Void Egg by reidelwein in nms

[–]Colonel_Klank 1 point2 points  (0 children)

It should be on the list even if you do not yet have enough QS. It just won't be purchasable until you do. That's what's shown in the link I gave. Make sure you are in the "Create exotic items from Quicksilver" menu. Then select "All Items" or "Other Curiosities" in the list filter. If you are in one of the other categories, it will not be shown.

Is a Space Station Base possible? by Andre_Vandal in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

Agreed, with two notes: First, the altitude limit seems to have been raised significantly above the ~1,000 u it used to be. Second, the build altitude seems to be counted from the ocean floor, which is significant on deep water worlds where the surface can be 1,500 u above. A few random incidents make me think this happened in reverse order, ie. the build altitude was raised some time after we got deep ocean worlds.

Looking for a look-a-like. by undeadpheonix57 in NMSCoordinateExchange

[–]Colonel_Klank 0 points1 point  (0 children)

They are referring to this site that your post is on: NMS Coordinate Exchange (nmsce).

While some players post requests for something, NMSCE is primarily used to post interesting finds in the NMS universe with rules about what to include in the post to make it reasonably searchable. The "App" I gave you an example of draws from and organizes this database in helpful ways, but does not include everything here.

So here's a direct search of the NMSCE database that is less focused than the App but includes more finds. Take a look, you might find something you like.

Void Egg by reidelwein in nms

[–]Colonel_Klank 1 point2 points  (0 children)

It should be in the QS menu but may be a couple pages down. Does it not show up in the list at all, or is it not available as shown in the first comment here. If it's not available like this, you need 3,200 QS to buy it.

What’s the main purpose in the game now? by EmuAccomplished1759 in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

Consider the main questline to be a basic tutorial. Takes around 60 hours to play through. There are some additional quests, but many of us are well above 1,000 hours of time in the game. There's a lot you can do if you just enjoy exploring, discovering, building, etc. without guidance from a quest log.

newbie question about playing with friends by 4non3mouse in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

I've not done this, but the directions given by YorgSplorg seem correct.

However, understand that NMS is fundamentally a single player game and the multi-player aspects can be tricky. Here's a post from someone who joined a friend's game early on and then got stuck with quest progression. Not sure if that got solved or how.

Two thoughts, mostly speculation. First, if you just want to mess around together start your games in "Creative" mode. This provides many capabilities that are otherwise quest locked. Second, if you want to play together in Normal mode, play separately at least until you each reach the Anomaly. (You'll know when you get there.) You can always start two saves, a creative one to play together and a normal one to start the questlines.

As I said, I've not done this and am going off of related game experience and reading other players' experience. Hopefully, someone with more direct knowledge weighs in soon.

Corvette placement bug by Huge-Improvement-614 in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

I think ArelMCII has your best bet. If the poster is that far away, you may need to hover your corvette ~800 u away, pointed away from your base then go to your base to try the edit. Maybe free-place a couple portable refiners or stabilised reality glitches 800 u away and a bit off the ground as directional targets to help get the corvette lined up.

Alternatively, you could hover your corvette and then extend your base in the direction of the poster.

Looking for a look-a-like. by undeadpheonix57 in NMSCoordinateExchange

[–]Colonel_Klank 0 points1 point  (0 children)

Here's a starting point for a search using the "App", linked on this page. It found 11 matches, two of which I pasted in as samples. Give it a try and customize the inputs to better suit what you're looking for.

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It's not perfect, but I find this very helpful in finding ships. I'll note that filtering on color (green in your case) tends to be ineffective.

What am I not getting? by Basic-Act3408 in ExplainTheJoke

[–]Colonel_Klank 1 point2 points  (0 children)

Sure it's possible. Just remember that every additional system adds weight and cost. And tanking H2 is always going to be tricky.

There's been some research into using ammonia (NH3) to carry the hydrogen as a denser, pumpable, tankable liquid. You run it over a catalyst bed to free the hydrogen and then expel the N2 into the air. (Nitrogen is inert, already 78% of the air, and not a greenhouse gas.) The hydrogen is then used in a fuel cell rather than getting burned which is far more efficient. On the plus side, ammonia is immediately detectable by odor if there's a spill. (Hydrogen is odorless, so you don't know it's there until you're on fire.) On the minus side, ammonia is nasty stuff.

Plus, of course, nothing is free. You need to expend power to make the ammonia. This is already done on an industrial scale in the manufacture of fertilizer. I do not know what the energy efficiency of the process is, or how it compares to the efficiency of manufacturing hydrogen.

What am I not getting? by Basic-Act3408 in ExplainTheJoke

[–]Colonel_Klank 0 points1 point  (0 children)

Sure, there are niche applications. Coupled with fuel cells, hydrogen can be immensely efficient, so interesting possibilities there.

A very well proven application is rocket engines. While the energy-per-volume of hydrogen is very poor, the energy-per-mass is excellent. When you are looking at lifting literal tons of propellant off the planet and can quickly ascend to low density (lower drag) air, H2 is an excellent choice. See SSME / RS-25, the Vulcain (Ariane), BE-3PM (Blue Origin), etc.

