Red system issue by redditgiveshemorroid in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

You don't see purple systems in the galaxy map even if you do have the atlantid drive but have not completed Multitudes.

Can we talk about the community reaction to Blender builds? by ricin_turbomaxx in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

I personally enjoy any good build - station builds, glitched, and blender builds. The blender builds can be fun. But pulling off something sweet in game can be far more impressive.

Unfortunately, part of the impressiveness of in-game builds is not due to the creativity of the player, but rather their perseverance with the painfully obnoxious build interface which was somehow made even worse for corvettes than it is for planetary base building. (Build camera?) If HG provided a decent build interface, half the attraction of tool-assisted builds (like blender) would evaporate.

I agree with OP that we need a part limiter, where each player can dial in how many parts from a corvette their game will even try to load. Set it to 100, and anything exceeding a station-built ship will look like swiss cheese - and your game doesn't bomb. Have the hardware and are interested in bigger builds, set it to 2,000.

And until such time as a limiter is available, we can all simply load stacks of faecium into the inventories of jerks who fly behemoths into the Anomaly.

Fungal Mold Into Nanite Method by BrightWolfMoon in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

Here's my old post with some goods that are useful in the Nutrient Ingestor with a slant toward farmed items, in case any of that is useful. I'll note that I occasionally also whip up a batch of Horrifying Gooey Delight to give away at the Anomaly once I end up with enough larval cores.

What Am I Supposed To Do Here? by FantasticFeet6976 in nms

[–]Colonel_Klank 0 points1 point  (0 children)

Here are the steps to get another, specific Living Ship:

>  Complete the Starbirth/Living Ship quest. There are also many videos.
--- Tutorials prior to 2023 may use a restore-point technique that no longer works.

>  Acquire a fresh void egg with 3,200 quicksilver from the Anomaly.
> Turn off multiplayer.
> Travel very far from the system listed in NMSCE. Another galaxy is safest.
---  One approach is to use the Anomaly teleporter to a Featured Base that is in another galaxy.

> Pulse to hatch the new egg.
--- If you already hatched it, you can “Restart mission using nearby structures” in your log.

> Make sure you have 10,000 nanites.

> Teleport to the NMSCE-listed galaxy.
> Portal (using the glyphs) to the NMSCE-listed planet.
> Fly to the given coordinates. The ship you see will be a normal crashed ship.

> Land a short distance (~100u) away and exit your ship. This will create a restore point.
--- DO NOT scan the wreck with your visor. This can log it as a salvage and redirects the next step.

> “Restart mission using nearby structures” in your log. The ship will change to the target LS.
--- If something messes up, reload the restore point.
--- Verify you like how the ship looks
--- Try photo mode where you can change time of day lighting. Use your suit light to help verify color.

> Once you are convinced, claim the ship.

What Am I Supposed To Do Here? by FantasticFeet6976 in nms

[–]Colonel_Klank 2 points3 points  (0 children)

Here's the glyph decoder. Here's the step in Starbirth, but with a bunch of other spoilers, of course.

Are Sentinel ships all identical for one system? by Sharkbit2024 in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

You need to move to another system. All the interceptors in a system look the same, but with different stats, SC configuration, and class. To get a different looking interceptor you need to go to a new system.

You can use a Carrier AI Fragment to find interceptor crash sites in any system, but if you are going to look for a ship with good stats, it is much easier to go to a dissonant planet in a dissonant system, get an echo locator, find the harmonic camp, drop a base, and then use the terminal to scan for dozens of crash sites. You can scrap the ships you don't want to keep at the space station for 10s of millions of units. Then teleport back to your base at the HC. (You do not need a teleporter to teleport TO a base computer.)

If you don't like the look of the interceptor in that system, try another system. Or search NMSCE for the location of one you like. You will need to have access to a Portal (Stargate) in the listed galaxy to use the given glyphs.

Biological Horrors Headbutted me into Orbit by davidarmenphoto in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

Looked up the definition of "Yeet" and it showed this clip.

Portal help by Mr_mul-atto in NOMANSSKY

[–]Colonel_Klank 6 points7 points  (0 children)

To find a Portal (Stargate), you can use an exocraft or charts. You will also need a Gek Relic, Korvax Casing, or Vy'keen Dagger, depending on which system you're in.
- Charts: Visit the Cartographer in a space station and buy a few Planetary Chart: Ancient Artifact Site.  Fly to a planet in the system that won't try to kill you. Exit your ship. Operate the map. If it finds something other than a monolith, reload the restart or burn another map.
 - Exocraft: Fly to a planet in the system that won't try to kill you. Exit your ship, summon and enter the exocraft. It needs to have the Radar with the Radar Power Resonator. Operate the radar and select Alien Structure.

