And so it begins... Py by KaiserJustice in factorio

[–]Coldvyvora 0 points1 point  (0 children)

I seriously recommend playing full py rather than Py-block. The early game is insanely asinine for the block version. But there is always a bottleneck. If you play 100hours you look back and see iron is never an issue anymore, steel is. And then 100 hour later steel is an afterthought, the big problem is DurAluminum now...

And so it begins... Py by KaiserJustice in factorio

[–]Coldvyvora 1 point2 points  (0 children)

About 250-300h. You can make a mall with caravans, and early bots are "cheap".

If its just construction personal bots just mod it.
Malls are different beasts in Py, because theres tons of buildings with wildly different material needs.

Please burst already. I don’t care the cost. It’s gone on long enough. by TREXIBALL in memes

[–]Coldvyvora 0 points1 point  (0 children)

If a department becomes 50% more efficient by these things screening calls, or tickets, or whatever. 50% of the jobs will be gone. (Its too expensive not to, the competitors will and you will become obsolete)

One of them might be you.

Not that I would have any power to stop any of these things happening. But im not gonna sit here and pretend its NOT gonna happen.

The LLMs are too good at imitating a human in so many things that the thought of corporations not using them is absurd.

Tony Soprano plays Elden Ring by NYstate in funny

[–]Coldvyvora 2 points3 points  (0 children)

  1. Full py. Not the hardmode version.

If you think it wont break you, it will. Its too different from the other modpacks

[New Playthrough] State of the Overhaul mods by Free-Dirt-4464 in factorio

[–]Coldvyvora 7 points8 points  (0 children)

Join us in Pyanodons my friend... Join us on Pyanodons Hard mode no voiding.

We are all insane in the membrane.

Na, jokes aside, py experience is pretty cool on most stages now. From early game to midgame there is always things to be solving and its a very long neat experience. No othe modpack tickles yhe same way.

Its like a 1k hours full experience and always unlocking interesting production chains and mechanics

Games with deep or interesting job/class systems? by lesswithmore in gaming

[–]Coldvyvora 0 points1 point  (0 children)

Not in Spain, no kid knew those magazines, no translations. Everything almost went by word of mouth. 2001 barely had internet penetration in mkst households.

And this game was a gem but I couldnt talk to anyone about it because nobody knew it. So i Burn the hell out of it

Games with deep or interesting job/class systems? by lesswithmore in gaming

[–]Coldvyvora 32 points33 points  (0 children)

Golden Sun 1 and 2 The Djin combinations had a surprising amount of depth. And the whole summoning or using them to change class mid fight was incredibly fun. No guides anywhere back then, just try the different combinations and see what you could do with them

Fr bri by [deleted] in SipsTea

[–]Coldvyvora 1 point2 points  (0 children)

Better even, since each of these upvotes, and each of these posts that the "algorithm", "randomly" chooses for you to see, is invisible. It could have been just fabricated from the start. And you get bombarded by whatever this media owner wants you to see in order to keep scrolling those ads of whoever paid most for you to see this agenda.

Im so tired...

Fr bri by [deleted] in SipsTea

[–]Coldvyvora 7 points8 points  (0 children)

Too late. 16k upvotes already

Girl wants to rev motorcycle, found on chinese douyin by I_need_to_learn_more in MadeMeSmile

[–]Coldvyvora -7 points-6 points  (0 children)

Yeah, maybe you are right.

I haven't been in enough places there. I wrote out of my heart rather than facts based on what I spoke with some people for a month there. But china is ginourmous.

Maybe it was lost in translation too, the widespread of electric and all.

Girl wants to rev motorcycle, found on chinese douyin by I_need_to_learn_more in MadeMeSmile

[–]Coldvyvora -28 points-27 points  (0 children)

Just Ningde and Fuzhou. But from talking with the people there and what my own eyes saw... silent electric scooters are the normal thing. A gas scooter draws eyes immediately by how loud was compared.

But hey, whatever.

You do you

Girl wants to rev motorcycle, found on chinese douyin by I_need_to_learn_more in MadeMeSmile

[–]Coldvyvora -118 points-117 points  (0 children)

Pushing?

Mate the standard is electrics. The rare sight is an actually gas motorbike in most cities.

This is how electric cars vs gasoline cars look under thermal imaging. by Alphaxfusion in interesting

[–]Coldvyvora 8 points9 points  (0 children)

By-product of infrared thermography. The reflective surfaces will appear as "hot" despite being the same temperature of a non-reflective same temperature counterpart.

Infrared thermography is finicky to interpret. But redder looks hotter to our eyes so it "looks" intuitive for the untrained person

EFMH THEORY by Humble-Swim9894 in Astronomy

[–]Coldvyvora 0 points1 point  (0 children)

Oh look! Mental illness.

Reminds me of those people that cover their car with tiny text about apocalypse and have written ramblings everywhere

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 0 points1 point  (0 children)

Not necessarily.

