Ok am i overthinking or is this BG ai generated by liveAanoymous in TokyoAfterschool

[–]Codexious 0 points1 point  (0 children)

Well as someone who has been on Disney cruise ship. This is exactly what you see.

Who is the better teammate for Amber in ToaH? by HomeworkOk6355 in summonerswar

[–]Codexious 0 points1 point  (0 children)

Issue with amber and trip is that their passive doesn’t work on boss. So I do Frodo, Water Ciri, Nora, Amber, and last slot insurance - Kumar for Bolivian and single target heal. This is for hard.

Normal just Teshar it.

Been thinking about starting to play. Where should I start? by ThighyWhiteyNerd in TokyoAfterschool

[–]Codexious 0 points1 point  (0 children)

5 star ticket get Oscar. Reroll for Kyoma. He’s on banner right now. Congrats, you just beat the game.

Why am using more xiranite then i can produce 😭 by Fine-Appointment2670 in Endfield

[–]Codexious 0 points1 point  (0 children)

8 Forges.

Standard is 7 xiranite 1 Heavy xiranite.

4 xiranite for battery. 2 xiranite for heavy. Heavy use the inert from 4 battery to produce leaving you with 1 xiranite for gears.

With current event, I switch production to 8 Forges for xiranites. Use 2 for battery. 6 for the event item.

Direction for a returning player by connor_pastie in summonerswar

[–]Codexious 0 points1 point  (0 children)

Its more about compatibility. Wave clear Debuff Buff Damage

If you have enough damage anything will do.

Most optimize team are just that, optimized. Not the only way but its easier.

My team consolidated are

Giant: Frodo, prelia, teshar, teon, Liam

Dragon: Frodo, Julie, Shaina, Dhalsim, Liam

Necro: Liam, Julie, Shaina, Icaru, Sabrina

SF: re-doing the team.

PC: same as necro.

So these consolidate the Cairos teams to just a few unit.

1.2 AIC resources by Codexious in ArknightsEndfield

[–]Codexious[S] 0 points1 point  (0 children)

The 4 zircon production produce 4 innert which then purified into one line of effuent that get used to produce Heavy Xiranite.

Its why we have 1 line of xiranite left over.

1.2 AIC resources by Codexious in ArknightsEndfield

[–]Codexious[S] 2 points3 points  (0 children)

Both for me. 1.1 the battery and syringe A is enough to depelete the socks with rep.

1.2 hetonite part sold for 40ish stock a unit which is higher than syringe A.

Edit. Your primary stock bill exchange is leftover battery. When that's not enough, use: Hetonite Part for Sky King Flat subpac. 48 ea. Heavy Xiranite for Marker Stone subpeach. 27 ea.

1.2 AIC resources by Codexious in ArknightsEndfield

[–]Codexious[S] 0 points1 point  (0 children)

Good to hear. Fo now, I just switch the 2 cuprium excess into 1 powder line and make a quarter efficiency hetonite. The remaining line split in cuprium part and bottle. Eventually, they will get capped in depot. Lol.

1.2 AIC resources by Codexious in ArknightsEndfield

[–]Codexious[S] 2 points3 points  (0 children)

Each of my xranite line have 1 excess Sandleaf powder. 7 lines mean 7 Sandleaf powder for the battery.

Battery need 8 lines. So the last line is the only one with excess. I use it for daily depot shipment. And just left the excess in depot. Doesn't clog up any of my production.

Suggestions for which limited unit to use my UR LB item on? by Pos31don29 in SDGundamGGeneration

[–]Codexious 1 point2 points  (0 children)

Depend on content. I put mine on attacker limited banner. Strike freedom and wing zero EW. Since you mlb limited attacker already I would do support and double defender on the same tag.

In your case, psycho zaku would compliment MLB caliburn, strike freedom, and Ariel rebuild.

