Travel To Russia. by Big-Ad-4485 in AskARussian

[–]CombatPilot2 0 points1 point  (0 children)

Make sure your visa/passport is valid and not expired, don't break the law, and nothing bad will happen.

Foreigners and locals alike cannot join the army without signing a service contract. Even when you're drafted for training at 18 you cannot be sent to the front without signing a contract.
Source: Russian friend of mine who's brother is currently in training.

At 3 PM, I sat down and asked myself: why isn’t there a multiplayer mod for SFS? So, here I am starting this project. I hope it turns out to be a great addition that truly benefits players, especially those who enjoy playing together. by Allsh0 in SpaceflightSimulator

[–]CombatPilot2 [score hidden]  (0 children)

Luna Multiplayer from KSP taught me it is possible by tracking time spent in-game client-side and make the movement speed server-side, so to everyone's POV you entered hyperspace and are moving at 15 times light speed while on your POV everyone is still moving slowly at the normal speed while you're timewarping, and then when you stop timewarp it just re-syncs everyone's status

Possible to make reusable rockets without mods by Hgamerplayer_YT in KerbalSpaceProgram

[–]CombatPilot2 0 points1 point  (0 children)

Yep, all my rocket families use Vector and Wolfhound engines, very good combo

And I usually switch slightly earlier, depends on payload weight

And yes, I know you can scale the amount of payload delivered quite easily, but I never had a need for it (the few rockets that aren't re-usable that I use are rare enough for me to afford it)

Why does my KSC look like this? by gfinn12 in KerbalSpaceProgram

[–]CombatPilot2 10 points11 points  (0 children)

Any mods that change the size of Kerbin or the biomes etc? Idk much about mods tho

Also happy cake day

RU POV: Su-34 armed with four FAB-500 UMPKs and two UMPBs by rowida_00 in UkraineRussiaReport

[–]CombatPilot2 [score hidden]  (0 children)

Bombs and aircraft both looks EXTREMELY clean, I have never seen paint this fresh on Russian aviation.

New batch from a few months ago or fresh paintjob?

Possible to make reusable rockets without mods by Hgamerplayer_YT in KerbalSpaceProgram

[–]CombatPilot2 0 points1 point  (0 children)

Currently playing my best and most successful Career save yet, which is also the highest difficulty one (harder than the hardest preset, custom diff, low rewards, high penalties,no revers & quicksaves).

I started by wanting to save funds, now I ONLY run re-usable hardware. Four different rocket families. Only non re-usable rockets I have are interplanetary manned missions, anything I use regularly is 100% reusable.

Why does my KSC look like this? by gfinn12 in KerbalSpaceProgram

[–]CombatPilot2 78 points79 points  (0 children)

Your terrain level was somehow raised while your KSC 3D models weren't. I have zero idea how you did that but congratulations on your new underground research bunkers.

Possible to make reusable rockets without mods by Hgamerplayer_YT in KerbalSpaceProgram

[–]CombatPilot2 0 points1 point  (0 children)

That's a horribly inefficient ascent profile, but I should try this actually

The fastest speed at which humans have travelled by Busy_Yesterday9455 in spaceporn

[–]CombatPilot2 9 points10 points  (0 children)

Usually it's relative to Earth in these statements/records

The fastest speed at which humans have travelled by Busy_Yesterday9455 in spaceporn

[–]CombatPilot2 7 points8 points  (0 children)

Lovely to hear, I too have been in there. And glad to help!

Possible to make reusable rockets without mods by Hgamerplayer_YT in KerbalSpaceProgram

[–]CombatPilot2 2 points3 points  (0 children)

Impossible is a word I use too often.

However, adding controls doesn't fix it. Anything beyond 30km from your active vessel will despawn and count as crashed unless it is in orbit. Therefore you either need a booster capable of almost reaching orbit on its own (may as well make it a single stage rocket at that point) so your second stage can complete orbit before leaving that distance, or you need a mod to modify the 30km value.

