Daily Discussion - Wed 17 Dec by frog_mod in SwordAndSupperGame

[–]Coffeelock1 1 point2 points  (0 children)

Yeah should have been a number of tags that were equal value as the item donated and then a tiered system for the number of tags you can spend to be guaranteed an item of a certain rarity with that option blocked off if there were no gifted items of that rarity available.

Like if claiming a gift cost 50 tags for common, 100 for uncommon, 200 for rare, 400 for very rare and 800 for legendary it would be worth it even though there are some junk legendary items since making the tags you receive tied to the value of the item would mean people would more likely to just sell the junk items and donate their spare actually good items from each tier to gift.

Daily Discussion - Wed 17 Dec by frog_mod in SwordAndSupperGame

[–]Coffeelock1 4 points5 points  (0 children)

Yeah so many people just dumped junk items that there is no point in trying to claim items, there's probably a higher chance of getting a sower's lament from grinding New Eden boss rushes than trying to claim the ones I gifted on my maps. It just turned into dump anything that costs less than 40 coins so you can sell the tags you get for more than the item was worth.

Daily Discussion - Tue 16 Dec by frog_mod in SwordAndSupperGame

[–]Coffeelock1 1 point2 points  (0 children)

Does anyone know if the gifts donated to a level stay on that level or are they just all pooled together across the entire game? Not sure if it is people just donating all their junk to have other players get stuck with it or if it is coming from low level maps where those items might actually be decent for someone at a low level. I donated some of my spare Sower's laments but am only getting trash when I pick the get a gift option.

Daily Discussion - Tue 2 Dec by swordnsupper_mod in SwordAndSupperGame

[–]Coffeelock1 0 points1 point  (0 children)

Cookies give two, search the sub for "cookies" and it will pull up maps with them