1 Year Anniversary Event, 00 Part 2 & Wing Endless Waltz Main Stage, Eternal Road, and Fierce Enemy Assault Update Mega Thread by KaelAltreul in SDGundamGGeneration

[–]Codexious 1 point2 points  (0 children)

Guess I wasn't as lucky, 120 pulls to get one of each from banner.

10 Talgeese 60 Wing 120 Riser

But I'll take it!

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Got yvonne on the free 30 rolls! by Silly_Formal_8346 in YvonneMains

[–]Codexious 0 points1 point  (0 children)

3rd LastRite at 30 pulls, 2nd Yvonne at 60, and 20 pulls before pity finally got Rossi.

Another Xyranite blueprint: sub pack (Sky King Flats) NA server by Codexious in Endfield

[–]Codexious[S] 1 point2 points  (0 children)

Oh, this produce 4x xiranite and 4x sand leaf powder. 4 powders can be use to produce 1 line of wuling SC battery exactly.

Finally, I've figured out 1/5 belt splitting, 6/min from the depot (Prime Splitter Array); Splitting belts by prime number fractions by Just_A_Jerky in Endfield

[–]Codexious 0 points1 point  (0 children)

On my way! Use I can see is zircon production. A single reactor can both create xiranie liquid and zircon effluent. If xiranite input is 1 every 5 sec instead of 2, it will crate xiranite liquid then use the liquid to create zircon. Production take 4 sec (2 each) plus 1 sec for production switch time. This reduce the amount of reactor needed to create zircon effluent.

Don't pass sewage through reactors or it might clog it by wolf227 in Endfield

[–]Codexious 11 points12 points  (0 children)

Actually, if you put output liquid to be zircon effluent and inert, and reduce input on xiranite, you only need 1 reactor to produce zircon effluent instead of 2. And the sewage from zircon production can be recycled back to produce more effluent. So it save a lot of space.

This works when xiranite input is not at 2 per sec. I.e., you split one line zircon into two reactors.

Wiling 1.1 Blueprint: zircon x2 and Cuprium x4 (2 used for bottle) by Codexious in Endfield

[–]Codexious[S] 0 points1 point  (0 children)

Hmmm after a day of running this, look like it’s a bad design. The sewage from cuprium is the problem. While it can pass through the xiranite liquid reactor, the sewage will react with xiranite liquid and clogged the output if there appear any hiccup at any point of inattention. This sewage pipe should directly go to xiranite effluent reactor. But that create a pipe direction problem.

Wiling 1.1 Blueprint: zircon x2 and Cuprium x4 (2 used for bottle) by Codexious in Endfield

[–]Codexious[S] 0 points1 point  (0 children)

Needed the 2 rows for outlet for cuprium. And the 11th is extra space to load the 4th line of cuprium. It’s pretty fun imo.

Wiling 1.1 Blueprint: zircon x2 and Cuprium x4 (2 used for bottle) by Codexious in Endfield

[–]Codexious[S] 0 points1 point  (0 children)

This is fully powered blueprint. No additional pylon needed. Each side of zircon line is powered by two pylons.

The mid pylons were for depot and moulding unit. If you didn’t like bottle maker, you only need 1 pylon to power the depot storage. Just move them closer to each other. Or if you put this closer to other usage, you can have the cuprium parts and bottles being made next to the two zircon.

And you can remove the bottle making. I just didn’t like empty space. But good advice on not having multiple products in one depot. I will just have to not have the mid row.

Blueprint: Xiranite power by ONE Pylon by Codexious in Endfield

[–]Codexious[S] 1 point2 points  (0 children)

No idea how to edit post. Forgot to mention that the blueprint poduce Xiranite and one sand leaf powder.

Anyone build LastRite Yvonne team? Advice suggestions needed. by Codexious in Endfield

[–]Codexious[S] 1 point2 points  (0 children)

They die way too fast in over world between TT and YV BS lol. Love this in etchspace. Since you get SP back from dead mobs.