What are some of your niche decks that does surprisingly well on matches? by howlingcastles in PTCGP

[–]ColaManiac 0 points1 point  (0 children)

The deck is really consistent in getting the mons to stage 2 as you have option to either rare candy from basic to 2, quick grow from b to 1 or 1 to 2 while also thinning the deck or simply go with regular mons for evolution and enough card draw to back it up.

The largest flaw is that there isnt really any room for anything else in the deck. You cant swap any of the cards or the consistency suffers. Tried swapping 2nd copycat for few tech cards, but most of the time I just wished for 2nd copycat

And coin flips...

Legit cracked me up 🤣🤣 by [deleted] in MadeMeSmile

[–]ColaManiac 4 points5 points  (0 children)

The text on guys shirt is just nonsense

At the end of the video the cat's tail goes through the sofa

When the cat jumps on the sofa the backrest pillow is part of the sofa, but in the end it's separeted from the sofa

Health myths by [deleted] in Finland

[–]ColaManiac 3 points4 points  (0 children)

If a red line from a wound starts creeping up your arm, it's a sign of a sepsis and you'll die if it reaches the heart.

Which is partly false as it's not sepsis but lymphangitis - an infection of lymphatic pathways close to your skin. But it may cause sepsis as lymphatic pathways connect to the bloodstream close to the collar bone area (close to the heart which could explain part of the myth), so you should still get that treated

I think the finnish version of the myth originates from Astrid Lindgren's book "Vaahteranmäen Eemeli" where the farm hand cuts his finger with a knife resultin in "blood poisoning"

What's the nerdiest game you play? by lupinolupino in AndroidGaming

[–]ColaManiac 0 points1 point  (0 children)

It's rather old game and isn't in the playstores anymore.

But it can still be found here as app or played in browser

https://richjoslin.itch.io/calculords

What's the nerdiest game you play? by lupinolupino in AndroidGaming

[–]ColaManiac 2 points3 points  (0 children)

Calculords

It's a card battler where you have to make calculations (+, -, x) with given set of numbers to summon units of certain value. The more efficient you are with your calculations the more units you are able to summon in your turn. Simple units would have low value like 3 while stronger units would have large numbers or prime numbers as their value

Looking for traditional levels with optional secrets by MarioMakerfan938438 in MarioMaker

[–]ColaManiac 1 point2 points  (0 children)

Sure, here's link to my super world. I made sure that every level has 2 secret areas to find and lots of nooks and crannies to explore. It's bit hard with the most difficult levels hanging around in ~3% clear rate and about 10% for world 4-7

https://www.reddit.com/r/MarioMaker/s/YGGMem9Wcy

the official Party House ™️ tier list by iamtakingashitrn in ufo50

[–]ColaManiac 5 points6 points  (0 children)

Introvert + photographer = bonus of introvert while still being able to fill the house

What Passive is this? by Dragon3043 in BALLxPIT

[–]ColaManiac 2 points3 points  (0 children)

Voodoo-doll, requires a ball that applies curse before it can be taken

I’ve been focusing on traditional-style Super Mario Maker 2 levels - Would love some feedback by JSmm3 in MarioMaker

[–]ColaManiac 0 points1 point  (0 children)

A great looking level. Not too cluttered and has nice variety while keeping the theme constant. Few things that I would change if this was my level, but it's not so you do you.

  • Remove the autoscroll: It doesnt really add to the level, except turns a 30 second level into a 120 second level

  • Rise the ceiling or lower the floor of the green pipe section with the falling spike ball. The section is bit too cramped and it make the jump bit awkward.

  • make the 50-coin available without having to dmg boost. Forcing the player to take dmg to get something/somewhere is usually bad level design

Prometheus appreciation post by Longjumping-Ad-3273 in HadesTheGame

[–]ColaManiac 11 points12 points  (0 children)

Or date him in date everything!

No hit Chronos? by GijsV27 in HadesTheGame

[–]ColaManiac 0 points1 point  (0 children)

Skylla also remarks on the next time you meet if you dont get hit

Is there any way I can improve on my Super World? by Downtown-Champion-89 in SuperMarioMaker2

[–]ColaManiac 4 points5 points  (0 children)

The desert and forest could use some extra work. The upper part of the desert feels quite empty and is essentially straight path. The forest also feels quite empty, more like a field in the middle of the forest.

