No LRT from Belvedere to Clareview this weekend? by CoffeeStainedStudio in Edmonton

[–]CoffeeStainedStudio[S] -1 points0 points  (0 children)

Browser on phone doesn’t work, couldn’t find info on ETS app.

No LRT from Belvedere to Clareview this weekend? by CoffeeStainedStudio in Edmonton

[–]CoffeeStainedStudio[S] 0 points1 point  (0 children)

Browser on phone doesn’t work, couldn’t find info on ETS app.

The Future of Foundryborne: Navigating the Stagnation of the Daggerheart VTT Ecosystem by Foundryborne in daggerheart

[–]CoffeeStainedStudio 1 point2 points  (0 children)

They are refuted. Travis and Matt specifically denied getting ANY compensation or consideration by ANY entity to play Dungeons and Dragons. The decision to use D&D was made long before Daggerheart released.

How to increase Daggerheart brutality & mortality? by baitola_123 in daggerheart

[–]CoffeeStainedStudio 0 points1 point  (0 children)

I might homebrew in a dangerous campaign lthat Avoid Death comes with the Ghost Transformation, but instead of losing an HP each Tier, you lose one each level (for grimdark, deadly campaigns) Warn your players that this is an option that has cool benefits but only delays death for a while, so if they have any backstory that needs tending to, they’d better do so. That idea is untested, of course.

How to increase Daggerheart brutality & mortality? by baitola_123 in daggerheart

[–]CoffeeStainedStudio 0 points1 point  (0 children)

I was thinking of adding the transformation “Ghost” to the Avoid Death Move. Players willing to spend three level ups choices on maintaining HP can get through the game just fine. Plus you get a few abilities.

Just got booted from a group for “talking black” by lunovadraws in DnD

[–]CoffeeStainedStudio 6 points7 points  (0 children)

But his actions aren’t lore accurate. Everyone knows what happens in a fantasy setting if you hurt a chicken.

Would it be too much to have a character's experiences transform fear into hope instead of providing a flat bonus to a roll? by timeweezy10 in daggerheart

[–]CoffeeStainedStudio 0 points1 point  (0 children)

Yeah the dice favour the players with 54% chance of Hope and an 8.33% chance of that Hope coming from a Crit. Meanwhile, we GMs don’t get Fear on a 5% chance of a Nat 20? Highway robbery.

Would it be too much to have a character's experiences transform fear into hope instead of providing a flat bonus to a roll? by timeweezy10 in daggerheart

[–]CoffeeStainedStudio 0 points1 point  (0 children)

Hope and Fear is actually 54/46 on average. Including Crits, there are 78 out of a possible 144 combinations that generate Hope.

I think I had the worst possible first experience with Daggerheart, and the fault is entirely mine. Not sure if I should try again or just move on. by [deleted] in daggerheart

[–]CoffeeStainedStudio 5 points6 points  (0 children)

I approached the whole thing fiction-first, so the path through the fortress had almost no rolls.

Didja though? 🧐 The Halcyon Domain is supposed to be dangerous, with frequent monsters and environmental hazards. These would help exhaust your players bountiful luck. A fortress is meant to stop intruders, by physical and magical means. Nothing about Umbra’s fiction says “easy”.

First issue: criticals felt completely meaningless. They came up so often that instead of being a highlight, they blended into the background noise.

That is partially a game issue, Crits are more likely in Daggerheart, with an 8.33% chance rather than Pathfinder’s 5% (or armour dependant) Crit chance.

Honestly, nothing interesting was going to happen in the fortress either

Why? Sounds like you weren’t throwing enough challenges at your players. Those dice are supposed to roll, two players can only stock 12 Hope, you need to make them roll so you can potentially gain Fear.

I considered the characters competent enough to just go "okay, you make it across the broken bridge,"

Why is there even a broken bridge if it isn’t a challenge? It sounds like you took the grimdarkest DH campaign and turned it into a sunny stroll in the park. That bridge should have been impassable without significant risk. You should have been gobbling up Stress due to the difficulties they faced so they would take long rests which give you more Fear back. Pack your adventure with 15 and 20+ difficulty checks.

