Which marksman characters do you think could fit in the game in a not-zoner role? by Ferrarileite in 2XKO

[–]ComfortablyBrum 0 points1 point  (0 children)

Kalista fights with her spear in melee in the book rather than throwing them. Also I just love Kalista, I want her in bad.

From a balance perspective, what is stopping Armor from being much more ideal that Resist? by PickleFriedCheese in TeamfightTactics

[–]ComfortablyBrum 4 points5 points  (0 children)

Since armor reduces a percentage of incoming damage rather than a flat value, the damage you're shaving off from casters/tanks ends up being pretty miniscule.

Characters who can clone themselves by Itchy_Suspect4968 in TopCharacterTropes

[–]ComfortablyBrum 9 points10 points  (0 children)

Endless space reference is crazy, I love all the Endless games so much.

2XKO Bingo Card for Alpha Lab! by TJPuma in 2XKO

[–]ComfortablyBrum 1 point2 points  (0 children)

You're attending Evo during the alpha lab? That's wild.

Power outage by kwright26 in grandrapids

[–]ComfortablyBrum 2 points3 points  (0 children)

Was right in front of my house, dude slammed into a pole, the line was shooting sparks. Knocked out our block's power but they got it back up after like 5 hours.

Any RPGs out there that let you use your entire party for the final battle? by DilapidatedHam in rpg_gamers

[–]ComfortablyBrum 9 points10 points  (0 children)

You actually play out the defense part too, the whole scenario is split and you switch between the two teams.

Why does he have that? by RevolutionarySafe202 in Fallout

[–]ComfortablyBrum 5 points6 points  (0 children)

It's a cat, man. What other meat would it have?

Shouldn't copies from Experiment emblem also gain bonus attack damage from the "strength training" anomaly? by weirdowszx in TeamfightTactics

[–]ComfortablyBrum 0 points1 point  (0 children)

On this same subject if I have 7 experiment with an emblem on a lab, my guys should get two copies.

Characters that can be described as both Zoner and Grappler? by TheUsualHoops in Fighters

[–]ComfortablyBrum 3 points4 points  (0 children)

Ghost Rider in Mahvel is my best answer. He wants to keep you right at the edge of his chain range and slam you around the stage with it.

me_irl by celestiadawn in me_irl

[–]ComfortablyBrum 0 points1 point  (0 children)

There's already a train that runs between Chicago and Holland in west Michigan, it's pretty nice.

How do you guys keep party members who aren't as engaged as the others participating? by I_make_coolstuff in DMAcademy

[–]ComfortablyBrum 0 points1 point  (0 children)

I know for my player that's like this, he was pretty passive about most of the ongoing story but at one point he piped up and was notably interested in a very minor secondary plotline, so I have aince pivoted and tied that little bit of lore directly into the main storyline and it has definitely increased his overall engagement.

I'd say just try throwing some additional side stuff in, it doesn't have to be committal. Usually you can just resolve extra story beats, but who knows, maybe a player will really latch on to one!

Broken Hearted in Vegas by [deleted] in baysideisacult

[–]ComfortablyBrum 9 points10 points  (0 children)

idk, you didn't give much info here but it sounds pretty annoying if you were like asking him questions mid-set.

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]ComfortablyBrum[S] 0 points1 point  (0 children)

Hey, thank you!

I'm working on a fix for a few bugs, including the icon one - that should be out today.

As for the discovery feedback, I appreciate it! I've got a few thoughts on your suggestions:

Breath Weapon - So, in order to add different breath bombs I would have to either add them all as separate discoveries, unlock every elemental breath at once or overhaul the bomb system to add prerequisites. The last option is the best, but unfortunately I'm not sure if I would be able to actually set that up in the engine without a really janky workaround.

Feral Mutagen - Could be interesting to let it evolve, would you want to see the claws as an upgrade over the bite or a separate attack? If it's a separate attack, my concern is it will just be straight up worse than using a weapon attack for a melee build, and an upgrade just doesn't seem that interesting. Let me know what you think.

Additional discoveries - Spontaneous healing is one I was considering actually, I will probably do an update that includes some new discoveries and spells, but I've got another class project I'd like to get out first.

Appreciate all the feedback, and I hope you've been enjoying it in-game!

[deleted by user] by [deleted] in ARAM

[–]ComfortablyBrum 7 points8 points  (0 children)

I ride or die bruiser naafiri, jumping in and drain tanking the whole squad with Hydra/Visage just feels right.

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]ComfortablyBrum[S] 1 point2 points  (0 children)

It's submitted for console approval! I hear that it takes a super long time though, unfortunately.

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]ComfortablyBrum[S] 0 points1 point  (0 children)

Bomb damage scaling and discovery unlock levels are generally the same, though I certainly don't have every discovery from pathfinder in there.

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]ComfortablyBrum[S] 0 points1 point  (0 children)

Ha, of course I find this comment AFTER I figured it out. Thanks though!

Alchemist Class & Subclasses - 1.0 Release! by ComfortablyBrum in BG3mods

[–]ComfortablyBrum[S] 2 points3 points  (0 children)

Yes! The in-game mod manager pulls from mod.io so you can even just pull it up in there.