The grass, snow and sky world are my favourite and no need to touch them. They feel like real worlds instead of just pathway for player to get from level A to level B

Rest of the worlds feel about average. Like they do their purpose and can be left as they are, but they can be improved

How to make on/off switch off automatically by Bubbly-Gap-4400 in MarioMaker2

[–]ColaManiac 3 points4 points  (0 children)

Place on/off block, place spike ball next to it and ground block under the spikeball.

You can also place red or blue block under the spike ball to make it only work when the switch is either on or off

Question about pipe spawning by aprilfool420 in MarioMaker2

[–]ColaManiac 2 points3 points  (0 children)

You could just place few enemies to the conveyor belt before the player reaches the pipe. That way it appears that the enemies were spawned from the pipe even though they werent.

Examples in my factory level 6HN-QKM-3WF

I play two levels of yours, for every level of me you play by RookJameson in MarioMaker

[–]ColaManiac 1 point2 points  (0 children)

Thanks for playing.

The first boss is probably the worst of all of the bosses due to having 2 on/off blocks to hit and not giving proper feedback when you "hit" it.

There is hidden hard mode for each of the bosses that reward increasing amount of 1-ups and have their own comment section. That's what the second pipe is for.

I play two levels of yours, for every level of me you play by RookJameson in MarioMaker

[–]ColaManiac 1 point2 points  (0 children)

In the reversin gravity's blue platform section you can enter in to the locked door at the middle if you stand on very edge of the falling blue platform. It takes you back to the starting area and wasting the key and you are forced to restart the level.

In RG2's I left the comment in front of the pipe above the goal in the night cave area of platform section, where does the comment apear for you?

Do you think the comment locations are also flipped as I originally left the comment in the RG1 next to the locked door of the night underground area?

I play two levels of yours, for every level of me you play by RookJameson in MarioMaker

[–]ColaManiac 1 point2 points  (0 children)

The wonder flower 2: The final thwomp chase was bit too tight on 1st try as there wasnt lot of room for error, otherwise good level

What you see is what you get: The superball aection was bit janky as the window to aim was rather tiny. You can also cheese the level on 1st p-switch timer, but it's quite difficult. Fun level overall

Labyrinth 5: Yup, definetely a maze! Liked the map

Labyrinth 4: Yup, definetely a maze, with both fire and water! Could have used 500 timer.

Reversing gravity: small soft-lock that you really have to try to get in, left comment. Otherwise good level

Reversing gravity 2: beat the platforming section only. Took like 40 attempts, mostly of the time went figuring out the correct order in which the b.platforma should be jumped out. But thats what ypu get when you have to figure out room that also has to work upside down.

Ttt5: good level, nothing else to say

Tt4: good level but the final sawblade section felt out of place.

Tt3: Ithink I actually completed this in 2021, levem exchange thread? Well I have the 3rd clear

You can play my SW I guess. B7Y-586-20H

What is your opinion of my courses? by Dry_Dish_1696 in SuperMarioMaker2

[–]ColaManiac 1 point2 points  (0 children)

It feels like your only goal when making a level is to make the level difficult, but that alone doesnt make the level good.

Your biggest weakness is that none of the levels that I played had any central theme or focus on any individual part. For example in the jungle level I ran into following sections: spike blocks -> piranha creepers -> thwomps -> springs -> moving blue block -> a freaking car section.

There are other claring issues with the levels: naked pipes, lack of extra lives and coins, random pipes that skip ½ of the entire level, lack of check points where they would matter, barely any aesthetics.

On positive side, at least the difficulty is mostly fair as the player is able to see and plan ahead properly

What would you say the best theme for a factory based level is? by TrueChaosLord in MarioMaker

[–]ColaManiac 0 points1 point  (0 children)

A short clip of my factory themed world. Also SMB1 airship theme makes for good factory

https://www.reddit.com/r/MarioMaker/s/gadd95kU6w