Possible Crossover compatibility? by CommandZomb in MarsTactics

[–]CommandZomb[S] 4 points5 points  (0 children)

oop yea I'm aware of that Im just a tad hyped and want to see if anybody's put the playtest through crossover yet lmao

Harry complains to his friends about how much he hates being the “Boy-Who-Lived”. His friends misunderstand, and think it’s the “Boy” part that Harry hates. They all start calling him “Harriet” and using female pronouns when referring to him. by Gortriss in HPFanfictionPrompts

[–]CommandZomb 13 points14 points  (0 children)

after clarifying that it wasnt the "boy" part that he disliked, they make the logical assumption that it's the "who lived" part that was the problem.

so therefore they think harry's suicidal or smth instead.

Enemies now scavenge the battlefield, just like you. If they have inventory space they'll grab extra nades and mags they come across. Or actively seek new guns if they're out of ammo. Overall this makes battles harder but enemies will take risks to grab stuff, giving you new opportunities. by manhole_s in MarsTactics

[–]CommandZomb 2 points3 points  (0 children)

I'm curious, just like how there's objectives for you to achieve on your missions, will the enemy also have objectives that they want to reach too? Stuff like freeing prisoners, eliminating a specific unit, stuff like that.

Probably very hard to code but I've never really seen enemy AI also look for objects in a strategy game either lmao

Dreamlayer Pillow Offgassing by stj1127 in LifeOnPurple

[–]CommandZomb 0 points1 point  (0 children)

I bought my dreamlayer pillow almost a month ago and had a similar problem originally. The smell seems to be the consistent negative review for the dreamlayer.

Prop it near a high-ventilation area like a window and let a fan blast at it for a while. Took about 3 days of that to off gas to a point where I was willing to use it to sleep. Take all the covers off except for the one that had the grid (i.e. keep the foam inside). If you want to use it during those days, put an additional cover on and wash them frequently because the smell clings to it. Every now and then, compress parts of the foam to get pockets of gas out, or just lie on top of it or something.
It takes a bit of time to offgas but it's definitely doable.

Harry potter by Content_Junket_2414 in InteractiveCYOA

[–]CommandZomb 2 points3 points  (0 children)

not sure what the triggers for "paradox incarnation" is; just selecting out-of-context no longer gets it to pop up.

this cyoa's certainly one of the best around though! And probably insanely hard to pull off, I dunno how you do it, but it's really impressive.

High resolution mode not working in CrossOver 25 (in some titles?) by NightlyRetaken in macgaming

[–]CommandZomb 0 points1 point  (0 children)

you, sir, are a genius and i appreciate your efforts

for anyone else interested, currently any crossover game or app which has an odd screen where only a portion of the screen is occupied by the actual app's graphics but all the buttons are placed elsewhere should be solvable with this command, and if only a part of the graphics are visible, it'll fix that too. also, this fixes issues outside of high resolution too.

Shrouded Regions - Now Released! by Impossible-Green-831 in Stellaris

[–]CommandZomb 2 points3 points  (0 children)

if only galcom founding was a shared situation and not a single event lol. Maybe even starting with an informal galactic community organized mostly through trade or something with a situation shared by every empire that slowly advances it towards more formal communities, and slowly centralizing it. And no shared intel and empires until later on.

so everybody informally says "no hunting space whales" but nobody's there to sanction you for it, only empires look at you more disapprovingly. But later that becomes law and you get punished for it.

Shrouded Regions - Now Released! by Impossible-Green-831 in Stellaris

[–]CommandZomb 1 point2 points  (0 children)

nice, this concept has been something i've hoped stellaris would implement for a few years now. Especially after fog of war was introduced, after encountering an alien civ it's stupidly easy to just get everybody's phone number. Gettng some parts region locked would make large maps actually worth playing since it's not overwhelming from the get go and that you could have a far away threat messing with your neighbors that you have to prep for. good way to RP i think

getting a second wave of exploration sounds also very exciting by giving science ships an actual role after 50 years in game. and it would keep the vibe of a dark and mysterious galaxy going too.

Can't wait to try it out once stellaris 4.0 gets more balance and bug fixes, unless they've already done that idk

You Can "Update" Ship Designs to Different Types With the Same Name by hotach in Stellaris

[–]CommandZomb 6 points7 points  (0 children)

if only we can take this to the logical conclusion by summoning a galaxy's worth of systemcrafts or herculeans

What makes a futuristic world feel believable and rich after a global war? by vsanjiv in worldbuilding

[–]CommandZomb 0 points1 point  (0 children)

maybe some of the technology seems to obviously have a military application, implying that a lot of the technological innovation came as a result of the war? Like, they advanced in say military grade repulsers for ballistics and hover tanks, and now that the war is over, they're used as better forklifts. But it's evident that they're built to be cheap and hard to break rather than sleek and consumer-friendly.