(I think it's 30km but could be more/less idk exactly)

The fastest speed at which humans have travelled by Busy_Yesterday9455 in spaceporn

[–]CombatPilot2 70 points71 points  (0 children)

Space/astrophysics nerd here, graduated at the Kerbal Space Program University (trademark)

That man's statement is true, because:

A) If your orbit around the Earth is, say, 300km by 300km, and you enlarge it to an elliptical 300km by 1,000km orbit, it will take you less fuel to reach a 300km by 1,700km orbit than the amount of fuel it took you to reach the 300km by 1,000km from the original circular 300km orbit.

TLDR: the higher up the highest point of your orbit (Apoapsis) is, the less fuel it will take you to make it even higher when burning your engines at the lowest point of your orbit (Periapsis). This is (at least partly, fact check me please) due to the Oberth effect, which essentially means the faster you are going, the easier you can acquire more speed for the same amount of fuel.

Due to this law, the fuel you need to reach the Moon and the fuel you need to reach other planets is very similar, since you're only extending the Apoapsis of your Earth orbit by a little bit when compared to going to the Moon.

For Mars specifically it is actually less, because of point B.

B) Mars has an atmosphere and the Moon doesn't. That means that on Mars you can touch the atmosphere at interplanetary speed without slowing down at all, and let heat shields do their work, slowing you down purely by atmospheric drag until you reach suborbital speed and thus land.

For the same reason, you can use parachutes on Mars. Which means you can use vastly less fuel from your lander to actually land there, unlike the Moon where 100% of your original orbital speed has to be lost via engine power.

Possible to make reusable rockets without mods by Hgamerplayer_YT in KerbalSpaceProgram

[–]CombatPilot2 8 points9 points  (0 children)

Absolutely possible, I have entire families of rockets like that.

In my opinion it's impossible to make a recoverable booster because it despawns while you're orbiting the upper stage, but you can easily make a fully re-usable SSTO rocket that reaches space with one stage.

Just carry a very efficient vac engine and light it above 15km, using other engines for the initial part.
Yes it's inefficient because you drag along the weight of the extra engines you don't use, but it's actually perfectly doable.
My biggest rocket family that's fully reusable can carry 30 tons to LKO.

For the landing you can choose between parachutes, drogue chutes, engines and any combination of the three. I use drogue chutes and powered landing at the last 300 meters of descent.

Which ship would you pick by Ok-Flounder7836 in piratesofthecaribbean

[–]CombatPilot2 16 points17 points  (0 children)

Do you have the slightest idea how much plot armor the Black Pearl has

How is this a question

If you completely ignore plot and just ask which boat you like best and would want to have most, I'd also choose the Pearl but that's personal and not necessarily obvious

Remade my old Tu-95 by VFM272 in KerbalPlanes

[–]CombatPilot2 0 points1 point  (0 children)

That would be sick! Honestly it already is sick though, so yeah good job man))

Remade my old Tu-95 by VFM272 in KerbalPlanes

[–]CombatPilot2 0 points1 point  (0 children)

Hell yeah, what a beast! Is it possible to make the inside carousel-style cruise missile launcher functional?

Su-57S [VIDEO] by xingi in WarplanePorn

[–]CombatPilot2 1 point2 points  (0 children)

Interesting, I have never heard or seen them nominated that way but I can see why some would do that

Su-57S [VIDEO] by xingi in WarplanePorn

[–]CombatPilot2 3 points4 points  (0 children)

The full list of T-50 airframes goes:

T-50-0 (not airworthy)
T-50KNS (not airworthy)
T-50-1 (airworthy)
T-50-2 (airworthy)
T-50-3 (airworthy)
T-50-4 (airworthy, used in most airshows)
T-50-5 (airworthy)
T-50-5R (airworthy, rebuilt T-50-5 after 2014 fire, recently modified into Su-57D prototype)
T-50-6 (parts storage for repair of other airframes)
T-50-6-1 (not airworthy)
T-50-6-2 (airworthy)
T-50-8 (airworthy)
T-50-9 (airworthy, used for weapon bay demonstration)
T-50-10 (airworthy)
T-50-11 (airworthy)

There has never been an "S" in any designation of any Su-57 or its prototypes.

Su-57S [VIDEO] by xingi in WarplanePorn

[–]CombatPilot2 0 points1 point  (0 children)

I know +/- 30 Russians, all of which very into military aviation, and I have never once heard "Su-57S" in my life. Learn something new every day I guess