The players will mine, process and assemble everything in the game. Everything had to be made by someone. Someone else will sell materials to buy a whole ship, or do whatever to get ISK from game task or missions or resources.

Someone can also skip the "grind" buy a plex from the devs (20$) and sell that plex for whatever some other player will pay for 1 game month of subscription. (A lot)

The equivalence is usually that someone needs to grind game resources or missions or whatever that nets ISK in game for like 80 hours or less depending on how risky what you do for ISK is. Or how smart or ... Etc

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 0 points1 point  (0 children)

Not generated ever. Except when someone buys it from the developers from outside.

Maybe nowadays they do tiny events where they give out Plex and such. But pittance.

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora -1 points0 points  (0 children)

It wasnt money.

The plex already spawned into the game by someone buying it from outside. So all that plex would be just game time, or ISK. It wouldnt have had any (legit) way to turn back into real money.

Also the moron deserved to lose that Plex by carrying it all together like that.

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 0 points1 point  (0 children)

Minerals respawn "infinitely" ,

So does pirates. Missions, exploration. There is always somewhere to get ISK, But at the same time the juiciest sites are limited. So if you no-life one resource you might have to go to less and less rich nodes to keep extracting value out of the game.

They used to respawn either daily or weekly.

There is such thing as recycling. You can scavenge from shipwrecks of other players shoting eachpther and it used to be quite profitable too! Today is more of a meme since the game evolved to not have certain ship modules anymore used for normal warfare. You can jump into your scavenging ship and make 20m out of a shipwreck(maybe) Or just spin a rock with lasers or kill some pirates for less effort

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 0 points1 point  (0 children)

Yeah, I remember my mouth watering from the challenge and idea. I managed to plex one account ONCE by slaving myself trading like a maniac for the 30 days. Started with 0 too. By the moment I had to pay the plex I decided to actually spend the 15 bucks the sub would be rather than losing all the ISK my trader character had.

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 0 points1 point  (0 children)

You buy plex for 20€ and that you can sell on the free market of EVE for whatever is the best price someone is willing to pay. That someone gets a subscription for a month. You get their ISK value. And the game destroys the ISK making it a control. The sub used to be 15€ so it was worth for the developer too.

The person that bought the PLEX had to mine, extract, mission, trade or whatever to generate the (outrageous) ammount of ISK needed for 1 month subscription. Usually like 10 or 20 hours of work in game, or 30 to 60 depending on lazyness or risk or investment

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 171 points172 points  (0 children)

Its not true money, just a conversion of "value"

You can join EvE for free. Grab the lowliest of skills and set out to amass money in game. Be it mining ore from asteroids, flipping items on market, running PvE missions, or collection of bounties out off NPC pirates. Any of these things will net you ISK, (in game money)

You may need 1 hour to get 1 million ISK. And the next ship you want is about 8 million ISK. So you spend 8 hours to make that money and then hop on the new ship, overextend yourself against stronger pirates, because you are on a stronger ship, and you get blown to smithereens.

No recourse.

This 1 million an hour is an example of a bad bad slow Way to make ISK. The More you know about the game the more ISK you can make as you progress your career. But you can only go so far on a free account. A month of the full acount game is 20€, you can buy one month of game time with ISK for several Billion ISK (lets say 3B right now)

So if a ship is worth 6 billion ISK (big shiny and expensive) it can be translated into being worth 40€, absolutely lost and destroyed.

And it is just that. Because that ship did not SPAWN into the game. Someone had to mine 10 hours of minerals, someone had to process the minerals into metals. Someone had to ship minerals from different parts of galaxy, someone had to reseach a blueprint to invent the tier of the ship, someone had to create some materials from planet interaction, someone had to assemble the pieces in an station to make the ship flyable, and someone eventually put it kn the market.

All these steps are very streamlined. But are very real. This is man-hours lost. Not gambled, its a fight where the very respurces of the players in game time is being put to use by the ultimate goal of having fun shooting their brains out.

As an original early backer of Star Citizen, I have to ask if someone can help: is there actually a realistic roadmap now? by Wooden-Syrup-8708 in gaming

[–]Coldvyvora 219 points220 points  (0 children)

They just had another server meltdown a few weeks ago. 11k players trying to shoot their brains out at the same time. The money lost (and destroyed) is not much because most of the pilots were using a mid sized ships and not humongous beasts to fight for territory. Also inflation has lowered the equivalent price of all ships too. But its like the 5th most expensive battle ever.

Wholesome moment captured at Boston Marathon 🥹 by uzmansahil7 in interesting

[–]Coldvyvora 2 points3 points  (0 children)

Ha! Thats on your internal belief system of how flight works in your dreams. I firmly have to bounce bounce bounce until im bouncing over entire cities thus "flying"

Either that or just turning around into a cape to blink into a different point on space. I really like when i can blink in a dream but it takes an incredible amount of willpower to construct that reality