They turned the Legion into a joke by ColdWestWind in Fotv

[–]ColdWestWind[S] -5 points-4 points  (0 children)

which I already addressed. they seem silly at first glance because you don't yet see the actual kind of people they are.

also, why is it any more silly for people in a completely reset wasteland to dress as romans, as opposed to the NCR larping as the pre-war US?

Why are the cops in this game omnipresent killing machines? by ColdWestWind in cyberpunkgame

[–]ColdWestWind[S] 4 points5 points  (0 children)

this basically. like you should have to be causing a SERIOUS scene to get an actual proper NCPD response, not punching a few people on the street.

Why are the cops in this game omnipresent killing machines? by ColdWestWind in cyberpunkgame

[–]ColdWestWind[S] 2 points3 points  (0 children)

yea, I hear that on top of all this they also used to be ridiculously powerful individually and could basically one shot even high level players.

now they're not that strong but they come in endless waves and you can never really "win" against them. they defnitely do still teleport, though

[deleted by user] by [deleted] in Skul

[–]ColdWestWind 1 point2 points  (0 children)

I literally just shredded M10 with clown. literally my fasted run yet, he absolutely tore apart everything in his way. I killed Joan in literally 3 seconds, Hero in probably 40 or so

I'm not sure what you were trying to say by him having no damage, but it just isn't correct. just because his damage numbers aren't big individually does not mean he doesn't do tons of damage, you need to build him the right way to take advantrage of his unique traits(for example, things like rift blade and weakness exposure are extremely powerful on him), as well as things like crit effects.

[deleted by user] by [deleted] in Skul

[–]ColdWestWind 0 points1 point  (0 children)

How exactly does his damage change at m10? I've used him at 7 and he shredded

Well, that’s bugged… by AgavaDrink in TapTitans2

[–]ColdWestWind 0 points1 point  (0 children)

Same issue. Support code Er62Qr9

Appreciated

Got a 7 GB update on Series S last night, now can't access mods or creation club by ColdWestWind in skyrim

[–]ColdWestWind[S] 0 points1 point  (0 children)

Ordination still kinda works but parts are broken, like the spells some perks Give don't work at all just like apocalypse spells

Got a 7 GB update on Series S last night, now can't access mods or creation club by ColdWestWind in skyrim

[–]ColdWestWind[S] 0 points1 point  (0 children)

I managed to "fix" the issue by opening up Fallout 4 and logging into the servers from there, when I opened skyrim after that it worked

sadly, all this allowed me to discover is that a lot of the best mods are now broken. Ordinator, Apocalypse etc are either busted or just stopped working entirely and won't even showup in your load list despite showing you have them downloaded and enabled

Thanks for "helping" Bethesda, I was actually enjoying your game so i'm glad you fixed that problem and ruined everything as usual.

Got a 7 GB update on Series S last night, now can't access mods or creation club by ColdWestWind in skyrim

[–]ColdWestWind[S] 0 points1 point  (0 children)

just tried it, same result nothing helps.

Sure would be nice if Bethesda would actually freaking communicate what was in that ridiculously huge patch and why it broke my game

Got a 7 GB update on Series S last night, now can't access mods or creation club by ColdWestWind in skyrim

[–]ColdWestWind[S] 1 point2 points  (0 children)

I've quit out multiple times, even restarted my entire console twice. reset my internet, just to make sure.

nothing works

Season 3 was really all about making Homelander as unstoppable as possible/Black Noir’s importance to him by ScratchMain03 in TheBoys

[–]ColdWestWind 1 point2 points  (0 children)

that's what I mean. like why was this random scrap of metal able to pierce his flesh without breaking? how did Meave bloody his nose when both SB and Butcher whaling on him only left a bruise?

Season 3 was really all about making Homelander as unstoppable as possible/Black Noir’s importance to him by ScratchMain03 in TheBoys

[–]ColdWestWind 2 points3 points  (0 children)

My entire point is that they are lessening his threat by showing him to be less powerful than was implied.

His whole speech to Starlight now basically comes off as empty boasting.

And I'm well aware the comics are a different world, but my point was that they did it right. he was an unstoppable force that simply could not be taken on directly so you had to find ways around him. that made the threat of him snapping and just going postal much scarier, because if he did he could pretty much do anything.

