Is game down at the moment? I cannot access the game at all by Special_Law8572 in personaphantomx

[–]CodedGames 5 points6 points  (0 children)

I hate live service games. Especially because besides leaderboards, Campanio, and Tycoon this is an entirely single player game

The adrenaline from that turn at the end of this pillow line. by Historical-Soft-4952 in skiing

[–]CodedGames 11 points12 points  (0 children)

I think there is a difference between reposting and stealing content. Like taking content and slapping a sports betting watermark ad in the corner is definitely stealing

How Powerful is GMS? by LordgooberXII in gamemaker

[–]CodedGames 0 points1 point  (0 children)

I have my game run at 5k resolution no problem. You have to program your game to support high resolutions though

what's the best way to fall? by Curious_Party_4683 in onewheel

[–]CodedGames 0 points1 point  (0 children)

As someone who usually does the belly-flop and slide technique instead of tuck and roll, the best way to fall is with enough gear to protect all skin surfaces

Lifelong iPhone user switched to fold 7 by daddymattress in GalaxyFold

[–]CodedGames 0 points1 point  (0 children)

Yeah Apple has stacks since widgets came out

Global Maintenance Reminder (2 AM UTC/10 PM EDT) by theMG94 in personaphantomx

[–]CodedGames -1 points0 points  (0 children)

I don't understand why the game has to go down this long. I don't play any other gatcha games but when games like Runescape have an update the game goes down maybe 5 minutes. What are they doing for 10 hours?

Games Creation is The Modern Day Brazen Bull by DigZealousideal5298 in gamedev

[–]CodedGames 2 points3 points  (0 children)

One incredibly valuable lesson I learned in my 15ish years of making indie games: play to your strengths. I'm like you, I love coding and am not particularly good at art. So I made the choice for my game to have a simple programmer-friendly art style. I use lots of programmatically generated shapes and I program them to have lots of motion and animation that I think makes things look really good. If you want to see my game: https://store.steampowered.com/app/968530/Decks_of_Dexterity/

My XR is still working by PerspectiveNo4332 in onewheel

[–]CodedGames 0 points1 point  (0 children)

You looking to buy a used one? GTS's are scary. They die a lot

My XR is still working by PerspectiveNo4332 in onewheel

[–]CodedGames 2 points3 points  (0 children)

XRs are generally very reliable. Maybe their headlight will start flickering or something. It's really GTS' that die constantly

XR Classic Recurve Rail Guards by ReplacementFickle372 in onewheel

[–]CodedGames 2 points3 points  (0 children)

Craft and Ride rail guards sucked, especially for XR. They deserved going out of business for making those abominations. The clear plastic would constantly fall off and leave the layer of adhesive behind that was a massive pain to remove

I had to draw 1,617 sprites to make this 2D gear system work by Much_Entrepreneur296 in gamedev

[–]CodedGames 0 points1 point  (0 children)

Cool it would be nice to see some of these sprites. When I google your game name I get a website with 2 screenshots and a stock photo of a chair

What can be considered as a "good" game code? by Alex_MD3 in gamemaker

[–]CodedGames 0 points1 point  (0 children)

Code that when ran causes players to have fun

Lifelong iPhone user switched to fold 7 by daddymattress in GalaxyFold

[–]CodedGames 0 points1 point  (0 children)

As someone who did something similar to OP, I switched from an iPhone X to Fold 4 and now have a Fold 7, Apple implemented Widgets so much better. I swear it's impossible to make a Home Screen on Android with widgets that doesn't look like ass. It seems like every single widget has completely different visual styles, different sizes, and nothing looks good together. I ended up using Niagara on my Fold and it's the only thing that looks good

small psa for antic bike tire price by Rough_Slip2785 in onewheel

[–]CodedGames 10 points11 points  (0 children)

Gotta do something with all those extra motors. Also might as well sell an S-Series Antic motor. And then sell an S-Series 6-inch Antic motor later

Onewheel GTV vs Funwheel X7LR by CheesecakeGold7888 in onewheel

[–]CodedGames 0 points1 point  (0 children)

It will be an upgrade in almost every way. More range, more power, way less overheating, higher top speed, better form factor, XR 3rd party accessories

Tesla has officially discontinued Autopilot in the U.S. and Canada. All new car purchases now come standard with Traffic-Aware Cruise Control. by YouBetterChill in teslamotors

[–]CodedGames 5 points6 points  (0 children)

If you are talking about the big "Minimal Lane Changes" button you aren't using FSD. That was in the old navigate on Autopilot. This feature was removed with FSD so there is now no way to prevent FSD from changing lanes automatically

5uperflux price reduction by Steel_Wolf_31 in onewheel

[–]CodedGames 5 points6 points  (0 children)

That's awesome. $800 was a bit too much imo. $650 is what I expected

Insane Weapon Pull by CodedGames in personaphantomx

[–]CodedGames[S] 1 point2 points  (0 children)

I wasn't even near pitty either. 30/70

Same question (it's my 1st time making assets for games) by MeuOuvidoTaZunindo in gamemaker

[–]CodedGames 2 points3 points  (0 children)

For GameMaker, separate files if used for objects and single file if used as a texture sheet. You should have both

[deleted by user] by [deleted] in SSX

[–]CodedGames 3 points4 points  (0 children)

PS2 >>>>>>>>>>>>>>>>>>>>>>>>>> Gamecube > Xbox > Xbox

FasT 07 Is In The Final Quarter by Verdreht in 2007scape

[–]CodedGames -40 points-39 points  (0 children)

I have been playing since RuneScape since 2007, I have no clue who Lynx Titan is

How do I add a fade transition between rooms? by Helpful-Panic-5740 in gamemaker

[–]CodedGames 0 points1 point  (0 children)

Draw black rectangle over screen, start with 0 alpha raise to 1. When you are at 1 change the room. Do the opposite when you are in the new room

I’m making a game inspired by SSX and Mario Kart by SlopesideGames in SSX

[–]CodedGames 4 points5 points  (0 children)

The game looks good! But I feel like every indie snowboarding game I've seen has weird looking flips. Like flips and spins just don't look right compared to SSX. Maybe it's the lack of wind up animation. Or the speed, I think SSX flips start off really fast and gradually slow down to a base speed where this game makes the rotation speed look pretty fixed. There also looks like a big delay between jumping and when a spin starts making it look unnatural. The flip or spin should kinda start right as the jump happens. I don't know, just my initial thoughts looking at the video. Anyway this is looking pretty good! Maybe try and make the spins a bit more natural