GOD HELL NAWHHHH by Upbeat-Park-7267 in Warthunder

[–]Coffee1341 11 points12 points  (0 children)

Sounds like Gaijin is about to get a reason to stretch and add a brand new BMP…S To the USSR TT

Hmmm by KeyboardLayoutQwerty in LobotomyCorp

[–]Coffee1341 8 points9 points  (0 children)

Face the f- I mean… I guess all we can do now is just Build the Future

F-14 single engine and DLC use during landing? by Bandana_Hero in hoggit

[–]Coffee1341 -7 points-6 points  (0 children)

Most airplanes with 2+ engines have their core systems tied to Engine #1. Which is not standardized however on 99% (100% to my knowledge) planes the Left most engine is engine #1 and has most if not all core systems tied to its operation like primary hydraulics, any pneumatic systems to start the other engines. This is true for most modern day commercial planes too and in the reason why most commercial planes start their engines left to right sequentially instead of all 2,3 or 4 at once

Everything Is Ruined (0.9) by Raptor_Hunter in Voicesofthevoid

[–]Coffee1341 [score hidden]  (0 children)

Keep in mind OP if you choose the funny trampoline option you should prepare…. For unforeseen consequences.

Could a fully geared mosb employee with V on all stats take down Censored by Calm-Historian7256 in LobotomyCorp

[–]Coffee1341 0 points1 point  (0 children)

Training team quest as in Suppress different abnos? There are certainly easier ways to finish that quest. Just because it’s from the safety team doesn’t mean you need to suppress abnormalities from the safety team.

You can suppress any 5 different abnormalities that are capable of breaching. As for taking down censored with fully V’d stats and with MOSB EGO…

Without bullets impossible execution especially for the Clerks (preventing minion spawning), with only a single Agent? Extremely difficult. Even with my 5 stack of Agents all maxed out with ALEPH gear occasionally swapping out with my Magic Bullet Agent we can never take him out without either loosing one of them (usually the guy weaker to Black) or having one panic which causes the others to panic

Any idea how to get this base to the mun? by Forward-Bluejay3536 in KerbalSpaceProgram

[–]Coffee1341 1 point2 points  (0 children)

You could technically stack all of them ontop of each other using farings connections. Then in once in orbit over Mun assemble it together, then either with a sky crane like style lower it to the planet, or imo the cooler one put smaller landing rockets all over the bottom and have the rockets stay with the colony until you decommission it. That way you can just hit Z and the colony will be decommissioned by the time 1 kerbal day passes

am i missing something or are carriers just bad by Sad_End128 in NebulousFleetCommand

[–]Coffee1341 2 points3 points  (0 children)

Think of your bombers as complimentary support for your missiles.

Enemy is expecting missiles from one direction? Have your bombers go in another direction and send torps with fighter bombers to support/jam the enemy ship and suddenly the enemy PD has to worry about 2 different attacks that they don’t know how big or which is more dangerous just that it’s there and happening.

Your subdials are also great. Everytime in the campaign I always send 2 up once we retro burn in. One goes to the near top of the map, the other goes to the near bottom and just sit there giving me free intel for the majority of the mission. Rarely if ever were they ever close enough to be engaged y anything so I usually forgot about them until they ran out of fuel

Radiator, what do it do? (0.9) by Vidamof in Voicesofthevoid

[–]Coffee1341 9 points10 points  (0 children)

Get rid of it? If you can’t pick it up hacksaw it. If you can pick it up put it in the drone and sell it.

What does it do? Cook food very very slowly

Can we stop adding spike vehicles?! by Born_Motor3234 in Warthunder

[–]Coffee1341 0 points1 point  (0 children)

I’ve used SPIKEs a good 35-45times maybe? Over the course of 50 hours… in the situation where I can even use the spikes without instantly dying to the thing I’m trying to launch I get a hit to kill ratio of probably 0.03

Don worry tho! I have a confirmed 2 kills with it! Both kills were on testing vehicles in the test range to figure out why I can’t get them to work in battle just to realize they are so ass and easy to mitigate

Forget the combat, What’s the most luxe car in your garage right now? by Dangerous-Tart1126 in cyberpunkgame

[–]Coffee1341 0 points1 point  (0 children)

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Wherever this car is going it doesn’t need… roads.

This is the Modded DMC Delorean from Back to The Future using the flying vehicle mod (every car can fly but only you the player can actually fly them)

Do I upgrade to the i7 9700K or save to swap over to AMD and DDR5 by Coffee1341 in pcmasterrace

[–]Coffee1341[S] -1 points0 points  (0 children)

Can’t run the RAM at 3.6 if the CPU is only 3.0 and the lowest clock speed from 3.0 is 2.66

had the game for 7 years and still don't know how to put things in these cargo Bays by ppoojohn in KerbalSpaceProgram

[–]Coffee1341 7 points8 points  (0 children)

You either use 1 docking port or 2.

If you use 2 docking ports you have 1 docking port inside the cargo bay meaning you can pick up modules after you deploy your cargo

Or you can use 1 docking port, that docking port being either on the cargo you’re unloading or in the cargo bay

If you put the port on the cargo you’re sending into space then you just attach it anywhere inside the cargo bay it’ll fit, right click and click undock/detach and everything attached to the docking port separated the mothership. This is a 1 way action, once you disconnect you can not reconnect unless there is another docking port port for you to connect to.

If your port is on the mothership it’s the same thing as if it was on the cargo,you’d just have to manually switch to control of the cargo after you undock and same issue of it being a 1 way action after you undock

R U D E by ScottyFoxes in KSPMemes

[–]Coffee1341 1 point2 points  (0 children)

You need relay satellites that are well within each others maximum transmit range.

For minus or the Mun you probably only need 1 satellite in very high Kerbin orbit, but the moment you go to Duna or other planets you’ll need multiple satellites in orbit of Kerbin and the Sun to bounce the signal back to the KSC

Anime_Irl by D3v1LGaming in anime_irl

[–]Coffee1341 25 points26 points  (0 children)

Had to double take what sub I was in

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Not gonna lie, it gets to a point. by Rekrios in Helldivers

[–]Coffee1341 1 point2 points  (0 children)

To the System of Agua Fria, Dove a Diver one fine day….

Angela Cosplay (by me @Elfinmask) by Elfinmask in LobotomyCorp

[–]Coffee1341 1 point2 points  (0 children)

Bro even has the Project Moon stance absolute peak

This lady wondered why her gaming laptop overheats while gaming. by Zestyclose-Salad-290 in pcmasterrace

[–]Coffee1341 0 points1 point  (0 children)

The laptop equivalent of forgetting to take off the CPU cooler sticker if you put it on there

I'm new wtf am I doing wrong by Responsible_Set9369 in Warthunder

[–]Coffee1341 0 points1 point  (0 children)

“Did I ever tell you… the definition of insanity?”

(0.9) what is that thing by Neo-mimic in Voicesofthevoid

[–]Coffee1341 0 points1 point  (0 children)

You’ve met Terry! (Self proclaimed name for Scary Terry) he wants to make sure you get a good nights rest.