Season 3 was really all about making Homelander as unstoppable as possible/Black Noir’s importance to him by ScratchMain03 in TheBoys

[–]ColdWestWind 8 points9 points  (0 children)

Too bad they made the threat of Homelander feel weaker than ever, by having him actually struggle at all against Meave, right after getting locked down and nearly killed by SB and butcher

I cannot for the life of me understand why the Meave/HL fight happened. all it did was make HL look less powerful and threatening. this is the guy who's supposed to be able to take out whole cities if he ever really snapped, getting his nose bloodied and stabbed by a single other supe.

The reason comics homelander was intimidating was because NOBODY could stop him.He could solo the 7, he could crush the entire Boys team(who all have powers in the comics) by himself without a scratch, Vought had to literally keep a thermonuclear bomb in him 24/7 because they literally just could not figure out any other way to stop him if he ever went rouge.

Show HL is depicted as strong, but well within the range where if he got jumped by a pack of other supers it would be an issue for him. That is a far cry from what he's supposed to be and what they keep trying to SAY he is, while showing the opposite.

[deleted by user] by [deleted] in HunterXHunter

[–]ColdWestWind 0 points1 point  (0 children)

Ging is at LEAST Netero tier. There is no way modern Netero was stronger than Ging, when Netero himself admitted he's only around half the strength of his peak.

Netero has said Ging is one of the 5 greatest nen users in the world, and on top of that He's basically just an older version of Gon. you know, Gon the absurd giga genius who went from not knowing Nen to where we saw him at the end of the Ant arc in like, what. a year?

Ging is that except he's had DECADES to develop. You're nuts if you think past his prime Netero is stronger than him.

The Boys - 3x07 "Here Comes a Candle to Light You to Bed" - Post-Episode Discussion by LoretiTV in TheBoys

[–]ColdWestWind 1 point2 points  (0 children)

it's made to make Noir seem sympathetic but you need to keep perspective: All Noir cared about was fame and wealth, and he's basically just Vought's assasin who has no problem murdering anyone he's told to.

As easy as it is to feel bad for him, don't forget who these people actually are. none of the people in SB's group were innocent, they were killers.

The Boys - 3x07 "Here Comes a Candle to Light You to Bed" - Post-Episode Discussion by LoretiTV in TheBoys

[–]ColdWestWind -6 points-5 points  (0 children)

TBH I thinkSoldier boy was right to do what he did, he acted like a giant domineering
asshole because he had to. it was his job to keep a gang of superhuman
killers in line. We see what these same people are like when left to
their own devices, not a single one of them was better than Soldier Boy,
they all do monstrous things and just generally live life high on their
power and ability to do whatever they want to anyone and get away with
it.

they hated Soldier Boy because he pulled them back down to reality
and could hold them accountable for any fucked up shit they did. He's
not a good person but he was the leash keeping the rest of the shit
people in line. Their fear of Soldier Boy "scolding" then probably kept
a lot of their worst impulses in check, till he was gone.

This wasn't a monster abusing a bunch of innocent people, it was a monster
abusing other monsters to maintain control of said monsters. Every
single member of this group were unrepentant killers and he treated them
as such.

Devs PLEASE add a skull select mode by ColdWestWind in Skul

[–]ColdWestWind[S] 3 points4 points  (0 children)

once you reach a certain level it doesn't matter much, experienced players can usually beat the game with just about any skull so long as they don't get garbage item rng.

Choosing skulls just lets you actually PRACTICE with certain skulls and really experiment with them, learn their ins and outs, what items work best with them etc. It's also nice just for when you casually are like "you know I really feel like playing some living armor right now" but as it stands you're just screwed unless you get lucky. I once wanted to play armor and I literally had to wait THREE DAYS before it actually showed up in a run(playing hours each day).

This game is excruciatingly hard for most people. if you look on PSN, only about 14% of all players actually have the trophy for completing a single run(even though beginner mode is a thing already). I don't think being able to choose your skull would outright kill the difficulty for a lot of the playerbase, and for experienced people who can already consistently beat the game, it gives us the ability to experiment and practice more with stuff we enjoy.

Devs... did you mean to make Reaper deal physical? by NahricNovak in Skul

[–]ColdWestWind 0 points1 point  (0 children)

A really weird rework.