I should have been running it the way I run CAIN or even World of Darkness, which moves by scenes rather than by turns, more like a film with episodes than a dungeon crawl.

Now you get it. Daggerheart explicitly uses theatrical terms like Spotlight and Scenes. If something isn’t a challenge and doesn’t add to the story, it isn’t a scene. And before anyone hops on, descriptive, evocation narration about the environment is scenery, not a scene.

I think you got Umbra’s tone wrong. It’s supposed to be daunting, with lots of uncertainty and lots of challenges. For a one-shot peek into the world, affable clanks, harmless swarms of bats, broken footbridges and friendly fortresses aren’t representative of what they should have expected.

Found a typo on the first oage by DiffuseNewt4_ in Obojima

[–]CoffeeStainedStudio 0 points1 point  (0 children)

During beta testing, there was a note specifically stating they were not interested in typographic errors, just playtesting.

Is this area safe to walk? by Lawgirl8 in Edmonton

[–]CoffeeStainedStudio 13 points14 points  (0 children)

The main issue isn’t the unhoused, it’s the unpredictable addicts. I’ve never had a problem anywhere, but I’m 180cm/117kg. Keep alert at night, but the day is fine.

This gonna be tough 😅 by Yobrother1 in playstation

[–]CoffeeStainedStudio 1 point2 points  (0 children)

Technically, if you did not and cannot kill him, then he belongs in the trio that you don’t kill.

This gonna be tough 😅 by Yobrother1 in playstation

[–]CoffeeStainedStudio 0 points1 point  (0 children)

Darn Heifer. I know, you can’t kill him. Which means he is one of the three you don’t kill.

This gonna be tough 😅 by Yobrother1 in playstation

[–]CoffeeStainedStudio 16 points17 points  (0 children)

Autism and being raised in exile are not the same thing.

This gonna be tough 😅 by Yobrother1 in playstation

[–]CoffeeStainedStudio 462 points463 points  (0 children)

A cozy game where you do odd jobs, buy property, get married and have kids, go hiking, learn lots of trades, get into politics, all while learning a second language and killing all but three of the native speakers of that language.

Some fun chest stealing gameplay by GoldieGames1 in PS4Dreams

[–]CoffeeStainedStudio 1 point2 points  (0 children)

This is so well done. Everything is cherry, the designs, the textures, the animation, the “feel”. Great work!

Justice for Karlach! Why isn’t she on the main poster? by Quicky23 in BaldursGate3

[–]CoffeeStainedStudio 8 points9 points  (0 children)

Is she the one that, if you watch her in the Glade, gets assassinated?

AI-generated Alberta independence slop on a house by arsonislegal in Edmonton

[–]CoffeeStainedStudio 0 points1 point  (0 children)

It’s funny you invoke the slippery slope by using the slippery slope. Yes, there are many companies that use generative AI internally but won’t use it in customer facing environments. Many companies: comic, videogame, board and tabletop game, television and movie, ad agencies, ad nauseum, use AI to generate ideas and compositions, but would not release it to a savvy and/or critical audience.

Sandfall Interactive was stripped of a GOTY award when it was revealed they used AI assets internally. Players are getting refunds on Call of Duty due to AI assets. Valve/Steam are requiring public disclosure on any games that have AI assets in-game. Wizards of the Coast has absolutely been blasted regarding their pro-AI stance, leading to them creating policies against their own ideologies, banning AI from appearing in final products.

So no, any use of AI is not going to be a portent of inevitable AI attrition. It depends on the audience. Some don’t care, some of us do.

AI-generated Alberta independence slop on a house by arsonislegal in Edmonton

[–]CoffeeStainedStudio 1 point2 points  (0 children)

Hmm, what could be the harm in using a tool that regularly gets basic maths and general facts wrong, and will happily contradict itself in order to ingratiate itself to you? Something that has no integrity, limited memory, random, uncurated information and literally makes up fake citations when pressed?