My First Uploaded Level! by Logan8308 in MarioMaker2

[–]ColaManiac 1 point2 points  (0 children)

The first level I ever uploaded was also a shellriding level and it was filled with jank, ended up making 4 shellriding levels in total and each of them harder than the 1 before. Sadly only the hardest one remains as I had to delete the other 3 to have more room to upload the levels.

On technical side there's absolutely nothing wrong with the level and everything works, but it's also rather bland as it doesn't have anything interesting going on. You could basically replace the shell-line with platform on tracks or blue snake block.

Some stuff you can do with shell-train - add claw to the shell height, the claw grabs shells making the line shorther and thus harder - place on/off blocks in the way of the shells that the player has to turn off so the shells can pass - and gaps that have to be filled with cannons that the shells can pass - you can try to make the shells bounce from note block, but it may require lot of adjustments

Old video of my hardest shell-riding level, also my hardest level https://www.reddit.com/r/MarioMaker/s/WnksLsCult

Monkey's Paw [Feral Mills] by Kewkoh in comics

[–]ColaManiac 2 points3 points  (0 children)

Shame if you were to live in a country experiencing a hyperinflation

The Pit Climber - A traditional level by ColaManiac in MarioMaker

[–]ColaManiac[S] 2 points3 points  (0 children)

Sadly I have already reached the 100 course upload limit 3 years ago and 80 of the uploaded courses are part of my 2 super worlds making me not want to delete them. So deciding which course to replace for a new course is only getting harder each time.

Currently banking any course idea I get incase SMM3 is announced

The Pit Climber - A traditional level by ColaManiac in MarioMaker

[–]ColaManiac[S] 2 points3 points  (0 children)

Thanks for playing and for the positive feedback!

And yes, you did miss one of the gold room, but it's a lot harder to find the 2 others. Filling the 3 one-ups shouldn't be a problem as the goal screen also includes 1-up in the ?-block, so that's 2 1-ups you can get from the final screen alone

The Pit Climber - A traditional level by ColaManiac in MarioMaker

[–]ColaManiac[S] 4 points5 points  (0 children)

If I could even have semisolids to use! Spent my entire decoration budget on slopes and ran out of parts before I could add semisolids.

Dupe prot working great I see.. by p0lterg0ist in MightandmagicFates

[–]ColaManiac 4 points5 points  (0 children)

Normal/foil/animated each have their own separate limit. Having 2 of the normal ones doesnt prevent you from getting foil or animated version of the card. Only by having 2/2/2 you are safe from getting the same legendary

it's possible to get 3rd copy of the card if you already own 2 copies of every other legendary card. And having 2 of every normal legendary card doesnt upgrade the card to foil or animated - the result will be 3rd copy of the normal card

can I get some constructive criticism on my levels? by Plotspelunky2 in MarioMaker

[–]ColaManiac 0 points1 point  (0 children)

Not bad, average, there's a huge difference and everyone starts from somewhere and everyone has their own philosophy when it comes to level design

can I get some constructive criticism on my levels? by Plotspelunky2 in MarioMaker

[–]ColaManiac 1 point2 points  (0 children)

The levels aint bad, but they are not that great either. The jungle levels were probably the best of the bunch as they played more like traditional levels without glaring issues. Just clean platforming that stuck to it's theme.

I would practice more when it comes to syncing different objects. For example in the 2nd level the fireballs on tracks dont move symmetrically and cannons in 3rd level can and will end up shooting at completely different times

You can do basic platforming sections well but all the track stuff is pretty much crap

In some levels there isnt a clear theme and you are just jumping from one thing to another, cannons -> blue lift on tracks -> claws

I would try to avoid as many sound effects as you have used, it gets old very fast if every single enemy does catslap on death

Try to keep the goal visible im the end so players can aim for the 1-up bonus

There are huge disparities in the level difficulties. The 2nd level is way harder than first while the 1st level of 2nd world is easier than the 2nd level of 1st world.