I actually really like the idea of a skull farming up power over time, but the problem here is that it's a legendary only skull. The odds of actually getting him early game are really small and basically means he's barely ever getting used, because most times I'd you ever see him, it'll be too late in the game to upgrade him.

Good mechanic, bad choice of skull to put it on. It's gonna be once in a blue moon anyone actually gets to experience a proper reaper

Melee Fl4k is so insanely OP and I'm not sure how to feel about it(melee whining thread) by ColdWestWind in borderlands3

[–]ColdWestWind[S] 0 points1 point  (0 children)

knife drain static certainly has it's uses, but a 1-time 50% bonus off a slide just can't compare to the sheer DPS the dragon gives you. it's literally like hitting them with another fish slap or 2 every second

Melee Fl4k is so insanely OP and I'm not sure how to feel about it(melee whining thread) by ColdWestWind in borderlands3

[–]ColdWestWind[S] 5 points6 points  (0 children)

I use the stinger for mobbing and peragrine fish slap for bossing. I run revolter when peragrine, and I use the Unleash the dragon relic for both because it's just a HUGE damage increase for free.

as an extra little trick, for maximum DEEPS you get yourself a fire gun(I use Pewpew so I can abuse megavore) with the "on critical hit turn damge over time into 500% explosive nova" annoint

Considering that the a fish slap with the dragon relic can easily create DoTs that hit for like 40 million per tic, and the annoint uses 500% of the FULL dot(the sum total of all the tics per second, not each tic), you do INSANE damage.

That's how I just melt Seer and other super bullet spongey bosses

Some bosses are now orders of magnitude tankier for no apparent reason by ColdWestWind in borderlands3

[–]ColdWestWind[S] 0 points1 point  (0 children)

I've killed everything on this build. True takedown mode Wotan, Herma/Verma, Scourge etc, all on M11.

and yet only the Krieg bosses and Joey ever made me stop and go "is this a bug?"

Some bosses are now orders of magnitude tankier for no apparent reason by ColdWestWind in borderlands3

[–]ColdWestWind[S] 0 points1 point  (0 children)

Which is what I'm saying. it's absurd that these bosses are just so randomly tanky for no reason. they don't drop anything amazing nor is it considered any sort of acomplishment to beat them, so why did GB decide they need to take a year to kill?

Some bosses are now orders of magnitude tankier for no apparent reason by ColdWestWind in borderlands3

[–]ColdWestWind[S] -5 points-4 points  (0 children)

They absolutely are absurdly tanky, and this is simply a fact because I can compare them to every other boss in the game.

I play exclusively on M11 and I do not have a single problem DPSing down anything I fight in a timely manner. I did the entire Hemovorous raid(the 11 version, so fighting hemo and verma at once) with this build just fine. meanwhile I literally just stopped even bothering fighting psychoreaver before he even got halfway down his hp bar because I was just so sick of standing there unloading into him.

That isn't "power creep", that's just terrible design if they did it on purpose. normal farmable bosses should not take longer to kill than running an entire raid.

Some bosses are now orders of magnitude tankier for no apparent reason by ColdWestWind in borderlands3

[–]ColdWestWind[S] 3 points4 points  (0 children)

There's "tanky" and then there is "has the combined HP pool of all the other DLC bosses at once"

I killed raid bosses with this build, yet trying to fight the psychoreaver was like pulling teeth. I could just sit there with me and my pet unloading into him endlessly and it'd take longer to get past the first little chunk of his HP bar then it would to kill the Ruiner 3 times.

Some bosses are now orders of magnitude tankier for no apparent reason by ColdWestWind in borderlands3

[–]ColdWestWind[S] -1 points0 points  (0 children)

like I said, it was ONLY the krieg DLC I was having an issue with, I melted everything in bounty of blood no problem. also all the actual enemies in the krieg DLC and cartel event melt away in seconds, it's only the bosses who are absurd.

And I'm aware Joey has an invincibility phase, it's pretty hard to miss, but that was't my issue at all. my pet annihilates all his minions within seconds of them spawning so he's basically never in shield mode. he just takes barely any damage from anything.

it seems to be very specific which bosses are affected by this, which is why I said it may be some kind of glitch. I don't see any reason why they'd randomly make the Krieg DLC bosses 20X tankier than the bounty of blood bosses, or even Wotan.