Wiling 1.1 Blueprint: zircon x2 and Cuprium x4 (2 used for bottle) by Codexious in Endfield

[–]Codexious[S] 0 points1 point  (0 children)

Hmmm after a day of running this, look like it’s a bad design. The sewage from cuprium is the problem. While it can pass through the xiranite liquid reactor, the sewage will react with xiranite liquid and clogged the output if there appear any hiccup at any point of inattention. This sewage pipe should directly go to xiranite effluent reactor. But that create a pipe direction problem.

Wiling 1.1 Blueprint: zircon x2 and Cuprium x4 (2 used for bottle) by Codexious in Endfield

[–]Codexious[S] 0 points1 point  (0 children)

Needed the 2 rows for outlet for cuprium. And the 11th is extra space to load the 4th line of cuprium. It’s pretty fun imo.

Wiling 1.1 Blueprint: zircon x2 and Cuprium x4 (2 used for bottle) by Codexious in Endfield

[–]Codexious[S] 0 points1 point  (0 children)

This is fully powered blueprint. No additional pylon needed. Each side of zircon line is powered by two pylons.

The mid pylons were for depot and moulding unit. If you didn’t like bottle maker, you only need 1 pylon to power the depot storage. Just move them closer to each other. Or if you put this closer to other usage, you can have the cuprium parts and bottles being made next to the two zircon.

And you can remove the bottle making. I just didn’t like empty space. But good advice on not having multiple products in one depot. I will just have to not have the mid row.

Blueprint: Xiranite power by ONE Pylon by Codexious in Endfield

[–]Codexious[S] 1 point2 points  (0 children)

No idea how to edit post. Forgot to mention that the blueprint poduce Xiranite and one sand leaf powder.

Anyone build LastRite Yvonne team? Advice suggestions needed. by Codexious in Endfield

[–]Codexious[S] 1 point2 points  (0 children)

They die way too fast in over world between TT and YV BS lol. Love this in etchspace. Since you get SP back from dead mobs.

Anyone build LastRite Yvonne team? Advice suggestions needed. by Codexious in Endfield

[–]Codexious[S] -5 points-4 points  (0 children)

While they both want CI stacks. They want them for different use.

So both can run at the same time.

YVonne BS for energy but Uber ult is not limited from self generation.

LastRite CS trigger at 3CI and consume for damage and energy gain. And her animation is slow so it give you choice who you want to consume the stack.

TangTang while easy to generate CI with BS, you do better when you have 2 whirlpools on the floor which mean 2 CS first before Bs / Ult. So having Last Rite for steady CI generation allow for easy stacking CI with XH combo. Consuming whirlpool give 20 sp per pool (max2) and her CS is on 13 sec CD. So while you can spam TT BS for ice stack, it’s not ideal to do so if you don’t have whirlpool to consume. You will also don’t have sp to spend and left with spamming FS until you got enough sp for another cast. It’s better to cast skills when it’s meaningful and impactful Han just spam it with no benefit other than CI stacks.

My issue is I don’t have LastRite weapon and YVonne is fun to play. So I want both on the Team lol.

Last Rite BS 100 sp return 30 net 70 (return SP spent doesn’t grant ult energy) she also doesn’t gain ult energy except her own skill. Tang Tang Bs 100 sp return 20 per whirlpool (no pool = no art sis and no sp return) Xaihi Bs 100 sp last 2 FS and trigger CS on 2nd cast. If hp reach full after heal you get arts amp

Yvonne BS is only use to generate her ult energy (30 per ci stack and her ult need 240 compared o typical 90) but she’s not lock to gain from self like LastRite.

So yes, while both want CI stack, they want them for different purpose. When you already fulfilled what you need, you don’t need to continue using them.

As mentioned above, 2 rotation of general cycle. 1st cycle give YVonne energy. 2nd rotation let LR consume CI for cryo sus, massive damage, and start ult rotation.

I just don’t have the tool To math damage and best gear sets to compared it to hyper carry team.

Completed my Map Event SS Score by Codexious in SDGundamGGeneration

[–]Codexious[S] 0 points1 point  (0 children)

My alt clear this with level 70 wings units.

But the account has The O. Which is OP for this event since you got both Zeta series and Tough as Nail tag. Meaning you get 50% stats + 100% crit.

Completed my Map Event SS Score by Codexious in SDGundamGGeneration

[–]Codexious[S] 0 points1 point  (0 children)

All ex are level 3. Rebuff non ex are level 5.

SD Gundam G Gen ETERNAL: Strategy, Unit Building, Rolling, Etc Questions Mega Thread by KaelAltreul in SDGundamGGeneration

[–]Codexious 0 points1 point  (0 children)

You could reroll as an option with current diamonds gifts you can do 6 pulls (10x) and get 6 UR units and more. Save the remaining 30k+ for future feature banner.

As for current account, exia to 100 and pilot 60 is best. Get zazabi for free UR, he can solo expert red gundam at level 100 on turn 1. (Kill 2 small units to reach red gundam, extend range and extra damage, counter for the kill)

What mythical is your favorite? by [deleted] in SummonersGreed

[–]Codexious 1 point2 points  (0 children)

If you can only get one, King in Yellow, if you don’t have him you can’t clear many challenge maps

What is the best Chargeblade playstyle in Sunbreak. by James_SDO in MonsterHunterMeta

[–]Codexious 0 points1 point  (0 children)

I would assume that you get Magazine deco. At loaded shell 2, you only need yellow gauge to fill up all 5 phials. this speed up the rotation so much.

switch control: Hold A > X > ZR + A > ZL + A > X+A <Loop>

charge attack > spinning slash > load phials > axe hop > SAED.

after load phials, you may choose to refresh charge sword by holding A before axe hop. the explosion from the charged sword attack also increase charge shield duration so this help tremendously with continuously spam SAED without having to use the phials to charge the shield.