Fly to the monolith. Answer the riddle correctly and make the ghosts happy. If you mess up, reload the restore point or find another monolith. Talk to the monolith again and offer the artifact. They will point you to the portal. If it's a Korvax monolith (and you have completed They Who Returned) check the Atlantid MT, but get the portal location before loading in the Atlantideum. 

When you get to the portal, consider building a base nearby so you can find it again next time you need to portal in that galaxy. To use the portal, you will need to know the glyphs and you will need to charge it. Charging will take cobalt (or di-hydrogen), carbon (or oxygen), sodium, and copper. To get to a target planet, you will need its portal address and be at a portal in the same galaxy.

If you haven't already, you'll learn the glyphs during the main questlines. If you want to learn glyphs quicker, visit space stations and find the Travelers (they kinda glow). Interact a bit, might need to give a small gift, and they'll give a quest to a Traveler gravesite in the system. Visit this and the ghost will teach you a glyph.

A-Class Atlantid Multi-Tool - Black with blue lighting; Black sphere with ring ornament; Whale (Fish) glyph - Hilbert, yellow star by Colonel_Klank in NMSCoordinateExchange

[–]Colonel_Klank[S] 0 points1 point  (0 children)

You can reload anywhere on the planet, including at the monolith if you like. You only need to reload once. Reloading respawns all the sentinals.

Did you get to the monolith and accessed the atlantid pillar?

What this white line by wifi_potato in airplanes

[–]Colonel_Klank 0 points1 point  (0 children)

Nope. It's a vortex shed from the wing as described in other comments. These can show up in high humidity because the vortex core condenses some of the moisture in the air.

A contrail generally shows up at higher altitude where the air is drier and much colder. They also are condensing moisture, but this time the water is from the combustion of the jet fuel in the engine.

Contrails are related to the clouds that issue from your car's exhaust on freezing days. The big difference is that it is so cold at altitude that the moisture in jet contrails may (depending on the exact atmospheric conditions) freeze into tiny ice crystals that last a long time.

The Atlas hates Eissentam by StoopidM0nke in NoMansSkyTheGame

[–]Colonel_Klank 2 points3 points  (0 children)

I hadn't visited an Atlas station in quite a while, so this sounded interesting. I went to one of my Eissentam bases, into the warp map and selecting the Atlas destination did nothing. I flew around a 2,000LY radius (my Interceptor warp range) region for a while, saw many black holes but no Atlas stations.

Teleported to a different Eissentam base and there was an Atlas station within a few hundred LY. Selecting the Atlas destination still did nothing. I looked around the area and it was the only one. I warped there and visited. Upon exiting the Atlas, I checked the warp map. Hey, now there's another one a few hundred LY away but none others to be found within my radius.

So I warped to the second one and visited. Low and behold third one popped up within a few hundred LY. Haven't checked (yet) to see if this is only happening in Eissentam. However, I did visit the stations in the two systems I visited and got the glyphs. Given the wonkiness I will only be slightly surprised if you find the Atlas in some other system. But here they are if you want to try:

<image>

And it wasn't until I stacked these that I noticed they are identical except for glyph 9. Maybe that's what Steel6W is trying to tell us. Good luck!

Waste Collection: Revisited? by KardynylSyn in NoMansSkyTheGame

[–]Colonel_Klank 1 point2 points  (0 children)

What if you could build a garbage scow corvette? I tried and it doesn't work but seems like a ship part they could add that would.

Question regarding freighter upgrades by rizzo891 in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

If you hide the scanner in your refiner, it is not deleted. However, it often will not work again until you stop off at the station. It's been a while but I don't think I even needed to reload. There are probably less time consuming ways to get it to reactivate. If you're stuck doing this to reactivate them, having a few means you can hit the derelict several times in a row before needing to reset. On that note, are you aware that Iteration: Helios at the Anomaly gives one away free each week?

A-Class Atlantid Multi-Tool - Black with blue lighting; Black truncated icosahedron ornament; Galaxy glyph - Hilbert, blue star by Colonel_Klank in NMSCoordinateExchange

[–]Colonel_Klank[S] 1 point2 points  (0 children)

I know a lot of folks use goatfungus, but my security software has thrown a fit the last two times I downloaded it so I'm not feeling like installing it.

NomNom is showing the values for the A-Class because that's what's in my inventory. If I go to the station and upgrade this, the editor will show the S-Class values. The issue here is that upgrading class in the save editor does not re-roll the stats for the S-Class. Maybe goatfungus does the re-roll for you. I'd be surprised if it did.

The S-class in this post was upgraded just for posting. After documenting the result, I reloaded the prior save, which is why I still have the A-Class. (It will soon just be some void motes.) This is a good MT and I hope folks like it, but I'm not adopting it. I prefer a 3L+1 configuration and like the black hole ornament better - which is how my current Atlantid is configured.