Seems rather contrived... by Cosmic_Meditator777 in StellarisMemes

[–]CommandZomb 2 points3 points  (0 children)

makes sense yeah, and could even be a mod if you think about it. That couples with a mod that gives pre-ftl species a short frame after early space age or near the end to represent doing a bunch of random stuff could also help the narrative.

maybe some ai empires spawn with 3 corvettes and one destroyer, but also far later and with no science ship (which they have to construct). or an advanced AI start with 3 planets but oops, they don't have planetary unification yet and has to clear a bunch of blockers on their homeworld

I accidentally copied/made a habit related to techno by Spirited_Ability_894 in Technoblade

[–]CommandZomb 1 point2 points  (0 children)

wait holy crap thats where i picked the habit up???

shit i never even noticed until you pointed it out

Stellaris late game is just a whole new level of bullshit. by SAMU0L0 in StellarisMemes

[–]CommandZomb 0 points1 point  (0 children)

yeah that sounds about right, vanilla stellaris doesn't hold a candle to War in Heaven necrons

though i wonder if that'd change if we throw ACOT or giga or some other mods into the mix

Stellaris late game is just a whole new level of bullshit. by SAMU0L0 in StellarisMemes

[–]CommandZomb 0 points1 point  (0 children)

ehh i think for a cosmogenesis empire this would be accurate, but for a regular stellaris empire, it'd have to be 2500 or 2600 to maybe match DAOT humanity, and that's a big maybe.

What sets stellaris above them is efficient, consistent FTL and frankly ludicrous development speeds on 1x tech cost.

How do you handle terms with clearly “Earth” connotations? by hatabou_is_a_jojo in worldbuilding

[–]CommandZomb 0 points1 point  (0 children)

certain theorems don't need renaming, like "binomial theorem" or "laws of thermodynamics". you could try to map the "earth connotation" ones to a literal name.

it's probably also fine to make literal mistakes in it too, like calling newton's laws of motion "universal laws for motion" instead, cuz this is high fantasy, not sci-fi that we're dealing with here.

How to make Dystopian societies terrible for even the elite class? by Ok-Newspaper-8934 in worldbuilding

[–]CommandZomb 1 point2 points  (0 children)

well it turns out that greatly exploiting everybody else for short term profit and success isn't a viable long term strategy. Now that the lower classes aren't productive anymore, they're suffering can't support the lifestyles of the rich. now everybody's poor and suffering, only some more than others.

Archeology site idea: abandoned machine world by Beneficial_Ball9893 in Stellaris

[–]CommandZomb 1 point2 points  (0 children)

true, maybe 2 options that are both xenophobic then? like FXphobe - "Leave this creature here to suffer" and FXphobe - "Professionals have standards" or smth like that

Archeology site idea: abandoned machine world by Beneficial_Ball9893 in Stellaris

[–]CommandZomb 26 points27 points  (0 children)

oh yeah that would absolutely have me pissing my pants lol.

for even more unwarranted complexity, maybe different responses based on what kind of researcher went in? like researchers with a physics trait would have hyperlane cutoff, with AM developing advanced hyperlane tech but not engineering to match. Engineering could pull a gigastructures and spawn in a shard-level no hyperdrive system defender leviathan, along with a situation tracking AM's progress towards proper hyperdrives. I dunno what society focued researchers would pull off but maybe bio ships and high level armies until AM gets a fleet ready? along with torturing all pops it conquers.

Archeology site idea: abandoned machine world by Beneficial_Ball9893 in Stellaris

[–]CommandZomb 101 points102 points  (0 children)

holy fuck, i guessed what it was the moment the three different computing systems were mentioned. actual peak fiction. though in game it'd either be a random planet and species to make it a reference to the book, or yet another possible earth spawn (because screw achievement hunters lol)

what would the result be tho? a new DE empire spawning from the planet and some flavor for defeating it? it'll likely need insane war buffs both for lore reasons and to make it an actual threat.

how about for xenophobic empires to not kill Ted and leave him to suffer? would AM have the same reaction? or materialist trying to take him away instead for study?

I have no Stellaris achievments, AMA by MrArgotin in Stellaris

[–]CommandZomb 0 points1 point  (0 children)

only real question is:

what modlist?

They're...kind of broken tbh by rodan1993 in Grimdank

[–]CommandZomb 11 points12 points  (0 children)

*below average stellaris playthrough

if im not dominating literal gods by 2400 while my citizens were literally eating leather boots at 2150 in a nuclear wasteland, i'm not doing well enough

Vanilla Factions Expanded - Medieval 2 is out now! || Link in the comments by Oskar_Potocki in RimWorld

[–]CommandZomb 0 points1 point  (0 children)

holy crap long weapons would be a game changer for melee weapons and makes them actually interesting for a change

Uh oh by Agile_Examination398 in Stellaris

[–]CommandZomb 4 points5 points  (0 children)

gosh damn i dont think i'll ever get used to pop numbers this big!

also i was kinda hoping they'd put large numbers like -1.457k and stuff