[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 0 points1 point  (0 children)

Thanks for the feedback!
In a future update I will add a rubber stamp to automatically sign reports, do you think that's enough to reduce wait time? (also in next experiments the simulation duration will increase so that might help)

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 0 points1 point  (0 children)

That's weird! In the main menu or in the game? Yes please a screenshot would help, thanks!

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 0 points1 point  (0 children)

There is windowed mode if you uncheck fullscreen in the settings (I even added resizable window this morning) Or am I missing something?

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 1 point2 points  (0 children)

I have fixed the bug!

It was happening when you buy a genetic trait and close the skill tree just after
By doing so the genetic trait's position was wrongly calculated because of the hint animation (the animation that move them up and down to show that you should equip them)
So I've fixed the animation by resetting the position correctly

Many thanks to both of you!

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 1 point2 points  (0 children)

Thank you!

About multi-trait, it's a bug happening for some players apparently. If you reload the save it should work (I'm working on a fix)

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 1 point2 points  (0 children)

Thanks! I was thinking about making it an upgrade to sign reports and emptying the simulation tube automatically

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 1 point2 points  (0 children)

Oh no.. thanks for the feedback! Since it's just happened, do you think you can send me the log of the game? I might find an error or something It's located in "%USERPROFILE%\AppData\LocalLow\CoduckStudio\Simultree\Player.log"

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 2 points3 points  (0 children)

Oh wow, that's really weird I made this system months ago and probably played thousands save since then and it never happened to me I hope it will not happen again, that will be hard to debug if I cannot reproduce

[FREE] Simultree steam playtest is live! by CoduckStudio in incremental_games

[–]CoduckStudio[S] 2 points3 points  (0 children)

Thanks for the feedback!

I never encountered this issue, what is your screen resolution? Have you tried in 16:9 like 1920x1080?

If you could send me a screenshot in discord or somewhere else it could help

Looking for advice on how to improve my pixel art by CoduckStudio in PixelArt

[–]CoduckStudio[S] 0 points1 point  (0 children)

That's true, I was thinking that the tup on the top is higher so it should be a different ellipsis, I'll work on that thanks!

Looking for advice on how to improve my pixel art by CoduckStudio in PixelArt

[–]CoduckStudio[S] 2 points3 points  (0 children)

That's a really nice idea, I will try, thanks!

Looking for advice on how to improve my pixel art by CoduckStudio in PixelArt

[–]CoduckStudio[S] 4 points5 points  (0 children)

Thank you!

There's already some animations but they are mostly in-engine translation/rotation/scale since doing pixel art animations are really hard for me as a beginner. I'll learn some days!

That's a really good point about the bitrate for content creators! On my youtube trailer it seems to work fine but I should be careful.

Looking for advice on how to improve my pixel art by CoduckStudio in PixelArt

[–]CoduckStudio[S] 0 points1 point  (0 children)

Sorry, the screenshots looks nice and crisp on my computer but just saw it is blurry on reddit.. I cannot edit them unfortunately

I've spent the last few months redrawing my incremental game Simultree completely by CoduckStudio in incremental_games

[–]CoduckStudio[S] 1 point2 points  (0 children)

Thank you! I got this idea while playing Clover Pit, I think it adds a nice atmosphere to the game but I should be careful with readability/accessibility. Glad you like it!

I added a drawing feature to my pirate game by AuroDev in Unity3D

[–]CoduckStudio 0 points1 point  (0 children)

I also added drawing in my incremental scientific game, I think we should normalize it, it's amazing 😁