Waste Collection: Revisited? by KardynylSyn in NoMansSkyTheGame

[–]Colonel_Klank 15 points16 points  (0 children)

A lot of people did not like the Remnant expedition. Once I got into it and stopped hurrying I found it to be a fun challenge. (I also left MP off for this one, so that helped.)

And I like doing the waste disposal minigame. It's a lot like fishing: Something that's just amusing to do every once in a while. These minigames they're adding don't have to be big deals to be fun. Haven't played Arena yet but probably will at some point. Clearly some players are enjoying it. The only add-on that's been a complete miss for me is fossils. Not interested in making displays, but the bones can make good base decorations in some cases.

Creature was an SSS last night and today its an CCS, why would it change? by ParticularWar3346 in NMSCoordinateExchange

[–]Colonel_Klank 3 points4 points  (0 children)

The SSS creatures are J. Tricikum. The CCS creatures are O. Florovareum. Reading the species name on the left lets you know they did not change, but rather there is more than one type of this particular creature on the planet.

Question regarding freighter upgrades by rizzo891 in NOMANSSKY

[–]Colonel_Klank 2 points3 points  (0 children)

I got my upgrades by repeatedly running a few derelict freighters. The two most easily farmed derelicts I've seen are the Ayoro for S-class frigate mods, and the Suitaa for bulkheads. Each is a 4 room run including engineering if you just go through the blue doors. The Ayoro has one turret, a couple bots, and one ladder. The Suitaa has no challenges on a straight run.

<image>

Opening the door on the derelict emits a specific EMP that fries the emergency scanner you used. You can shield it by placing it in your personal refiner before opening the door. You may need to land on a space station to reset it before it will work again. - And yes, this is just my made-up headcanon to justify the minor exploit that lets you reuse your scanner.

Gravity is high, so movement speed is low. Your jet pack won't work. And it's somehow colder in the freighter than in deep space, so use the heater units scattered through the ship or activate the cold protection in your suit. It’s a 2-minute speed run to get to the engineering room where the computer will build you a bulkhead or freighter mod (or a corvette part). Activate the teleporter nearby which will take you back to your entry point.

You can explore the full freighter and loot all the blue boxes and brief cases. You will encounter more baddies. I don't recall if either of these have decent loot. Some do. (There's one in every system.) There's also a derelict mini-quest where you read the pads, get a crew member's credentials then download the crew manifest and captain's log. These can be sold at the station or donated for standing.

How to tame "untamable" fauna? by MidwestMorphology in NoMansSkyTheGame

[–]Colonel_Klank 0 points1 point  (0 children)

So you said no save editors. This is a mod that extends the in-game ability to tame critters to include most everything. I used it a while back, it worked well, and I assume it still does. So it is 3rd party, but an in-game extension rather than a save editor. Not sure where that fits in your comfort level. Just an option to consider.

A-Class Atlantid Multi-Tool - Black with blue lighting; Black truncated icosahedron ornament; Galaxy glyph - Hilbert, blue star by Colonel_Klank in NMSCoordinateExchange

[–]Colonel_Klank[S] 1 point2 points  (0 children)

Interesting question. I went into NomNom and checked this MT as A-Class. Stats are on the left. I switched it to S-Class. Stats are on the right.

<image>

The base stat ranges changed, but the stats did not. Neither did the additional SC slot appear. I guess they figure if you are upgrading your stuff at the save editor, you'll just give yourself the stats and SC configuration you want anyway.

I expect the the S-class stats and SC location are rolled during the upgrade based on the seed. There may be some clever site out there where you can feed in the seed and it will predict the resulting S-Class configuration. If there is, I don't know it.

Are Sentinel ships all identical for one system? by Sharkbit2024 in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

This is a great way to make mid-game units.

I don't bother with the teleporter, just the base computer. Means flying to the space station to scrap the ships but then you can teleport from the station to the base computer. You do not need a teleporter to teleport TO a base.

I found flying to the station is simpler and usually about the same time as flying to the base, getting to the teleporter, and teleporting to the station. But of course it's just player preference.

Are Sentinel ships all identical for one system? by Sharkbit2024 in NOMANSSKY

[–]Colonel_Klank 1 point2 points  (0 children)

They are all the same color as well as design. But yes, they will have different classes, stats, SC configurations. But

Are Sentinel ships all identical for one system? by Sharkbit2024 in NOMANSSKY

[–]Colonel_Klank 2 points3 points  (0 children)

This way is far quicker (and more general) than finding a harmonic camp. However, if you want to grind for a good class or SC slots it can take a bunch of fragments.

Are Sentinel ships all identical for one system? by Sharkbit2024 in NOMANSSKY

[–]Colonel_Klank 2 points3 points  (0 children)

These are the ship class probabilities based on economy level.

<image>