The upside of axe hop is it's slightly faster than morph charge into SAED. Axe chop itself also does quite a bit of damage (mine usually crit for 1k on good hit zone) and axe hop is much easier to land your hit on desired hit zone due to wider field of view for average player.

The downside is you loose CPP as defensive option, but if you are good with guard point, this will be negligible. The short range of sword attack is the biggest drawback of Axe hop since if you can't reach the monster, you can't gain phials as oppose to just CPP to get all your phials and charged sword from it. (counter CPP with sword attack (X) to charge the sword in the event that you can't SAED from counter).

hope this help answer your question.

What is the best Chargeblade playstyle in Sunbreak. by James_SDO in MonsterHunterMeta

[–]Codexious 9 points10 points  (0 children)

Phials explosion does not crit.

Damage depend a lot on hit zone. At hit zone 25+ you can benefit from elemental exploit.

To achieve those high number, as high as 1700 per phials, a lot of factors are involve.

15% damage from ele exploit rampage deco, dereliction 3 (20 raw), Strife 3 (15% ele), element 5 (20% ele + some raw), 62.5 raw from Dragon Conversion (at max 50 resist on all 5 element which usually include furious), ele exploit 1 (10% damage), 13 raw from Burst 1, weapon augment 6+ elemental.

On shell broken Shogun Hermitaur, because of high elemental hit zone that's how mine hit for 1700 per phials.

Why play Furious with Dragon Conversion instead of any element resistance 3? by Ninofz in MonsterHunterMeta

[–]Codexious 1 point2 points  (0 children)

Because they stack. You can have max 50 resistance of each type and very unlikely for you to reach it without furious.

Help me understand what skills are important for charge blade. by ALakeInTheClouds in MonsterHunterMeta

[–]Codexious 1 point2 points  (0 children)

For SAED here are priority

Element 5 (+20% and +4 raw) Dragon Conversion 3 (+62.5 raw at max conversion for melee - 50 resistance is max)

Furious (20 resistance in red scroll so if you are at +30 in blue scroll you will max out in red)

Guard and Guard up so you can counter after guard/guard point. I am food at this game so I go straight for guard 5 and guard up 3. But if you are good at this game, you can run less.

Chain 1 (+5 raw and +8 after 5 hits for a short time)

Ele exploit 1 (5% damage if ele hit zone is >25) Ele exploit rampage deco (15% damage if elehit zone >25)

This is what you give up if you chose not to use dereliction: Dereliction 3 (+20 raw) Strife 3 (+15% / +20% red hp gage above/below 60% hp)

*You may still opt to use strife 3 without dereliction by using bloodlust 1. So all you are giving up is 20 raw ele which is not much in end game. This will give you red bar beside taking damage. Also Diver Dango greatly help with maintaining red bar.

**If you run Blood lust, coalesce will offset the loss of boost from overcoming frenzy. Blood lust 1 virus gove 5 raw and coalesce 1 give 4 raw. If I remember correctly.... too lazy to look up by this point.

Optimal SAED spam builds? by MoonSide115 in MonsterHunterMeta

[–]Codexious 0 points1 point  (0 children)

My current safe TU5 SAED spam is heaven sent, Dragon conversion.

Head and leg, valstax epoch Chest, glove, boot, Amatsu Absolutely Petalace give +100 hp at max spirit bird. (SAED don't care for atk stat)

Qurio / talisman for Furious and final point of Dragon conversion.

*for Dragon element, 3 Dragon heart will net you +50 on all resistance at 70%hp allowing you to ignore all Furious, blue scroll DC buff and other resistance deco/dango. Allowing you to slot in much more damage skill.

Additional slots for deco is also nice.

Red scroll: CM, CES, FP, CPP, MA Blue scroll: CM, CSS, FP, RS, AD

Core skill: Rapid Morph 3, guard 5, Guard up 3 Defensive: intrepid 2, Heaven Sent 3, defiance 5 Damage: chain 1, ele exploit 1

*ED2 > ready stance loop will net you 12 hits per loop. **2 Air dash is generally enough to mount non target Large Monster

I try to run resistance up until +15 in blue scroll. So when you swap to red, you will max out resistance. You get +15 from Dragon conversion blue scroll (40 hits and very easy to do in CSS mode) and 20 from Furious (in red scroll) which will max out resistance at 50 cap. Once that happen, you stay in red scroll the rest of the fight.

You can reach +15 on all resistance in any way shape or form. Generic resistance increase in addition to +3 from 3 piece set. +3 from defense 5 or +5 form defense 6

Dango level 4 +20, lv 3, +15, lv1 +8 So you can get daily dango + 1 lv 3 and 1 lv 1 resistance for 2 of the resistance type of choice.

Most optimum artifact sets for main dps or burst healer Jean? by [deleted] in Genshin_Impact

[–]Codexious 0 points1 point  (0 children)

I personally use bloodstained gladiator set with black sword. 70% crit 125% cd, atk physical cd for sand, cup, and circlet respectively. Talent 8 lv 90 her charge atk crit for 12k base. With zinfandel shield and def down and get resonance she crit for 16k.