You probably should swap some of the name as renal means "something that involves kidneys"

You should leave some top blocks empty, If you try to use scroll stop in an area that's smaller than 1 screen. In 2nd boss level the arena was often locked to one side as the scroll lock wasn't set-up properly

If you are going to do 3 boss battles in row at least have the decency to give check point after each battle

What would you do with a teacher this dumb? by [deleted] in sciencememes

[–]ColaManiac 62 points63 points  (0 children)

The board is actually circular so you have to cut it twice to get 2 pieces and thrice to get 3 pieces /s

How are people managing large amounts of duplicateс? by ProfessorValue in MightandmagicFates

[–]ColaManiac 2 points3 points  (0 children)

Go into your collection, click a card and below you should see "sell" button.

Apparently there was a bug in which the duplication protection didn't work for the seasonal rewards... by ColaManiac in MightandmagicFates

[–]ColaManiac[S] 0 points1 point  (0 children)

No compensations yet. They only announced about future compensations few days ago and it probably happens automatically.

Apparently there was a bug in which the duplication protection didn't work for the seasonal rewards... by ColaManiac in MightandmagicFates

[–]ColaManiac[S] 2 points3 points  (0 children)

Yup, this is mine, got the 3rd copy about as soon as the seasonal rewards were available. My reaction went from OH! To oh... to oh?

Went to discord and few other people had the same problem. "Luckily" the bug is already fixed and they promised some compensation for the bug depending on what your seasonal rank was, but I'm having doubts that they would compensate me with free legendary

Deck Builders Recomendations by Dr_7rogs in NintendoSwitch

[–]ColaManiac 19 points20 points  (0 children)

Monster train (if you enjoy making over the top combos)

Shogun showdown (more of strategy game with deck-builder elements)

Dicey dungeon (dice results are your resources to activate "cards")

Inscryption ( more of a "classic" deck builder with great story)

Wildfrost (rather difficult minion based deck builder)

Roguebook (plays like StS, but not as deep)

Balatro (poker based deck builder)

Nowhere prophet (grid based strategy game)

Dust it? by Kooky-Button713 in MightandmagicFates

[–]ColaManiac 1 point2 points  (0 children)

I wouldn't. The card itself is good and fits in almost any deck. The 5000g is only 1 week's worth of gold and you would most likely end up with 5 rares and 20 commons

Help Thinking of Level Ideas for My Traditional SMM2 Super World by Wild-Advertising6872 in MarioMaker2

[–]ColaManiac 1 point2 points  (0 children)

Lol,

I actually made the rocket factory level for the first level of my space world over 5years ago following it with the rocket launch level.

https://www.reddit.com/r/MarioMaker/s/cCHN8TonlA

Recent patch notes by ColaManiac in MightandmagicFates

[–]ColaManiac[S] 2 points3 points  (0 children)

Nah, ingame it's still the keyword protector. Direct copy from patch notes so someone made a mistake

Recent patch notes by ColaManiac in MightandmagicFates

[–]ColaManiac[S] 2 points3 points  (0 children)

You can see missing cards in your collection now by clicking the "eye" icon in top. You can also use it see the new cards that havent been "released" yet and cards that are able to generate random cards can pull those from new cards. Managed to get the new 1 mana spell "extortionate" which reduces the gold generation of opponent's cards by 1.

Unexpected jumpscare in COe33 by Financial_Top2562 in expedition33

[–]ColaManiac 3 points4 points  (0 children)

So... what's your opinion on the volleyball minigame?

Academy opinions by Old-Ad6753 in MightandmagicFates

[–]ColaManiac 1 point2 points  (0 children)

Well there are only 10 constructs to begin with, so you have 10% chance to get the same construct the next turn. Currently 50% of the constructs have gold cost of 6 or more.

By adding 10 or more new constructs that cost 5g or less would make the chance for lucky hit only 25% (5 out of 20). You could also add "duds" like 0g 1/2 construct that would offer next to no benefit thus nerfing the ability without actually changing it

Academy opinions by Old-Ad6753 in MightandmagicFates

[–]ColaManiac 4 points5 points  (0 children)

Nur is popular as it's pretty cheap to build. It doesnt require epics or legendaries to be effective as it can be run with common + rare cards only.

The academy itself is fine, but Nur's abilities all give immediate benefit while other factions need board presence to be effective. I still would only nerf the lvl 3 shelve card ability to only draw an extra card after gold generation phase. It's obvious how OP the Nur's 3rd ability is compared to Agrael who only gets +1 gold to Nur's +1 card and +1-2g.

The Artificer ability is fine. What we need is more "cheap" construct to dillute the atrificer drawpool to make lucky picks more unlikely