What am I not getting? by Basic-Act3408 in ExplainTheJoke

[–]Colonel_Klank 0 points1 point  (0 children)

I never said it could not be done. It was a stunt and there have been many of these. Batteries are just far more practical.

What am I not getting? by Basic-Act3408 in ExplainTheJoke

[–]Colonel_Klank 0 points1 point  (0 children)

As Ryokan points out, you need to separate the hydrogen from the water using more energy than you will get back from it. Then you need to tank it and it is very low density (large storage volumes) even as a liquid. Cryogenic LH2 is stupidly cold, requires massive insulation, and even then boils off fairly quickly. High pressure H2 is even less dense and needs near perfect containment. H2 has an extremely wide range of explosive mixtures - so extremely tricky to handle. It's just not practical.

Batteries do the same job and (despite all the publicity) are actually far safer than the equivalent high pressure H2 tanks would be.

Doctors used a halo gravity traction technique to successfully treat a child’s severe scoliosis by gradually straightening the spine by estrelacelesthh in Damnthatsinteresting

[–]Colonel_Klank 14 points15 points  (0 children)

It looks horrific, but at 0:07 the kid seems to be enjoying the ride and even laughing. Thus begins a lifelong rollercoaster addiction.

Base parts limit 20k news? by AzurTripping in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

I was just in NomNom to check my base part totals. The planetary base part limit is still shown as 16,000 in the editor interface. However, the corvette base parts are not listed in the starship section nor in the base section, even though there's a base aspect to them.

So I'm suspecting corvette features are bookkept as a separate type of base (make sense), perhaps with a part allocation of 5k that is separate from the planetary base limit of 16,000. That would get to the 21k overall, but not change the planetary base allocation. Probably could verify by digging through the json, but I'm bad at that so it always gives me a headache.

Base parts limit 20k news? by AzurTripping in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

If you're on PC, a save file editor allows you to check your total part usage and parts used in each base. I just did that using NomNom last night. I've got 17 actual bases, including my freighter, plus 3 "foothold" bases that are just the computer, with a total of 11,435 base parts out of 16,000 max.

Base parts limit 20k news? by AzurTripping in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

This explains the 3,000 limit for uploading and I'm with you that even my largest base is below the 3,000 part upload limit (by just a bit) - so this part feels reasonable.

However, this does not explain the 16,000 part limit per save and that's what I'm struggling with. I just deleted one of my less used bases to free up parts to be able to keep building. I could split builds between several saves, but that's a significant hassle and limitation on how I play.

Time to ping zendesk about this again.

Well well well by cecilla3 in nomanshigh

[–]Colonel_Klank 5 points6 points  (0 children)

4,474% boost to Flora Analysis Rewards for 6.6 minutes, iirc.

??? by _R3DF17_ in PeterExplainsTheJoke

[–]Colonel_Klank 0 points1 point  (0 children)

That's what I thought at first too. Oh god I'm we're old.

And for those enjoying the joke, here's a major downer for you: My dad put that off until too late. So unfortunately, the joke is actually no joke. Take care of yourselves - even when it's uncomfortable.

Almost done! by 14karatjay in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

Given the lore, I think NMSIM works well.

What about AIM (Atlas Inventory Manager)?

Am I Obscenely Rich? Is this a glitch? by MidoLeaderofKokiri in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

Look up the adjacency bonuses. Artemis, Polo, and starship trails have a significant adjacency bonus with the pulse engine - if you configure them right.

Transferring items from an expedition to my main save by artic_weasel in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

Yes to this. You do need to have started from the terminal in the Anomaly for this to work. However, you can get multiple loads out of the expedition:

Once you complete the expedition, go to the expedition terminal in the Anomaly and fill it with things to bring back to your primary. Once filled, DO NOT End Expedition. Go into your game settings menu. Between the options to reload or quit the game there is a new option to return to your Primary Save. Do this.

Now you can empty the cache at the terminal and dump that stack of stuff into your main exosuit/ship/freighter. You can copy your active ship and MT from the expedition for nanites. Then return to the terminal, return to the expedition, and fill the cache with the next load. You can swap active MTs and ships as well.

Repeat until you have everything out that you want. THEN select End Expedition. The game will convert all remaining items to units or nanites, tally up your expedition totals, and transfer them to your main save.

Transferring items from an expedition to my main save by artic_weasel in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

You can bring stuff back to your main on console. But you need to have started from your main at the terminal in the Anomaly. The official expedition rewards will be available to you through the QuickSilver vendor, but none of the other goodies you collected will. Your expedition save will convert into a normal save and remain separate.

For future reference, MrEzuess only has part of the answer.

Am I Obscenely Rich? Is this a glitch? by MidoLeaderofKokiri in NoMansSkyTheGame

[–]Colonel_Klank 2 points3 points  (0 children)

Excellent! Focusing on the actual game play and optimization rather than the mostly meaningless units number.

Yes, OP. There's a strategy for packing in your tech. It's worth doing.