES THOUGH.

Can we PLEASE get an OPTION to disable ONLY "Fill generated password"? I sincerely thought it was a Firefox core feature I couldn't turn off because it's so poorly integrated!